Academy - 878 Vikings

Unboxing Legendary Encounters: Firefly

The beloved TV franchise comes to your tabletop ~

Michael Eckenfels, 27 May 2017

A month or so back, I had the chance to get a copy of a Legendary Encounters game. At first, I was going to get the Aliens-themed one, though the Big Trouble in Little China version looked cool too, as did the Marvel version. Well, any of those three and the 1,674 (ish) other Legendary Encounters games. I almost told them I would look at the Aliens-themed one, but then I ran across Firefly, and it was a no-brainer for me.

The box itself is just like any of the other LE-type games. At least, I think it is. I played the Aliens version once before and can say it’s definitely the same size, as is the Big Trouble in Little China one too (saw the box, never played it).

Gaming Nostalgia – The Orcs Nest

#TBT at GrogHeads!

When we went travelled to London in the Summer of ’88, there was one required stop: The Orcs Nest.  A Warhammer box set, two Battletech books, and a whole lot of dice later, we were on our way.  Nine months later, a guy in Oklahoma recognized the Orcs Nest pin on my backpack from the Dragon Magazine ads.


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Origins 2017 Coverage – Your Opinions, Please!

What do you want to see from this year’s Origins? ~

The GrogHeads Team, 22 May 2017

As we ramp up for our coverage of Origins this summer, we’re doubling the number of journalists we’re bringing to the show, so we’ll have a dedicated photographer, plus a dedicated writer, in addition to the staff pitching in their thoughts.

But we’d like to know your thoughts on where you’d like them to focus on coverage.


also, we’ll be posting live/real-time updates to our Twitter feed at www.twitter.com/grogheads/


Chat about it below, or in our forums, or hit our FaceBook page >>

Gaming Nostalgia – Stonewall in the Valley

#TBT at GrogHeads!

The civil war classic – as a legend was born on the battlefield.


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Classic Reviews – Empires of the Shining Sea

Bringing back another review, but if you’ve not read it, it’s new to you! ~

Brant Guillory, 10 May 2017

First Impressions: This is a meaty book… for some that’s good, others not so good. Thumbing through the book you find everything but a currency converter. Just out of curiosity, I went to the index to see if there was one I just missed, and, well, darn if the damn book didn’t have an index either. The maps are standard Forgotten Realms maps. Some people like the style, some people loathe the style. On the plus side, anyone who’s ever looked over a Forgotten Realms map before knows what they’re looking at on the map.

A Look Back at System 7 Napoleonics & Dragon Magazine

A stroll down memory lane to the days when wargaming and RPGs more comfortably co-existed ~

Jim Owczarski, 13 May 2017

I would have thought that after all these years the editors around this joint would have taken a liking to me.  I mean, come on, I’ve written reviews, previews, interviews, and even a travel journal or two, and have yet to get them sued for libel.  This is no small matter in our litigious day and age.

So why, then, does one of them torment me with this:

Gaming Nostalgia – Dragonbone Dice Wand

#TBT at GrogHeads!

Remember when an electronic dice roller was high-tech and futuristic?  And now everyone has a die roller on their smartphones.  Except you, Vance – you luddite.


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The Tuesday Interview – Brian Train (The Game Theorist!)

Brian Train stops back at GrogHeads for an asymmetric interview  ~

Brant Guillory, 9 May 2017

 

Let’s start this off with a whopper: all-time best game you’ve ever played? Why that one?

Hmm. I really don’t know what would be the all-time best one. One I never seem to get tired of is Minuteman, the Second American Revolution by James Dunnigan. I played it again and again back in the day, and one of the first variants I ever designed was for that game. The premise back then seemed farfetched but 40 years later, I am not so sure. But I liked the processes of building up an insurgent movement, or the counter to it, through covert and semi covert actions, and the eventual payoff of an actual revolution. The various scenarios were interesting too, including two occupation/resistance ones and a four-way second civil war that could develop any number of ways.

I think I got more out of that design than any other SPI game I played, but a close second would be South Africa; another game people say they love to hate but I spent a lot of hours tinkering with it.