Tag Archives: GMT
Winterfest: Wargaming’s Mini-Mecca
Pull out of the winter doldrums with a heavy dose of hex-and-counter happiness ~
Gary Mengle, 28 February 2018
A small gathering of wargamers has met in Sandusky, Ohio for the last 21 years. While the Cedar Point amusment park sits frozen just up the road and Sandusky sleeps through its winters, the February weather is ideal for wargaming. The centerpiece is a small handful of monster wargames, with smaller titles played on the side and a variety of pickup games in the evenings, or throughout the day as folks shake loose from their bigger games.
This year the featured monsters were a playtest of OCS Third Winter and a combined La Battaille game of Ligny and Quatre Bras. The venerable Stonewall Jackson’s Way was also played throughout the event, as well as twin games of Axis Empires: Totaler Krieg. Smaller but nevertheless multi-day games included TCS Omaha, OCS Sicily: Triumph & Tragedy, OCS Tunisia II and a double-blind game of Flat Top. Short-format actions included Amateurs to Arms, The Napoleonic Wars, Close Action and Star Fleet Battles. It would be impossible to categorize the sole miniatures game of Teutoburger Wald as “small” but it only took a few hours in each of two playthroughs.
As you can see from the above list, titles from The Gamers and Multi-Man Publishing were very well-represented, but stuff from GMT, Avalon Hill, Clash of Arms and even ADB got busted out and played. Plans for next year’s games are already afoot. This was my first year in attendance – it won’t be the last. As one of the new guys I was made to feel very welcome, and there was always something available that I wanted to play. Even with an event-long attendance of less than 30, Winterfest is a great little event that you should take a look at if you’re in or near the Midwest or can’t make the annual pilgrimage to Tempe.
More Info:
Winterfest Wargaming
Ardwulf’s Lair
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GMT’s Fields of Despair – First Look!
A look inside GMT’s WWI game ~
Chris Paquette, 26 April 2017
Fields of Despair is part of our program at this Summer’s GrogHeads Central Command at Origins. What’s inside the box?
Commands & Colors: Napoleonics – EPIC!
Jim descends further into his Napoleonic madness with massive-scale gaming ~
Jim Owczarski, 18 March 2017
I have been waiting for this one for a long time.
It’s almost unreal to me that Battle Cry, the first of Richard Borg’s “Commands and Colors” series, was released in 2000. I like the American Civil War well enough, but, from the beginning, I hoped that the simple, elegant system evident in the game could be elaborated into the best of all periods, Napoleonics.
In the years since, I’ve bought and happily played Memoir ’44 (2004), Commands and Colors: Ancients (2006), Battlelore (also 2006), not to mention the remarkable array of expansions, special editions, and the like for all these systems. I gave Zvezda’s Samurai Battles a miss if only because it’s the only era covered that doesn’t appeal to me.
True Napoleonic wargamers are obsessed with scope, spectacle, and sweep.
And then it came out. In 2010, GMT Games gave the waiting world Commands and Colors: Napoleonics. Sure, it was wooden blocks not lovely figures. Yes, it was the British, Spanish, and Portuguese versus the French. And, yes, for reasons known only to the grim gods of game production, the Prussians were excluded from the included Waterloo scenario. But it was Napoleonics and that, at first, was enough.
This was no longer the simplified rule set found in Battle Cry. There was the forming of square; different grades of horse, foot, and guns; and even elegant rules to differentiate leaders and national troop characteristics. In the latter case, French troops, and their famous columns, fight better in melee, while the British lines do real damage with ranged fire, &c.
After much fun was had, though, it was ultimately not enough. True Napoleonic wargamers are obsessed with scope, spectacle, and sweep. It is this that leads us to do really, really dumb things like this: Historicon 2010 Part V Wagram (Shako II) and Outro
For the record this is my shaky-cam — I’ve become better — but this game had run 14 hours before I had to leave with it far from finished.