Old School Tactical Volume 1  Reprint

The Tuesday Interview – Hubert Cater Talks Strategic Command, and more

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Hubert Cater of Fury Software joins us this week, to chat about Strategic Command, and his other projects ~

Author, 16 January 2017

So, if you’re not working on your own games, what are you likely to be found playing on a night off?

Oddly enough I haven’t played PC (or otherwise) games for probably 10 years now, well at least as a regular escape or attempt at relaxation.  Possibly a bit unexpected for a game developer, but after staring at code all day I’ve found that if I can turn off my brain completely in the evenings I’m that much better off for it.

These days my typical escape is to try and get out and play ice hockey 1 to 2 times a week (I am Canadian so it is my duty to fulfil that stereotype), or to go mountain biking during the warmer months.  Luckily I live near a conservation area and watershed that has some nice trails and I can ride out from my house and be on the trails in less than 5 minutes which is great for a quick ride.

Lately though, and now that my kids are a bit older, often the evenings are just blur spent racing from activity to activity while I still try and sneak in a few of my own.

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Gaming Nostalgia – Dragonslayer

#TBT at GrogHeads!

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Another attempt to bridge the FRPG – Wargamer gap to appeal to the gaming omnivores who would sling dice in both worlds.


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Sound off below, or pop into our forums for a chat >>

The Tuesday Interview – Mark Walker talks Tiny Battle Publishing

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Renowned designer and author Mark Walker comes back through for a chat ~

Brant Guillory, 10 January 2017

Mark Walker has paid us a few visits before (here and here and here), and he’s graciously stopped back by to chat about his other, other, other venture, Tiny Battle Publishing.

Tiny Battle Publishing has churned out about a game a week – or so it seems some days.  What was the final headcount, anyways?  And were you intending to try and keep pace with Victory Point Games, or was it just accidental that you had that many games to publish over the past year?

LOL, yes it sometimes seems that way. No, we aren’t trying to keep pace with any publisher. We wanted to set a schedule and stick to it. That schedule is two games a month. We’ve fallen a bit behind, but feel like we can get back on pace now that the holidays are behind us. There are just a ton of games that fit our footprint. Interesting titles, be they historical, science fiction, horror or whatever. We want to share those titles with gamers, and maybe make a buck or two doing it. 🙂

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Some of Tiny Battle Publishing’s titles

 

Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 2

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Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 8 January 2017

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Scenario 8 – Saipan, continued

It took several turns to concentrate my artillery and take the heights in Central Saipan. But after that the Marines were a steam roller over the rest of Saipan. Fortunately the Japanese launched a late Banzai charge. It is easier to kill the Japanese out in the open while attacking than it is to dig them out of holes or root them out of hidden positions in the jungle. Southern and Central Saipan has much better defensive terrain than North Saipan which also helped the Marines.

Saipan Turn 13

Saipan Turn 13

 

Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 1

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Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 7 January 2017

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Scenario 8 – Saipan

Saipan is huge compared to the Marshall and Gilbert Island targets. I used two landing zones because the city in the middle was too tough to take on D-Day. My initial objectives are: 1] link up the two landing zones; 2] seize the southern airfield; and 3] secure all Southern Saipan so I could fight on only one front. But achieving these three objectives was not easy. I continue my strategy of concentrating my forces and landing my artillery in a second wave.    The Japanese make multiple counter-attacks including several led by armor. It takes many turns to seize the southern airfield and land air support. It takes even longer to eliminate the Japanese snipers and infantry in Southern Saipan. The infantry allocated to eliminating resistance in the South never catch up to the main battle until the issue is decided. Much of my heavy artillery was allocated to the South and had to be shipped north. Central Saipan is mountainous which is excellent defensive terrain. The heights must be secured by infantry and the going was slow until I got all of my heavy artillery up from South Saipan.

Saipan D-Day

Saipan D-Day

 

Gaming Nostalgia – Attactix Games

#TBT at GrogHeads!

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So who ever owned any of these?


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Sound off below, or pop into our forums for a chat >>

Classic Reviews – Warrior Knights 2nd Ed.

Another throwback to the classic review days of years gone by under another moniker ~

Brant Guillory, 03 January 2017

INTRODUCTION

Warrior Knights is a board game of diplomacy, commerce, and, of course, warfare, in the Middle Ages. It is published by Fantasy Flight Games and available now. The game covers a hypothetical kingdom in Europe, with real-world territories along the edge of the map, such as Ceylon, Alexandria, and Syracuse.

The knights and barons involved are also hypothetical, but have names evocative of the kingdoms of the Middle Ages: Baron Raoul d’Emerande is Spanish, Baron Mieczyslaw Niebieski is Polish (or perhaps Czech). In all, there are 6 Barons, each with 4 subordinate nobles. Although the names are aligned by nationality, there is no real attempt to have them reflect any real personalities from history.

The original Warrior Knights was designed by Derek Carver and published in the mid-1980s by GDW. The current version is described by Fantasy Flight Games as being reinvented for a new generation while paying homage to the original. It does not appear that Mr. Carver was involved in the design of the current incarnation.

 

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The Tuesday Interview – Bob Smith of Oriental Empires

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Bob Smith pays GrogHeads a visit~

Lloyd Sabin (and Boggit!), 3 January 2017

You clearly have a long, proud history in historical PC gaming, which younger readers may not know about. Games like ‘Arnhem,’ ‘Desert Rats,’ and ‘Operation Vulcan’ are remembered very fondly. What is your favorite game of yours from that era and why?

Of the wargames, probably Desert Rats, because I like big sweeping games. Of all the games I did in my first stint as an independent developer, my favorite is probably Armada 2525, because I had so much fun playing it with my friends (who usually used to beat me).

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What were some of the difficulties you faced in the 1980s when producing those early games?

The machines were very limited, you had to think about every byte of RAM. I remember being up at 3am trying to find 3 bytes of memory to finish Desert Rats, with a bike coming at 7 to take the master tape to the duplicators. The development environments were very limited too. I used to write everything out on paper, because the editors were so bad, and once your program got too big to fit into RAM with the assembler, it could take as much as an hour to make a new version.