The GrogHeads Year In Review
31 December 2014
We reached out to our friends* in the game industry for some thoughts about the past year in games, and asked them for some insight about what’s coming next.
* yes, we actually have friends
Matthew Kirschenbaum, Academic-Gamer / Professor
2014 Highlight(s): Highlight for me was working with the dozens of contributors on the Zones of Control book Pat Harrigan and I are editing for the MIT Press. This is an interdisciplinary as well as inter-professional volume, bringing together contributors from policy gaming, hobby gaming, and academia, writing about both tabletop and digital wargames. We have DoD types alongside of cultural theorists, and we designers alongside of their critics. We have the full spectrum represented in terms of politics and ethics as well. The book is on track for an early 2016 publication.
Looking Ahead at 2015: In terms of a prediction, I’ll venture this: one major publisher in tabletop wargaming is going to go under. No, I don’t have anyone in particular in mind and I have no inside information–just a gut feeling.
Jim Zabek, GrogDude
2014 Highlight(s): For me it seems the simplest things are worth the most. Game-wise two things stand out. First, I have managed to fall in with a great gaming crowd at the FLGS. The other thing that was a highlight was the re-issuance (I’m not sure how many times before) of Car Wars in more or less its original format. I don’t know why that seems to please me so much, but I guess it is the memory going back to my younger days and discovering it for the first time.
Looking Ahead at 2015: As for what I think might make headlines in 2015? There are certain to be some sleepers that simply aren’t on my radar. But the one game I think lots of folks are going to be talking about – at least on Grogheads – will be Atilla Total War. There are over 3800 discussion posts on Rome 2 in the Grogheads forums. I suspect that Atilla may draw an equal amount of attention.
Erik Rutins, Director of Product Development at Matrix Games
2014 Highlight(s): Distant Worlds: Universe and War in the West, two major new releases for 2014 that have been in the works for years and both were very well received by the community. It was also great to work with the Command and Flashpoint Campaigns teams on their well-deserved re-launches.
Looking Ahead at 2015: Lots of exciting releases coming – the new Brother against Brother Civil War wargame, the return of SSG, expansions for War in the West, a new Flashpoint Campaigns game and the first Command expansions!
Brain Train, Game Designer and Theorist (though he won’t admit to the latter)
2014 Highlight(s): Three little personal highlights for 2014 for me instead of one big one:
- Getting a brief ripple of attention for Ukrainian Crisis, a 48-hour “one-man jam” game designed in the middle of the Crimean referendum crisis;
- Speaking with Volko Ruhnke about the COIN series at Tableflip!, a very interesting conference on games and game design;
- Launching BTR Games, a line of my personal games in DTP format released when and how I want them to be, with sales in the half-dozens so far.
Looking Ahead at 2015: Three biggest news items in gaming in 2015 that I feel safest in predicting:
- The COIN series will continue to attract talent and attention, with new designs and reprints coming;
- More and more projects will be announced on Kickstarter, to chase less and less money;
- BTR Games will have double-digit sales!



