Tag Archives: Modern & Near Future

SEAL Team Flix – First Look!

SealTeamFlixUnbox SPLASH

Who gives a flick about what’s in the box?! ~

Vance Strickland, 25 July 2018

Here’s an unboxing my latest game arrival, Seal Team Flix.

SealTeamFlixUnbox pic01

Big heavy box.

 

SealTeamFlixUnbox pic02

Here’s why it’s heavy. Lots and lots of cardboard and bits.

 

Armageddon War – First Look!

ArmageddonWarUnBox SPLASH

Armageddon War, and Burning Lands have both arrived ~

Vance Strickland, 24 June 2018

Just received my KS package for Armageddon War and here are some shrink-ripping pics!

ArmageddonWarUnBox pic01

Kickstarter basic package. Too cheap for solo expansion.

 

What’s Gus Playing? Deadlight!

The mighty mite of meandering muses on melancholy moods ~

Lloyd Sabin, 23 April 2018

Sometimes games just click with us. There’s no break-in period, no giving the game “a chance,” no mucking around…we love it right away.

That was how it worked with me and Deadlight, a side-scrolling, zombie-killing, puzzle-solving adventure game built in the Unreal engine by Tequila Works. Most players clocked in game length at around 5 hours…I got very close to the end between 5 and 10 hours, and then got stuck on one part where the acrobatics involved were just too much for my slowing hands.

Up until that point, though, the game was great. I loved the story, I loved the setting (Seattle and the surrounding area circa the mid 1980s) and I loved the gunplay and survival components. Players get s small variety of weapons to use including a shotgun, pistol, and ax.

The mood created by all of these facets combined was palpable…the player really does develop a sense of hopelessness, which slowly recedes the better the player gets at the game’s mechanics, which can get a bit complicated.

Certain obstacles and levels also featured the developer’s sense of humor, especially when you come across them the first time and get slaughtered…left to think ‘how the hell am I supposed to beat that?’ It also didn’t hurt that the game is now roughly six years old and I picked it up for a dollar. Literally. So I easily got my money’s worth x 25, at least, even though I didn’t quite finish the game completely.

As you can see below, Deadlight is one of those games whose visuals speak for themselves. So this week I don’t really think captions for each shot are necessary, which will allow me to show off more shots than usual! Plus I’m feeling pretty lazy today. Enjoy the below and if you can pick up Deadlight for 1, 5, 10 or even 15 dollars, it’s definitely worth it if you enjoy platformers, zombies, survival games, moody lighting and the original Pitfall game by Activision…with an edge.

Car Wars – A Trip Down The Memory Fast Lane, (the lost) Part 9

Remember that whole series from over a year ago?  Yeah, we missed one… ~

Michael Eckenfels, 18 April 2018

click most images to enlarge

THE AADA ROAD ATLAS AND SURVIVAL GUIDE

VOLUME ONE: THE EAST COAST

The AADA Survival Guides, of which I believe there were seven, were essentially campaign game starter books that gave Car Wars-centric information for various regions of the United States. Or, at least, what was left of the United States. Further, it should be pointed out that these Guides are built to be used with the GURPS system (more specifically, the Autoduel GURPS rules).

GrogHeads Reviews Underrail

Airboy dives into the bowels of Underrail to see if it’s worth taking the plunge ~

Avery Abernethy, 14 April 2017

Computer RPGs often have an excellent design concept but poor execution. Other RPGs have a great design and good execution, but play balance goes off usually later in the game. Your characters become so powerful that almost nothing presents a challenge. Very few RPGs have a good concept, and game mechanics while retaining challenging (but not impossible) play throughout the game. Even fewer RPGs manage to do this while enabling different effective play styles. Underrail is one of a handful of games I’ve ever played which hits all of these benefits.