Monthly Archives: October 2016

GrogHeads Reviews Call of Cthulhu, 7th Edition

For all your Halloween madness ~

Avery Abernethy, 31 October 2016

Call of Cthulhu (CoC) role playing game was first published in 1981 by Sandy Peterson.   CoC was derived from the Cthulhu horror writings of H.P. Lovecraft and his successors. Lovecraft’s work was published in pulp magazines through the 1930s. Horrible alien gods are dead or sleeping but can become alive again when the stars are right. These gods would destroy all of humanity either without noticing or without caring. There are isolated cults of insane believers who try to awaken these malevolent forces. These horrific gods have spawn, alien races and other associated evils. The gods cannot be killed and their followers are often difficult to impossible to destroy. Mythos knowledge causes insanity.

GrogHeads Reviews 1775: Rebellion, Digital Version

Ardwulf makes a guest appearance with his review of HexWar’s new adaptation of Academy Games’ 1775: Rebellion.  How does the boardgame translate to the computer? ~

Gary Mengle, 28 October 2016

1775: Rebellion, from boardgame publisher Academy Games and PC developer HexWar and now available through Steam for Windows, Mac and Linux, sits uncomfortably between the kindred worlds of board and PC strategy gaming. An adaptation of Academy’s well-regarded Euro-style board game on the American Revolution, it translates the source material very faithfully but will leave PC-focused strategy gamers unsatisfied.

1775 tells the story of America’s revolution against the British Empire. There are seats for two teams of four players each, but the game can just as easily accommodate two players taking both sides of their team. French and Hessian units can enter play on the sides of the Americans and British, respectively, while Native American units can enter play or become controlled by one or both sides.

1775-2_1

Gaming Nostalgia – Secession

#TBT at GrogHeads!

nostalgia-civilwar2k

Just in case the whole country fractures into Civil War next week, just remember, someone was planning this out over 30 years ago in a play-by-mail game!


click images to enlarge

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Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 3

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 24 October 2016

click images to enlarge

Scenario 5 Bougainville – Avery Abernethy

In the Bougainville scenario you have to land, advance, build two airfields and then survive the Japanese Counter-Attacks. Your Marines must be aggressive to take the ground and build both landing strips within 20 turns.   A large surface fleet naval battle must be won to protect your Marine supply ships.

The Land Battle, continued:

Turn 24 - buying corsairs

Turn 24 – buying corsairs

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 2

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 23 October 2016

click images to enlarge

Scenario 5 Bougainville – Avery Abernethy

The Naval Battle:

The key to victory is keeping a screen of destroyers between your cruisers and the Japanese destroyers. If the Japanese destroyers get to close range and launch torpedoes your cruisers are doomed. But torpedoes can only be launched once every four turns. My destroyers are both shields to absorb torpedo attacks and spears to torpedo Japanese cruisers after the Jap destroyers are sunk. A second advantage of a tightly clustered fleet is better anti-aircraft fire.

Navy got PT squadron

Got PT squadron