GrogHeads Interviews Designers of A Distant Plain
Building on the COIN series for GMT, designers Brian Train and Volko Ruhnke have teamed up for a hard look at Afghanistan with their upcoming multi-player counterinsurgency game, on pre-order now with GMT Games. ~
Brant Guillory, 29 August 2012
GH: OK, now you’ve both got already stellar reputations as game designers tackling tough conflicts, so how did this collaboration come about? Were you getting together specifically to work on an Afghanistan game, or were you a collaboration in search of an interesting topic?
BT: “Stellar”? Well, I might have been in the designing end of things for longer than Volko, but in terms of name recognition and overall sales, I’m still a white dwarf. Volko has scored three big hits in a row with Wilderness War, Labyrinth, and now Andean Abyss. I had helped in a playtest of Andean Abyss in 2011 and was very impressed by Volko’s COIN system. So when he contacted me with the proposal that we work together, I jumped at it.
VR: Thanks Brant! I’d say more the latter. I knew much of Brian’s work. His Algeria design had been a key influence on my own COIN Series system, so I figured that we could produce something harmonious together. I felt that Brian’s work deserved even wider distribution and suggested to him that he ought to do a design for my publisher, GMT Games, in light of GMT’s stellar production values and marketing reach. I added to that the suggestion that he ought to do an insurgency game with me, and make it part of the COIN Series—he could choose the setting. He agreed and chose modern Afghanistan.
That topic had not been on my list, but naturally I jumped at the chance to work with him!




