Flash Review of Combat Mission Black Sea
Developed and Published by Battlefront Inc.
Reviewed by Boggit 14 February 2015
Black Sea is the latest addition to the Combat Mission series. It focuses on a speculative continuation and escalation of the present Ukraine crisis to a new flashpoint in the central Ukraine Dneipr river/Donetsk area set during the summer of 2017. NATO has now been drawn into the fight and with the release of this game we see US troops joining the fight between the Ukrainians and Russians. Conceived well before the current crisis in the Ukraine, this is another of Steve Grammont’s eerily prophetic modern Combat Mission games – the last one was Combat Mission: Shock Force set in Syria in 2008!

As a flash review/first impressions feature, this article is based on my gameplay of a couple of the scenarios, and around half a dozen quick battles. It’s not exhaustive by any means, but I hope that I’ve covered things sufficiently to give some useful insights into what the game is all about. If I’ve missed something – it happens – well now you’ll know why. 😉
GrogHeads Advanced Research on Projects Advisory #64
It’s always GARPA, GARPA, GARPA!
Holdfast Korea 1950-1951 (Worthington Publishing)
$9500 of $2500, ends 3 March 2015
On the heels of their successful Holdfast Russia game, the boys at Worthington are back with a Korean War game that lets replay the first year of the war with the same basic rules system. Guard the Pusan perimeter, and outflank your opponent with an amphibious landing, conquer your opponent, and have the news break into a radio drama to tell the world about it. But first, get your pledge into Kickstarter, and if you and a friend team up, you can save a few bucks by pledging two copies.
GrogHeads Interviews Harold Buchanan (GMTs Liberty or Death: The American Insurrection)
Brant Guillory, 11 February 2015
Harold Buchanan gives us the low-down on the next COIN game from GMT, and turns the tables on our interviewer!
We had a chance to chat with Harold Buchanan, Designer of GMTs Liberty or Death: The American Insurrection. This one takes the COIN system to the American Revolution. This is Harold’s first game, but he is well supported by series creator Volko Ruhnke and series developer Mike Bertucelli. Örjan Ariander is designing the ‘bots’ that control the factions not represented by a player in the game. Harold is also an expert on the period and has a degree in Finance and Game Theory from MIT. He resides in San Diego, California where he lives with his wife of 22 years and has 3 kids in college, so he needs all the help we can give him with pre-orders.

GrogHeads: Do we really need another American Revolution Game?
Harold Buchanan: Are you kidding me? Absolutely! I love 1776 and played it a lot in my youth. I love the Area Status Chart and how British pieces in a Region reduce reinforcements to the Patriots! A game ahead of its time in incorporating regional politics. Then came We the People/Washington’s War with its breakthrough card driven mechanics. I enjoyed it as an elegantly playable innovation and really enjoyed timing the game end through the use of the “War Ends” cards. Plenty of room exists for new and different approaches in it.
Liberty or Death: The American Insurrection looks at the same war as so many other games have but from a different angle: it identifies the four factions critical to the conflict and plays off how they interacted politically, economically and militarily. The game is driven by a detailed set of historical events cards on the topic. Grab three friends and give the conflict a look from a new perspective. It may change the way you think about the American War of Independence.
Given the Patriots won the Super Bowl I am considering adding another card to the mix—the Pete Carroll event card. If you are the Seahawks and you are winning the game during a Winter Quarters Round you must first roll a die: 1-5 you do something stupid and the Patriots win and 6 you actually get to win.

Tuesday Screenshot – Battle of Empires 1914-1918
The Great War writ large
Craig Handler, 24 February 2015
click to enlarge


