Prosciutto – Hamming it up with the di Parmas, Part 33

We’re back and porking our way through the ages. In Part 32 Benvenuto finally realised More »

GrogHeads Advanced Research on Projects Advisory #69

The siren song of pre-orders, begging for your wallet to open up and dispense your More »

GrogHeads Interviews Ron Dockal of Schwerpunkt Games

An Interview with Boggit, 2 May 2015 Click images to enlarge Ron, thank you for More »

Gametalk: Weather… or not!

Byron Grant, 27 April 2015 Weather…  or not! At what level of game do weather changes matter? More »

GrogHeads Reviews Battle Academy 2 – Eastern Front expansion Kursk

The first expansion for BA2 Eastern Front is here.  How does Kursk stack up? Lloyd More »

Gametalk: The Movies

Byron Grant,20 April 2015 The movies! Have you ever tried to recreate a scene or battle More »

 

Classic Reviews: Aria – Canticle of the Monomyth Book II (Worlds)

Brant Guillory, 15 May 2015

An RPG book you could show off on an academic bookshelf.  But what’s the payoff?

click images to enlarge

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The front cover is gorgeous.

Digging through my boxes of game books (if you ever want to know exactly how much game stuff you really have, pack up and move a few times) I found this old treasure.

I can remember when I bought it – it looked like what all of us gamers had been holding our breath for all these years: A serious intellectual take on role-playing, which addressed an adult audience in an adult fashion.

It succeeded on that level.

Aria Worlds addressed world design from the ground up, and you could do it in any one of a dozen different ways. You could first design the planet and the ecology and build up from there; adventurers expanding their world through their travels could start small and get bigger as they went; you could even (very easily) pick an historical period and adapt it to game term (Bronze Age, Iron Age, etc.)

The book did not address much beyond the initial age of gunpowder. It was intended as a fantasy game supplement. And it did this very well.

The GrogCast, Episode 12

podcast SPLASH

26 May 2015

Brant, Michael, and Craig take a whirlwind tour through modern tank warfare, Brant’s man-crush on Dawn’s Early Light, Warhammer 40K, and Order of Battle: Pacific.  This episode is fun-sized for your portable enjoyment!


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Full podcast feed here

Memorial Day 2015

memorial-day

The GrogCast, Episode 11

podcast SPLASH

19 May 2015

Cyrano returns and we meander off into multiple extended Star Wars-related digressions around discussion of Up Front! and podcasting technical difficulties.


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Full podcast feed here

Prosciutto – Hamming it up with the di Parmas, Part 33

crusader-kings-ii-aar-part-17

We’re back and porking our way through the ages.

In Part 32 Benvenuto finally realised his Father’s ambitions and took Sicily, becoming King Benvenuto. In this part, new strategies, planning and Alzheimers.

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Our mission, should we choose to accept it. It occurs to us that concentrating in the southlands has bagged us little of the territory needed to claim Italy itself, only Sicily. Essentially were almost at ‘Square 1′, but Sicily was necessary to grant us enough prestige to take on the Holy Roman Empire when the time comes.

Heroes of Normandie – First Look!

Heroes of Normandie is getting all sorts of chatter around the web.  What’s in the box?

Jim Owczarski, 13 May 2015

Click images to enlarge

I left Origins 2014 fairly heavily-laden (everybody here is coming to see us Grogheads Central Command this year, right?), but one game I left un-bought was Iello’s “Heroes of Normandie”.  I’m a bit of a “Memoir ’44” obsessive, the fact that both my wife and son are willing to play it with me is likely argument sufficient, and the game as laid out on the demo tables at the convention read like a competitor so I spent elsewhere.  I kept my eye on the game over the year since, though, drawn to its over-the-top graphic style and the representations of some that it played like a simplified miniature game with counters.  So, when Amazon included it among its Tabletop Day sales items, I pulled the trigger.  What follows is a bit of what’s inside.

Like I said, the box and everything within is, let’s say, dramatic.  For this the game makes no apologies saying that this is World War II as fought in classic war films.

How do you not at least like a game that's got Lee Marvin caricatures (inside)?

How do you not at least like a game that’s got Lee Marvin caricatures (inside)?

The GrogCast, Episode 10

podcast SPLASH

podcast SPLASH

12 May 2015

Our first attempt at a 4-headed podcasts brings Cyrano and MetalDog into the podcast to join Brant & Michael in discussions of minis wargaming, why CCGs are evil, fighting smarter than the historical combatants did, and how poorly tabletop wargames reflect battlefield doctrine.


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Full podcast feed here

GrogHeads Advanced Research on Projects Advisory #69

01-GARPA

The siren song of pre-orders, begging for your wallet to open up and dispense your hard-earned shekels within.

Fog & Friction (Pondfoot Games)
£2k of £14k, ends 31 May 2015

Another WWII card game?  Why not?!  Fog & Friction gets you into the battles of the Western front with a nifty two-battlefields-at-the-same-time mechanic that forces you to balance your efforts to keep your opponent guessing where the damage is coming from next.  The artwork is period-evocative, and because the designers are based in the UK, the Commonwealth are not given second-shrift by the over-abundance of Yanks running around the game like they saved the world by themselves.  Flip over to their campaign page and shoot off a few bucks.  Half of our forum crew are already backing them, so you’ll have plenty of folks to play and discuss with.

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