Russian Frontl from Hunted Cow

First Impressions: World War II in Europe

Published by Schwerpunkt Michael Eckenfels, 20 December 2014 Click images to enlarge, in some cases, More »

GARPA 60 – GrogHeads Advanced Research on Projects Advisory

Look, we know you don’t have a bunch of coin to drop on games right More »

A Distant Worlds AAR – Part 7

By Brandon “Kushan” Johnson, December 18, 2014   Click images to enlarge   I’m running a More »

GrogHeads’ 2014 Holiday Buying Guide Extra – For the Junior Gamers!

Christmas Suggestions for Potential Junior Gamers Avery Abernethy, 17 December 2014 Any great hobby needs More »

GameTalk: Mulligans!

Byron Grant, 15 December 2014 Mulligans! A common practice in golf is to allow a More »

 

First Impressions: World War II in Europe

WWIIE-SPLASH

Published by Schwerpunkt

Michael Eckenfels, 20 December 2014

Click images to enlarge, in some cases, a LOT…

If you want to look for a ‘labor of love’ wargame, look no further than the massive, latest game by Schwerpunkt: World War II Europe (hereafter referred to as WW2E). The game, including graphics, engine, scenarios, and documentation, were all put together by two individuals (Ron Dockal and KC). In the true spirit of a “ma and pa” organization (as Schwerpunkt itself puts it on their own website), this game has been a long time coming and has been greatly anticipated. As it has just been released in recent weeks, GrogHeads is pleased to give you this “first impression” of the game; a full review, and quite possibly some AARs, will be forthcoming.

The Help file looks incredibly wordy, but it walks you step-by-step through how the game works.

The Help file looks incredibly wordy, but it walks you step-by-step through how the game works.

 

Since the release of AGW (Anglo-German War) about ten years ago, Schwerpunkt put itself on the radar of many grog-minded gamers, and WW2E looks like much more of the same, at least at an initial glance. The game covers tons of scenarios across the entire scope of World War II in Europe, with a promised upcoming ‘Grand Campaign’ that will allow one to battle across the entire map of Europe. In the meantime, there are dozens of scenarios to wade around in.

Take your pick of scenarios – though some are still forthcoming and not complete yet.

Take your pick of scenarios – though some are still forthcoming and not complete yet.

GARPA 60 – GrogHeads Advanced Research on Projects Advisory

01-GARPA

Look, we know you don’t have a bunch of coin to drop on games right before Christmas.  So we tried to find GARPA entries that don’t close until after 25 December, so you can refund that soap-on-a-rope and put the cash towards what you really want – MOAR GAMEZ!

 

Night of Man (Flying Pig Games)
$8500 of $11000, ends 31 December 2014

Well, Mark sure didn’t wait too long to get his new venture launched.  Flying Pig Games has been open about 5 weeks, and already has Night of Man on Kickstarter and chugging towards publication.  A military sci-fi game that features an alien invasion of Earth, Night of Man’s card-driven mechanics will help non-Grogs get into the game, and that data-rich counters will appeal to your inner wargamer.   Stretch goals include more maps, new alien races, and additional scenarios.  Yes, it’s a new company, but it’s hardly an inexperienced one, so pledge with confidence and save the world.

g60-NoM

 

A Distant Worlds AAR – Part 7

DW AAR-SPLASH

By Brandon “Kushan” Johnson, December 18, 2014

  Click images to enlarge

DW Part 07 - 01 

I’m running a huge deficit at the moment. Expanding or upgrading the fleet is out of the question until I can get back into the positive in terms of cash flow. I’m considering changing governments in the near future. The +10% maintenance cost for being a republic isn’t the worst thing in the world but it is contributing to the negative cash flow.

DW Part 07 - 02 

GrogHeads’ 2014 Holiday Buying Guide Extra – For the Junior Gamers!

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Christmas Suggestions for Potential Junior Gamers

Avery Abernethy, 17 December 2014

Any great hobby needs new converts and Christmas is a great time to provide unexpected gifts to unsuspecting grandchildren, nephews, nieces, cousins and the like to encourage them to join our hobby. A good gift for a novice should be relatively easy to play, provide wonderful fun examples of classic game genres, should work on a wide range of inexpensive PCs, have multiple difficulty settings for a range of intellectual and ability levels.  A good section should also include major elements of the game genre.

An unexpected and unrequested gift should also be inexpensive.  Honestly, if you are providing a true “surprise gift” to get the next generation interested in PC gaming you will probably make a number of gifts to several youngsters before finding that special, gifted young person who will truly appreciate the gift and enjoy the hobby for years to come.

