GameTalk – Historical Eras

We’re launching a new weekly column, discussing game design and inviting you to weigh in… More »

GrogHeads Reviews Ancient Battle: Hannibal

Review by Michael Eckenfels, 13 September 2014 Developed and Published by Hunted Cow Studios, for iOS More »

GARPA 53 – GrogHeads Advanced Research on Projects Advisory

The first GARPA of football season brings you a variety of gaming projects for you More »

Birth of the Federation, an AAR, Part 7

Part 7: Manifest Destiny Ahoy! click images to enlarge  The last time I recorded the More »

GrogHeads Reviews Wolfenstein: The New Order

Lloyd Sabin, September 7, 2014 Developed by Id and Machinegames and Distributed by Bethesda Softworks Rarely is a More »

 

Unboxing Fire In The Lake

By: Michael Eckenfels, 17 September 2014

I’ve never played any of the COIN (COunter INsurgency) games by GMT (so far, there’s A Distant Plain, Andean Abyss, and Cuba Libre). To be honest, only A Distant Plain sounded interesting to me personally, though I’d heard good things about all three. When Fire in the Lake came around as a possible review title, I jumped on the chance. The Vietnam War is of interest to me and I wanted to learn some more about their COIN system, so I jumped at the chance.

I did watch the tutorial video that the designers (Volko Ruhnke and Mark Herman) produced for YouTube – you can check it out here. I highly suggest it if you’re interested in the game and want to get a feel for its flow; it’s what sold me on my choice to check this out for review. (The camera work is, well…let’s just say there’s an immediate apology from Mark on his camera work. But that’s easily overlooked.)

A review will be coming by the end of October to a beloved wargaming website near you (cough, cough). In the meantime, I thought I’d provide some teasing bits through an unboxing ceremony that, for me, has become a standard thing now with every game I buy, it seems.

 

FITL-coverThe box in all its shrink-wrapped glory. This thing is thick and heavy. I love the good feel of a heavy wargame box in the morning (though it’s late in the evening when I take these pics). It feels like…well, you know. I really like the cover artwork and the subdued darkness that makes you feel like you’re staring into a quagmire. Huge props to the artist on this venture!

Tuesday Screenshot – Shogun 2

Lloyd Sabin, 16 September, 2014

What game keeps you coming back?

I have yet to win a campaign of Shogun 2, but is there a game out there today that makes losing look more beautiful? If there is, I have not found it yet.

I have yet to win a campaign of Shogun 2, but is there a game out there today that makes losing look more beautiful? If there is, I have not found it yet.


Share your screenshots here >>

GameTalk – Historical Eras

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We’re launching a new weekly column, discussing game design and inviting you to weigh in…

Wargames have been published for just about every historical era one can think of.  Pick an era, and tell us what you think is the most important consideration in design for a wargame of that period.  Are there “must haves” that you need to see in an ancients or Napoleonic game?  Are there any elements that truly distill the essence the an era?


Sound off below, or jump into our forums to say your piece >>

GrogHeads Reviews Ancient Battle: Hannibal

ABH-SPLASH

Review by Michael Eckenfels, 13 September 2014

Developed and Published by Hunted Cow Studios, for iOS (iPad) and Mac (Reviewed on iPad)

Wargaming on the go sounds great – but how does it play?  Michael gives you the low-down…

Hunted Cow Studios is an interesting developer. Before I reviewed this title, I already owned two of their games that I had bought through the App Store (Civil War: 1863 and Tank Battle: 1944). I was already familiar with their titles and their game system, and had heard of this one (as well as the others, like Ancient Battle: Rome), so their games are not a mystery to me.

ABHhexes 2

GARPA 53 – GrogHeads Advanced Research on Projects Advisory

01-GARPA

The first GARPA of football season brings you a variety of gaming projects for you to throw your backing behind, and includes (gasp!) digital games!  Also of note is that none of these have hit their funding goals yet, so they all need your help.

 

Hitler’s Reich (GMT Games)
P500 price $48, not there yet

GMT recently dropped 5 new games on their p500 system, but Hitler’s Reich is the one that grabbed our attention as being the first of a new series of strategic level card-based games.  We can’t wait to see some art samples, as a fast-playing game that lets your re-fight WWII while still incorporating key personalities like Patton and Zhukov.  An economics model truly puts this at the “full-theater” level and if it really can be played in one sitting, then it’s totally worth dropping your pre-order dime at GMT’s site.

HitlersReich

Birth of the Federation, an AAR, Part 7

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Part 7: Manifest Destiny Ahoy!

click images to enlarge

 The last time I recorded the greatness that is my reign as…uh, I mean…the last time I recorded the greatness of the expansion of the peace-loving Federation…was, we had named our ship after some town in northeastern North America so irrelevant it didn’t even get nuked. Or blown up during the Eugenics Wars. Pick your history and stick with it; we’ve got a train of human expansion to ride!

That didn’t sound as good on paper as it did in my head…

So, while the other fledgling colonies scrape and work hard to survive out there in the cold vastness of alien worlds (alien to us, not “aliens” – not yet anyway – shudder), Sol trucks right along. I decide to fill its production queue with a few ships. I like to change things up when shipbuilding to be prepared for any eventuality. Right now our NX-01s are stationary on the edges of their range and unable to do any more splorin’, so I need to get a few Troop Transports in, balanced with a Colony Ship and another NX-01.

 

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Tactics in Wolfenstein: The New Order

Jim Zabek, 10 September 2014

 

The release of Wolfenstein: New Order has thrilled the FPS community with its intricate gameplay and graphics.  Here at GrogHeads we’ve been keeping an eye on it, and after multiple hours of gameplay we’ve worked out some excellent tactical tips and tricks for you.

Tuesday Screenshot(s) – more of STORM: Frontline Nation

Some more of Sauron’s pile of STORM: Frontline Nation screenshots

Click images to enlarge

It's getting deadly!!!

It’s getting deadly!!!