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Check out the latest from the Game Manufacturers’ Association ~
GrogHeads Newsdesk, 28 June 2016
GAMA sets up their annual meeting to coincide with Origins, since a ton of industry people are already there. Since you’ve got them in the building, might as well have an election!
GAMA Names Board Members
Columbus, OH – June 28, 2016 – The Game Manufacturers Association’s Publisher/Manufacturer members elected Stephan Brissaud as the new Vice President during the Annual Membership Meeting at Origins Game Fair. Marie Poole was also elected to an At-Large Director position. The new positions are effective immediately.
Two previously serving At-Large Directors, Larry Roznai and Mike Webb, retained their seats for a further 2-year term. Aaron Witten was re-elected GAMA Treasurer.
Brissaud, the COO of IELLO, USA, has 25 years of experience in the hobby industry and was elected to the GAMA board in June 2015 as an At-Large Director. He succeeds long time Vice President Jamie Chambers, who chose to not seek re-election this year.
What is this “Command Post Wargaming” of which you speak? ~
The GrogHeads Command Post Wargaming Team, 26 June 2016
There are all sorts of stuff you can do at a game convention. You can play games, shop for games (and accessories!), hang out discussing games with other gamers… all things you can do at home, but made easier by the concentration of the gamers in one place. Things you can’t do at home, though, are the bigger destination events that you need a convention to support. The Command Post Wargame events are a destination event.
There’s plenty of information about the Command Post Wargames here. What we’ve got for you in this article are the details of this year’s mission, and a look at the teams in action.
Take another trip through the gaming hall ~
Corinne Mahaffey, 25 June 2016
The depth and breadth of games at the con is incredible. There are all manner of cards, minis, counters, meeples, boards, books, tables, and terrain spread throughout the convention
A Grog has no name. A Grog has only a screen name. ~
The GrogHeads Crew, 23 June 2016
photos by Corinne Mahaffey / click to enlarge
Dubbed “Fort Kickass” by the GrogHeads Central Command crew, our little patch of concrete in the gaming hall was the nexus of some excellent wargaming at Origins 2016. While it’s not the overwhelming dominant presence in the gaming hall like it was in 1978, anyone who says that “there’s no wargaming at Origins” is just flat-out wrong. Hex-and-counter, card-driven area, or minis-on-terrain, we had wargames in spades.
More to the point, we had the Grogs!
And our GrogHeads crew has their own thoughts about Origins 2016, as we asked them (1) “What’s the coolest thing you saw?” and (2) “What was the thing you enjoyed most?”. Here’s what they told us…
Play all of WWII in one sitting? That’s what the GG guys gave you with Quartermaster General ~
Corinne Mahaffey, 23 June 2016
A quick stop at the Griggling Games booth yielded an interesting – and different – conversation about Quartermaster General and its genesis. Expansions are already rolling out the door for QMG, so look for more to come from them. Designer Ian Brody explains
I wanted to make a simulation, then abstract it until I had a playable game. I also wanted a game that people could play together in an evening, rather than one played in turns for days. I have given the game rules to a new player, then not see them for a week while they read the rules, or learn, as in Axis and Allies, base 6 statistics. I also didn’t want to be able to gain in-game intelligence because I had to explain rule that my opponent wanted to use. Finally, I wanted a game that war gamers and historians would agree touched on the salient points of World War 2, and had a sense of the narrative of the war.
I was introduced to Magic [the Gathering] by a friend, and realized how much game mechanic could be put on a card. Then I looked at old war games, including World of War, Third Reich, Rising Sun, World in Flames and Europa. I looked at the headings, and realized I needed a card for each one. All the game chrome and fiddly rules could be put on the cards.
I also found that, by front-loading the luck on the card draw instead of backloading the luck on the dice, choosing the one card to play that turn becomes a move of skill. You don’t get to micromanage; you must play the hand you are dealt.
As a reminder, we reviewed Quartermaster General a while ago, and will have some coverage coming soon of the Air Marshal expansion.