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GameTalk: Rule Design – Example of Play

Byron Grant,  3 August 2015 Rule Design: examples of play for tabletop games How important is More »

Tuesday Gaming Nostalgia – Elfquest

click images to enlarge While the GrogCast is on Summer vacation, we thought we’d bring More »

GameTalk: Map design – Functionality

Byron Grant,  13 July 2015 Map design – functionality Redmond Simonsen once said: “The designer should More »

Warhammer Armageddon Complete – A Quick Tour

Screenshots by Boggit, 25 July 2015 Developed by Flashback Games, The Lordz Games Studio and More »

GrogHeads Advanced Research on Projects Advisory #73

GARPA eschews all hexes for something different this week, The Day of the Rangers  (Radio More »

Tuesday Gaming Nostalgia – James Bond 007

While the GrogCast is on Summer vacation, we thought we’d bring you some entertaining blasts-from-gaming’s-past More »

 

GameTalk: Rule Design – Example of Play

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Byron Grant,  3 August 2015

Rule Design: examples of play for tabletop games

How important is it to have an “example of play” section in a rule book?

Are you more inclined to buy a game if it has a particulary good “example of play” section, or do you just want a streamlined rulebook with fewer pages?

What has been your experience with particularly good / bad “examples of play” sections?


Sound off below, or jump into our forums to say your piece >>

DVG’s Tiger Leader – First Look!

There’s plenty of chatter on the new release from DVG.  Michael shows us what’s in the box!

Michael Eckenfels, 31 July 2015

The DVG ‘Leader’ series is really going gangbusters. Phantom Leader, Hornet Leader, Tiger Leader…plus numerous others. The demand is out there, and DVG keeps churning out good products so far (the three I mention, I own, with Tiger Leader just arriving on my doorstep). I’ve not played anything outside of the ‘Air’ Leader series…back in the day (early 90s to be specific), I loved playing the original Thunderbolt/Apache Leader by GMT, which I know DVG has also done. (I’ll be going after them in a month or two to see if I can get a copy of that one to see how it has changed.)

This particular game – Tiger Leader – according to the back of the box, “places you in command of a German Kapmpfgruppe in the most decisive campaigns of WWII!” I’ve seen the Let’s Play videos that DVG posted on YouTube discussing this game, and even with pre-production artwork it looked pretty good. I can’t wait to get this to the table to see how it plays. Watching is one thing…playing, something entirely different!

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The box in all its glory. There’s something rather cathartic about getting a brand new board game. A nice heavy mailing box, nice solid product inside, shrunk-wrapped and pristine. It’s like my woobie or something.

Tuesday Gaming Nostalgia – Elfquest

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click images to enlarge

While the GrogCast is on Summer vacation, we thought we’d bring you some entertaining blasts-from-gaming’s-past with some classic print ads to conjure up some reminiscing.

Nostalgia-Elfquest

Remember the aborted Elfquest RPGs? Stick to the comics! But the figures were cool.

Did you read the comics? Play the games? Collect the figures?


 

Sound off below, or pop into our forums for a chat >>

GameTalk: Map design – Functionality

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Byron Grant,  13 July 2015

Map design – functionality

Redmond Simonsen once said: “The designer should never lose sight of the fact that most gamers are deeply influenced by the game map: a good map goes a long way towards creating a positive impression of the game. Since the map is the most constantly used component, it should be the most effective in doing its job of providing the basic environment for the game.”

What do like or dislike in map, and why?

Can you give some examples of excellent or poor map design?


Sound off below, or jump into our forums to say your piece >>

Warhammer Armageddon Complete – A Quick Tour

WA-SPLASH

Screenshots by Boggit, 25 July 2015

Developed by Flashback Games, The Lordz Games Studio and Published by Matrix/Slitherine

Click images to enlarge

This article gives just a taste of Warhammer Armageddon eye candy, as well as a few comments on the DLC. Enjoy!

Ultramarines meet Orks, Orks meet Ultramarines. It’s going to get mean and green!

Ultramarines meet Orks, Orks meet Ultramarines. It’s going to get mean and green!

 

I had the original game, plus the free expansion – Untold Battles, which was really limited to the Imperial Guard and the Orks. At a glance nothing much has changed with the DLC, save for more situations to overcome, and three different varieties of Space Marines.

GrogHeads Advanced Research on Projects Advisory #73

01-GARPA

GARPA eschews all hexes for something different this week,

The Day of the Rangers  (Radio Dishdash Publishing Ltd.)
$320 of $4600, ends 23 August 2015

A combination of both rules and minis, this newly-launched game series has built their first expansion around the (in)famous BlackHawk Down battle in Mogadishu.  The figures are excellent and could easily be re-used in any number of post-Cold War games.  The campaign page also includes some 360° videos of the sample sculpts, so fast-rope over to their page and see how much you want to plunk down.

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Tuesday Gaming Nostalgia – James Bond 007

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While the GrogCast is on Summer vacation, we thought we’d bring you some entertaining blasts-from-gaming’s-past with some classic print ads to conjure up some reminiscing.

Nostalgia-JB007

 

How many of you owned / played this one?


 

Sound off below, or pop into our forums for a chat >>

GameTalk: Map design – Aesthetics

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Byron Grant,  20 July 2015

Map design – Aesthetics

Following up to our previous question on functionality in maps…

How important is asthetics in map design?

Does it help, hinder or make no difference to play a game on a map that looks great?

Do you have any favorite maps?


Sound off below, or jump into our forums to say your piece >>