DGS Games

Domina – A Spectacle of Violence and Greed

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Manage a motley crew of gladiatorial savages during Rome’s twilight in “Domina”, the upcoming pixel-art management sim developed by Dolphin Barn.

Due for release on April 3rd, Domina puts players into the sandals of a young Roman woman, the recent heiress of her deceased father’s gladiator “ludus” (school).  It is your task to restore the ludus to its former power, honor and glory by leading your gladiators to supreme victory in various arenas around the Empire.

Buy slaves or hire trained soldiers. Maintain health and attitude. Conduct drills and training to develop new skills while equipping your warriors with a variety of weapons and armor.  Manipulate powerful senators, generals and consuls. Do all that is necessary to prepare your gladiators for the rigor of mortal combat.

If you have the courage, enter the arena with Grogheads, and check out some screenshots of the latest beta build.

Craig Handler, 25 March 2017

Gaming Nostalgia – Titan

#TBT at GrogHeads!

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Oft-reprinted, and beloved…  here’s an old ad for Titan.


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Commands & Colors: Napoleonics – EPIC!

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Jim descends further into his Napoleonic madness with massive-scale gaming ~

Jim Owczarski, 18 March 2017

I have been waiting for this one for a long time.

It’s almost unreal to me that Battle Cry, the first of Richard Borg’s “Commands and Colors” series, was released in 2000.  I like the American Civil War well enough, but, from the beginning, I hoped that the simple, elegant system evident in the game could be elaborated into the best of all periods, Napoleonics.

In the years since, I’ve bought and happily played Memoir ’44 (2004), Commands and Colors: Ancients (2006), Battlelore (also 2006), not to mention the remarkable array of expansions, special editions, and the like for all these systems.  I gave Zvezda’s Samurai Battles a miss if only because it’s the only era covered that doesn’t appeal to me.

True Napoleonic wargamers are obsessed with scope, spectacle, and sweep.

And then it came out.  In 2010, GMT Games gave the waiting world Commands and Colors: Napoleonics.  Sure, it was wooden blocks not lovely figures.  Yes, it was the British, Spanish, and Portuguese versus the French.  And, yes, for reasons known only to the grim gods of game production, the Prussians were excluded from the included Waterloo scenario.  But it was Napoleonics and that, at first, was enough.

This was no longer the simplified rule set found in Battle Cry.  There was the forming of square; different grades of horse, foot, and guns; and even elegant rules to differentiate leaders and national troop characteristics.  In the latter case, French troops, and their famous columns, fight better in melee, while the British lines do real damage with ranged fire, &c.

After much fun was had, though, it was ultimately not enough.  True Napoleonic wargamers are obsessed with scope, spectacle, and sweep.  It is this that leads us to do really, really dumb things like this: Historicon 2010 Part V Wagram (Shako II) and Outro

For the record this is my shaky-cam — I’ve become better — but this game had run 14 hours before I had to leave with it far from finished.

Gaming Nostalgia – Nebelwerfer

#TBT at GrogHeads!

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Here comes your own fog of war!


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Order of Battle Pacific: US Marines – AAR, Scenario 10 Part 2

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The final battle of the Marines’ campaign, Iwo Jima ~

Avery Abernethy, 11 March 2017

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The first phase of the battle was the tough part. Getting my troops in good organization and supply was hard. Capturing the first airfield and Mt. Suribachi was a tough fight. Part two is different.

Iwo Turn 11

Iwo Turn 11

Order of Battle Pacific: US Marines – AAR, Scenario 10 Part 1

OOBUSMC-SPLASH-Iwo

The final battle of the Marines’ campaign, Iwo Jima ~

Avery Abernethy, 11 March 2017

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Iwo Jima Start

Iwo Jima Start

I’m using two landing zones but they are close together.

Iwo Jima D-Day

Iwo Jima D-Day

Gaming Nostalgia – Endless Quest Books

#TBT at GrogHeads!

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D&D-meets-choose-your-own-adventure!


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The Tuesday Interview – Command Post Games

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Marshall Barrington gives us an extended low-down on Command Post Games ~

Jim Owczarski, 7 March 2017

I first caught wind of Command Post Games via its Kickstarter for Pub Battles: Brandywine.  Here was a war game played on a period map, made of canvas no less, with blocks that looked an awful lot like kriegsspiel pieces, and that trumpeted that it had fewer than five pages of rules.  That, a beautiful brass measuring compass, and, oh yes, their kriegsspiel dice, made me a pretty quick fan.

Given all this, I decided to ask CPG’s Marshall Barrington about the company’s past, its future plans, and what it has against the the Little Corporal.

Yvonne Sparrowsmith

Yvonne Sparrowsmith

So, following form, could you introduce yourselves? Who is Command Post Games and what do each of you do?

  • Yvonne (aka god):  She is the primary owner/investor.  She inspired us setup and run our first Kickstarter!  She helps with web sites and PR.
  • Aaron Wood:  Graphic Design.  He does amazing work.  He is a true artist.  Excellent at picking out colors, shapes, and overall themes.
  • Marshall:  Game Design, Development, Shipping, marketing, and anything else that just needs to get done!
  • Elijah Dicks:  History Department at Arapahoe Community College.  He has been key in getting the new mega game format going.
  • Michael Sparrow:  Coordinating and running events and meetup group promotion.  He’s also helping us with new mega games.