Monthly Archives: April 2016

Twilight Struggle: An AAR – Part 14

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 30 April 2016

PART 6

TURN 2, ROUND 6, USSR

FINAL ROUND FOR TURN 2

 

And let’s see what Red-influenced hits keep on a-rollin’…

 

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He plays this card for its Event, giving him Control of Romania.

Victory and Glory: Napoleon – First Impressions!

Glory is fleeting, but obscurity is forever. – Napoleon Bonaparte, Emperor of the French ~

Boggit, 30 April 2016

Developed by Electric Games, and Published by Matrix/Slitherine

Victory and Glory: Napoleon is a strategic level game covering the Napoleonic Wars. It offers six start points during the Napoleonic Wars, each preceding one of the major campaigns in the wars, with the player cast in the role of Napoleon. To win the player must either make peace – or survive as an individual from becoming a prisoner or battle casualty, and make it to the scenario end turn. If you get that far, your performance throughout the game is qualitatively assessed in terms of victory or defeat.

A very pretty menu screen. Here’s hoping the rest of the game is too.

A very pretty menu screen. Here’s hoping the rest of the game is too.

Twilight Struggle: An AAR – Part 13

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 29 April 2016

PART 5

TURN 2, ROUND 5, USSR

 

Here we go…there are two more Action Rounds left in this second Turn. Let’s see what Moscow decides on this time…

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Of course the Communists would have one of the more powerful US cards in his hand. And of course he’d just blow it on the Space Race track, which of COURSE gives him +2 VP. That’s now +13 VP in favor of the bloody Russians.

Gaming Nostalgia – Battle of Chickamauga

#TBT at GrogHeads!

Brother against brother.  Or, the story of my childhood.

Brother against brother. Or, the story of my childhood.  Or, y’know, a GDW computer wargame…


click images to enlarge

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Twilight Struggle: An AAR – Part 12

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 28 April 2016

PART 4

TURN 2, ROUND 4, USSR

 

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The USSR plays TRUMAN DOCTRINE, and the game prompts me to remove Influence in one country. I’m not really sure this is a bad thing…obviously, he’s playing this for its whole 1 Op, and the Event has to fire…which makes me think he doesn’t have much in the way of cards.