Civil War II – An After Action Report! Part 2

In the excellent book “How the North Won”,  Herman Hattaway and Archer Jones describe the first months of the war as “the two sides steadily grop[ing] towards military preparedness.”  That is an apt description of the first few months of my game (April-May 1861).  At the start, there are few Union military units and almost all are fixed at various garrisons throughout the US, making military operations impossible.  Further, there are no generals to lead them.  Lacking both manpower and generals, my initial moves are limited to beginning to build the Union military.  However, the economy of the Union is not geared for supporting the rapid buildup of the military.  In particular, building naval units requires large amounts of war supplies.  The current Union production of war supplies effectively limits naval expansion to only one naval blockade flotilla a turn, along with a few brigades of infantry and possibly a unit of artillery.

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By: Tripoli,

Civil War II – An After Action Report!

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In this multi-part AAR of Ageod’s Civil War II (“CWII”), I will be playing as the Union.  I have very little experience in this game, so I will doubtlessly make a lot of mistakes along the way. I’ve set up the game with the following options:

Tripoli,

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Space Beast Terror Fright, oh my!

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A little background…I was there when the FPS was invented [que the angels singing], Wolfenstein, Doom, Quake, Unreal Tournament, in the beginning I played them all.  Sure, time has marched on, reflexes have dimmed, no more snatching the pebble out of the master’s hand.  However, Two hours of play time with Space Beast Terror Fright (“SBTF”), or as I like to call it, “how I can die a dozen times in a half hour simulator”, and an impression has definitely been left on me with a giant kick to my ass!

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-budd-,

Order of Battle – Red Star

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Red Star is the twelfth scenario package for Order of Battle World War 2 and the first commanding Russian forces.  This review is based on four completed Lieutenant level difficulty games played during the first three weeks of release.  Red Star was purchased for $14.99 and played on a two-year-old Falcon Northwest Talon.

Avery Abernethy,

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Consulate Crisis! Part 5 – A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

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LANDFALL

The Marines make landfall and as promised, it is with a bang. Timed to coincide with the first wave hitting the beach, a host of Maverick AGM armed Hornets and Harriers are unleashed against Regime forces. In just one minute, the city is continuously rocked by consecutive explosions as Maverick missiles and JDAMs connect with targets throughout the city.

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By: IICptMillerII,