Byron Grant, 20 October 2014 Our weekly design discussions continue! Naval warfare games usually take two More »
Jim Zabek, 17 October 2014 Following up his visit to Colorado, Jim drops some more More »
20 October 2014
Lock’n’Load Publishing and Panther Games have both confirmed the news, and Panther Games’ next digital and tabletop releases will be with LNLP. Yes, you read that right – LNLP is going to republish Panther Games’ original Trial of Strength boardgame.
Here’s a little something for you to ogle while the news sinks in…
Doug “panzerde” Miller, 18 October 2014
What happens when doctrinal planning meets your friendly neighborhood wargame? This.
This summer I had the good fortune to spend most of a week hanging out at Origins with the Grogheads team. During that week I participated in and observed several sessions of the wonderful Staff Wargaming sessions run by Dr. James Sterrett and Mark Graves (USA Retired). I’m going to apply the planning approach we used during these sessions to the first US campaign scenario from Flashpoint Campaigns: Red Storm. I’m partial to doing this with Flashpoint Campaigns because it’s really perfect for this sort of planning. I thoroughly enjoyed meeting Jim Snyder and Rob Crandall of On Target Simulations at Origins and discussing the game with them as well as using it during the Staff Wargaming sessions. I’m going to run through the process of terrain analysis using OCOKA, develop several potential enemy Courses of Action (COAs) and then plan my defense based on those COAs. To begin with, lets get an overview of the battlefield.
|An overview of the battlefield in Google Earth. The Soviets will be advancing from east of Buchholz toward the western edge of the map on the route to Bremen. Note that the game map stops on an east-west line just south of Schierhorn-Tostedt.|
It’s time to do some terrain analysis. I’m going to use the OCOKA method, which stands for:
- Observation and fields of fire
- Cover and concealment
- Obstacles (and mines)
- Key Terrain
- Avenues of approach
Jim Zabek, 17 October 2014
Following up his visit to Colorado, Jim drops some more Lock’n’Load news in our lap.
Click images to enlarge
Old Roads Well Trodden
Last week Grogheads published my initial take of a visit to LnL Publishing. Along with me, Dave Lowry also visited LnL Publishing and his article can be found on Clubfantasci.com. Between our articles a number of questions were raised by readers regarding the direction of the company. It is not the intention of this article to address every question raised, but rather to share additional information which should give readers a sense as to the overall direction LnL Publishing will take. Hopefully many of the questions out there will be given answers.
LnL Publishing’s roots are firmly established in traditional tabletop warming. Readers concerned that LnL might depart from those roots should rest at ease: all that printing equipment recently purchased is of little use to electronic games. Yes, LnL is interested in expanding its horizons into different genres and media, but gamers should rest assured that Mark Walker continues to work on boardgame designs.
What can gamers expect to see in the near future? I already hold in my hands (well, technically it’s in the chair next to me as I type) World at War Compendium 2. A reprint of Compendium 1 is also in my possession. Printed and sealed in a plastic bag, it lacks only counters, which have to be printed overseas, in order to ship out the door.
CHAPTER 8: STILL WHERE NO MAN HAS GONE BEFORE
click images to enlarge
As space has nothing BUT time while it passes…time, it’s been a while since the last AAR. Technically, I’ve been busy, but untechnically, I’ve been touring our newest colonies. MURICA. I mean, uhh, FEDER…uh…FEDERMURICA.
So anyway, let’s take a look at where we’re at right now. Shall we? Yes, let’s.
Here’s our slice of the galaxy. We’ve explored…well, not much. Humans are lazy! I should start popping pills into their synthe-tribble ribs to make them move faster. Then again, we can only move as fast as my little Troop Transports and Colony Ships can carry my children. (I know I’m totally working up some delusions of grandeur, but when you technically have total control over an entire empire…well, stuff happens.)
RooksBailey, 14 October 2014
Jim Zabek, 11 October 2014
J-Z spent a few days hanging out with the LNL crew in Colorado. There’s plenty more to come, but here’s a little wet your whistle.
Several months ago I chatted with Mark Walker, founder of Lock ‘n Load Publishing (since renamed to LNL Publishing – lnlpublishing.com) about the resent sale of Lock ‘n Load. In the interview Mark made it clear that he would still be the creative juggernaut behind his game series such as World at War, Nations at War, and of course the series which started it all, Lock ‘n Load.
Click images to enlarge. Really enlarge…