Twilight Struggle: An AAR – Part 14

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Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 30 April 2016

PART 6

TURN 2, ROUND 6, USSR

FINAL ROUND FOR TURN 2

 

And let’s see what Red-influenced hits keep on a-rollin’…

 

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He plays this card for its Event, giving him Control of Romania.

Victory and Glory: Napoleon – First Impressions!

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Glory is fleeting, but obscurity is forever. – Napoleon Bonaparte, Emperor of the French ~

Boggit, 30 April 2016

Developed by Electric Games, and Published by Matrix/Slitherine

Victory and Glory: Napoleon is a strategic level game covering the Napoleonic Wars. It offers six start points during the Napoleonic Wars, each preceding one of the major campaigns in the wars, with the player cast in the role of Napoleon. To win the player must either make peace – or survive as an individual from becoming a prisoner or battle casualty, and make it to the scenario end turn. If you get that far, your performance throughout the game is qualitatively assessed in terms of victory or defeat.

A very pretty menu screen. Here’s hoping the rest of the game is too.

A very pretty menu screen. Here’s hoping the rest of the game is too.

GrogCast Origins Previews: Enterprise Games

29 April 2016 ~

We’re continuing our Origins 2016 previews with our Central Command Sponsors and this week Don from Enterprise Games chats with us about their sponsorship deal with GMT Games, that lets us run events for GMT at Origins.  Enterprise Games will have their booth in the main exhibit hall instead of the wargaming area, and Don also gives you the scoop on what he’s bringing along.

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Incidentally, if you place an order with them, they’ll bring it to the show for you!

Our Origins previews are short, sweet, and focused on the show.  It’s a Gus-fun-sized package of goodness as we ramp up for the show.  Stay tuned for more previews from the rest of our friends.

As promised in the GrogCast, here’s the iTunes link.


 Discuss this episode below, or pop into our forums to chat >>


Full podcast feed here, and iTunes feed here

Twilight Struggle: An AAR – Part 13

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Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 29 April 2016

PART 5

TURN 2, ROUND 5, USSR

 

Here we go…there are two more Action Rounds left in this second Turn. Let’s see what Moscow decides on this time…

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Of course the Communists would have one of the more powerful US cards in his hand. And of course he’d just blow it on the Space Race track, which of COURSE gives him +2 VP. That’s now +13 VP in favor of the bloody Russians.

Gaming Nostalgia – Battle of Chickamauga

#TBT at GrogHeads!

Brother against brother.  Or, the story of my childhood.

Brother against brother. Or, the story of my childhood.  Or, y’know, a GDW computer wargame…


click images to enlarge

Sound off below, or pop into our forums for a chat >>

Twilight Struggle: An AAR – Part 12

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Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 28 April 2016

PART 4

TURN 2, ROUND 4, USSR

 

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The USSR plays TRUMAN DOCTRINE, and the game prompts me to remove Influence in one country. I’m not really sure this is a bad thing…obviously, he’s playing this for its whole 1 Op, and the Event has to fire…which makes me think he doesn’t have much in the way of cards.

GrogHeads Interviews Volko Ruhnke
about GMT’s COIN Series

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The “father” (and now grandfather!) of the COIN series stops by for a chat ~

Brant Guillory, 27 April 2016

Volko Ruhnke is rapidly becoming one of the most-recognized strategy game designers in the US, as his COIN series is taking over the world.  He’s visited with us before, in discussing A Distant Plain before its release a few years ago.    He comes back for a more broad-based look at the COIN series as we ramp up for several COIN events this summer at Origins.

Volko Ruhnke:  Hello GrogHeads! 

Int-VR-AAGrogHeads:  Hey there!  Did you have any idea the COIN series was going to take off like it did when you first designed Andean Abyss?  When you were working on AA, were you designing with the intent of a “system” or was it just a one-off that you were able to expand?

VR: I did not have any idea that the series would take off in the sense of popularity, as my main objective was to bring at least a few wargamers and other boardgamers into some then rather little-gamed topics regarding modern insurgency and counterinsurgency.

I did from the start envision a system and a series, and that plan was part of Andean Abyss’s appeal to Gene Billingsley from my first phone call with him to pitch the project.   I can document that claim, as the original printing of Andean Abyss says “COIN Series, Volume I” right on the cover, and the ad copy played up that aspect.

Twilight Struggle: An AAR – Part 11

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Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 27 April 2016

PART 3

TURN 2, ROUND 3, USSR

 

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In a dick move, the USSR player puts UN INTERVENTION out there, which means he can play another card and ignore the Event that would normally fire, if he played it solely for Ops. So that means a nice juicy US card is about to enter play.