We kick off TANKSgiving with a GARPA full of tracks and turrets. GUNNER – SABOT More »
Combat Mission: Battle for Normandy Vehicle Pack, Developed and Published by Battlefront Inc.
A screenshot review by Boggit, 21 November 2014
Have you ever wondered what it would be like to field some of the rarely seen specialist Allied vehicles, or scratch built German armoured groups that fought in Normandy? Well now you can. Drawing heavily upon Hobart’s “Funnies” of 79th Armoured Division and the “Ersatz” units created by Major Alfred Becker – a rather unique engineer – for 21st Panzer Division – Battlefront have introduced a vehicle pack that brings new vehicles and weapons into the mix for their Combat Mission: Battle for Normandy game.
The vehicle pack requires the installation of the version 3.0 game engine, which is separately available from Battlefront. V3.0 brings Combat Mission: Battle for Normandy up to the same level of development as Combat Mission: Red Thunder, which provides a lot of improvements. You can check out some of these described in my Red Thunder review here .
We kick off TANKSgiving with a GARPA full of tracks and turrets. GUNNER – SABOT – PREORDER!
MBT (GMT Games)
P500 $65 (retail $95) – Made the cut
The Cold War goes hot in 1987 and the Reds are rolling West. 100m hexes hold individual tanks, infantry squads, and all manner of nasty battlefield surprises. With a whole arsenal of tanks, helicopters, ATGMs, and close-air support at your disposal, combined arms warfare splays across a collection of geomorphic maps and into your game room. Expansions are already on p500, and the mapboards are compatible with GMT’s Panzer to give you more to play with. Check out their p500 page for a LOT more info, and get your order in now.
CHAPTER NINE: YOU CAN’T UNSEE IT
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The last time I saw anything that disgusting was when a dancer named ‘Wolf 359’ bent herself so far over, she turned into a singularity and disappeared. I will not watch movies about people eating people any more. I have people to do that for me. The idea is sound, but there’s no reason the leader should be exposed to such trauma.
I’m staring at a pretty decent fleet, though it’s very civ-heavy. Meaning, more Troop Transports and Colony Ships than actual ships that can ‘bring the pain.’ Since we’re all flower children more or less, having a gigantic fleet-in-being is not only not conducive with Federation aims, it’s also a huge drain on the economy. It’s still early yet and I need to do some more colonizing so I can do some more taxing and graftin’ (daddy gotta get HIS) to support a large fleet. For purely defensive purposes, of course. And so far, my expansion is small, though that will change soon. I don’t like the idea of being spread out and having no good ships to defend myself should big ol’ greenie meanies come sniffing around my people like they’re sides of beef (Soylent Green was MY idea, after all).
Thing is, in Birth of the Federation, the Federation gets huge penalties for being war-like. Doing things like bombing planets into dust will piss off the population at large, so a little alien cleansing…IF we actually find aliens, that is…is not on the to-do list. But, I like to bring it up during the staff meetings every so often, just to see how many shades of pale I can make everyone sitting around the table.
God, it’s good to be the king.
Rebels & Redcoats by Hunted Cow, for iOS/iPad
Review by Michael Eckenfels, 19 November 2014
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I’m no stranger to Hunted Cow’s games…in fact I wrote a review recently for GrogHeads that covered the game Ancient Battle: Hannibal. Hunted Cow games tend to be the same window with different curtains, and while some might think that is a negative view, it works very well if you like their games and stylization of combat. Simple move-and-fire interfaces (or move-and-close combat) and objectives make their games usually quick and easy to get into.
Is Rebels & Redcoats any different? The short answer is, no; no, it is not, with a few exceptions.
The ‘curtains’ here, of course, is the Revolutionary War, pitting the British Army against the fledgling American rebels. The game offers five scenarios for each side in two different campaigns (giving essentially twenty total scenarios to choose from), along with a string of tutorial missions that give you a feel for the game before you dive in and fight out a scenario.
18 November 2014
A big-time Field of Glory butt-kicking.
Lloyd Sabin, 15 November 2014
Wings! Remastered Edition by Cinemaware
Lloyd takes to the skies and finds…
Humming in the Shower
I talk about my gaming childhood all the time around here – games that I grew up with, that introduced me to the hobby, that left an imprint on my personality, and whose theme songs I still hum in the shower 25 years later. Moreso than Gunship!, F-19 Stealth Fighter, Impossible Mission, Archon or Winter Games, or two dozen other titles from the 1980s and 1990s, memories of Wings! have been with me, branded into my gaming soul, since it was released almost 25 years ago.
The original is one of my favorite games of all time, probably in my personal top five list, because of the game’s perfect World War I atmosphere, generated by a combination of music, art and mood that really placed my impressionable brain in the Great War. Combined with the [albeit] linear campaign, the authentic sounding names in the pilot roster, the unit journal of the 56th Aerosquadron and the goings-on of the unit while off duty, Wings!, while not realistic by any measure other than a human one, grabbed my gaming brain and never let go.