Ventonuovo!

The Battle of Waterloo: A Comparative Exercise, Part 3

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In the finale of our Waterloo comparisons, our resident Napoleonicist continues his side-by-side comparisons with the groggiest of the grog games ~

Jim Owczarski, 23 July 2016

The 201st anniversary of the Great Battle has passed, Spring has turned to the heat of Summer, and, for those who have come this far, it’s time to explore the rarefied air breathed by the more complex simulations of the Battle of Waterloo.  (ed note, links to read part 1 and part 2)

I begin with a game to which I react much like that famous speech from the end of so many relationships, viz.: “it’s not you, it’s me.”  Martin Wallace is one of the great Euro-game designers of our time and there’s much conceptually to admire in his “Waterloo”, but, despite my best efforts, I’ve never been able to bring myself to love it the way some do.

You can keep your Mona Lisa.

You can keep your Mona Lisa.

Gaming Nostalgia – The Original Atari 2600

#TBT at GrogHeads!

For many of us, this is where our love of console games started.

For many of us, this is where our love of console games started.

 


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Today’s Screenshot: Combat Mission Shock Force

Driver’s License?  We don’t need no driver’s license! ~

Boggit, 19 July 2016

CMSF

The élite of the Syrian tank driving school


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GameTalk: Card Wargames

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Byron Grant for GrogHeads ~

Card / Deck wargames

Mention “wargame” and most of us traditional grogs think of hex maps, cardboard counters, dice and CRT’s. But a number of wargames are entirely card-based. What’s your opinion of card-based wargames? Do they measure or even surpass traditional board-based games? Or do they offer an entirely different experience? Any favorites or dislikes?


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GrogHeads Interviews Craig Stern of True Messiah

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True Messiah is coming soon on Kickstarter; designer Craig Stern sits down for a chat ~

Brant Guillory, 15 July 2016

OK, so True Messiah has a totally off-the-wall-crazy backstory.  Where did it come from?  What was the original inspiration and how was it refined over time as it developed?

I thought it up in the shower one morning. (The ideas underlying the backstory had been percolating in me for a long time prior, mind you—they merely chose that moment to congeal. Maybe it was the steam?)

Anyway. You might think that this this game’s premise is meant to critique extremist religious groups like ISIS, people so certain in their beliefs that they are willing to slaughter tens of thousands of innocent people in the name of prophecies that they want to be (but have no good reason to believe are) true. You wouldn’t be wrong.

But True Messiah is really about magical thinking in all of its forms: about people privileging subjective beliefs over empirical facts, about valuing tribal loyalties over shared humanity. “What if,” I wondered, “we lived in a world in which believing something—and nothing more—really did make it so? What if ‘speaking your truth’ were literal?”

True Messiah - Logo w Box Art

Gaming Nostalgia – Battlescape

#TBT at GrogHeads!

Tabletop gaming accessories. Compare these prices to what you'd spend today!

Tabletop gaming accessories. Compare these prices to what you’d spend today!

 


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Screenshot Feature: Combat Mission Red Thunder

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A quick visual trip through the Eastern Front ~

Boggit, 13 July 2016

This Red Thunder article is a sort of screenshot AAR. I only started taking the shots just after I realised I was playing an exceptional scenario.

It’s AD Amongst the Ruins designed by Seinfeldrules, and available from The Few Good Men. A tiny sized but intense scenario. You play a German Pioneer company at 80% strength tasked to clear an industrial area from a half strength Soviet infantry company. The surviving Soviets have kept a lot of their automatic weapons, so they’re tough, but fragile. The Soviets are very well set up with good lines of fire, and the German player who only has an infantry force with no supporting assets must use good infantry tactics to win. A highly recommended scenario, I give you some of the highlights of my game.

Amongst the Ruins. A most intense battle fromThe Few Good Men

Amongst the Ruins. A most intense battle fromThe Few Good Men

GameTalk: Scales!

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Byron Grant for GrogHeads ~

Scale – definitions

Talk about scale: Tactical, Strategic, Grand Strategy


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