But the most important element is fun.  You want the game to be relatively easy to learn but a lot of fun.  Nothing drives away potential converts than thick rule books, complicated play, and less than fun games.  Do not give your novice grandchildren War in the Pacific, War in the East, or Dominions 4.  I’m not recommending any shooters since any youngster with even a minimum of interest has played Call of Duty or some other shooter on a game system.

Tactical Wargame

Panzer Corps – available on sale from Slitherine on sale now for $10

Features:

  • Fog of war
  • Zones of Control
  • Combined Arms Tactics
  • Range of difficulty settings
  • Limited number of units
  • Some limited ability to recognize European maps
  • Kids get to learn the difference between a Panzer 3, Panzer 4, Panther and Tiger tank!
  • Kids get to learn why the German 88 was such a beast
  • Very fun!

Because this game has some very easy settings it can appeal to the absolute novice.  Yet the game introduces many critical components of tactical wargames.  This game has had remarkable popularity and is a good start to this side of our hobby.

Tuesday Screenshot – Tank on Tank… goes digital!

16 December 2014

Fresh outta alpha, and into beta, the guys at LNLP sent us a sneak peek of a fantastic little tabletop game that’s getting a digital conversion.  Note that the graphics are likely to change some over time as the game gets more polished and closer to release.

click to enlarge

TankOnTank
No release date yet, but it’s getting closer!

 


Share your screenshots here >>

GameTalk: Mulligans!

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Byron Grant, 15 December 2014

Mulligans!

A common practice in golf is to allow a “do-over” without penalty for particularly bad swings.

Do you ever allow your face-to-face competitor a “do over”?

What about when solo-gaming (c’mon…admit it).

What do you think of rules that allow you to “re-roll” a dice?


Sound off below, or jump into our forums to say your piece >>

GrogHeads’ 2014 Holiday Buying Guide

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The annual tradition returns – the holiday buying guide!

Once again the holiday season approaches, and once again gamers’ loved ones may be struggling to come up with a gift that goes deeper than a tie, sweater, or fruit cake. Relax. Grogheads is on it, and once again we are proud to present our Buying Guide for the hard-to-buy-for gamer/military historian. Once again our categories are broken down into approximate areas of interest. They’re not going to be perfect, but hopefully at least one will cover a sufficient area of interest that you can safely point a gift-giver to. And enough of the dangling prepositions. Let’s get on with it!

For The Electronic Gamer

At the top of the list have to come PC wargames. Many good ones have been released this year and hopefully at least one on this list will hit a sweet spot.Command Air Naval Ops GH Award Logo

Command Air Naval Ops BoxCommand: Modern Air Naval Operations Wargame of the Year Edition

Fans of modern naval warfare on the PC will find Command a must-have. Players can simulate battles from the 1950’s through the modern era and pretty much any nation with an ocean view can be dialed up for conflict in this game, if one of the pre-made scenarios doesn’t do it for you.

 

 

Battle Academy 2: East Front

Gamers playing on the iOS aren’t missing out on much of the action. Battle Academy 2 has been released and East Front leads the way for some light tactical wargaming on the iPad. Offering fun, scripted scenarios this is one of those games that is both enjoyable and challenging. And it covers the Eastern Front. What more is there to say?

Battle Academy 2 Eastern Front Logo

Battle Lab – Integrating Tactical Intelligence into Board Wargaming

BattleLab

Brant Guillory, 10 December 2014

How does intel work in board wargaming?  How could it work?  Here are a few thoughts.

What is Intelligence? What is Tactical Intelligence?

Intel is critical information needed to make decisions; that information is currently unknown, or known but likely to change. Tactical intelligence is specific to the battlespace in which a commander operates, and is needed to make decisions of a direct military nature, involving the employment of battlefield operating systems to accomplish his mission.

For example, a commander may not know the strength of the enemy’s force at all – a situation common in naval combat. In this case, he is dealing with a “pure” unknown. In another case, he may be familiar with the enemy’s initial strength, but following attrition for maintenance and expected harassment and interdiction (H&I) fires, it can be expected that the enemy will hit the commander’s main defensive belt at something less than full strength, but the exact strength is uncertain.

Another common occurrence in reality, but rare in games (especially historical ones because of the way that scenarios are designed), a commander might have a fairly complete enemy order of battle – and his reconnaissance may even have eyes on the enemy – but he has no idea what the enemy objective is.

In any case, there is information about the enemy that the commander needs. That information is intelligence. It’s often developed through inference, and it’s rarely an exact science. Based on what can be seen, what does that tell us about the enemy’s strength, intentions, and capabilities? Based on what is known, what can be extrapolated?

These are the challenges that commanders face in a real-world intelligence development environment.