GrogHeads Interviews Joel Billings of 2By3 Games
Boggit, 7 February 2015
Joel Billings of 2By3 Games talks to Boggit about War in the West and game design in general
As always, click images to enlarge
GrogHeads: Joel, thank you for agreeing to talk to Grogheads about your recent work. War in the West is your latest release and shows some interesting innovations in the development of 2By3 games.
Tell us about yourself. How did you get into wargame design?
Joel Billings: I started SSI in 1979 when I had just graduated from college. I was a long time player of historical wargames and had tinkered with various game rules and created miniature campaigns. I started SSI because I thought computers were a natural evolution for wargames which would allow for better fog of war and an AI opponent.

GH: Your recent products of War in the East and War in the West are massive in scope and detail, which might be potentially off-putting to all but the most hardcore gamers. Tell us about the design decisions in making such apparently challenging games.
JB: The first decision was whether to go with an IGOUGO system or a plot and execution system. Gary had used the later in his previous Eastern Front games. We decided to go with the IGOUGO because we thought it would attract more players as it could be made to be a very addictive game where you want to keep making one more move, one more combat. This is especially true in 1941 Russia. Of course we wanted the extreme detail that people expect from Gary, and that comes from the database.


