Category Archives: Interviews

Grogheads Developer Interview! KatHawk Studios

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Grogheads recently had the opportunity to meet with Steve Hawkins, the man behind KatHawk Studios, developer of the upcoming Sci-Fi 4x strategy title Alliance of the Sacred Suns (“AotSS”).  Taking place a thousand years in the future, humanity stands on the brink of collapse. Noble Great Houses belonging to the last human empire compete for control over a deteriorating feudal state on the brink of a new interstellar dark age. Players take on the role of a young newly crowned emperor or empress who carries the last glimmer of hope for a brighter future among the stars.

Described as a “grand strategy game, with 4X elements, but also character and House management,” AotSS adds a 5th ‘X’ to the 4x formula, which the developer calls ‘eXist’.  AotSS differs from most other 4x strategy titles in that game play centers around the development of the player’s character, who will rule by interacting with other characters in order to develop a web of beneficial relationships.  These characters must be appointed into central roles within the player’s government in order to carry out the players directions and objectives.

If games like Master of Orion, Stellaris and Crusader Kings interest you, read on to gain more insight into this very exciting upcoming title.

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Alliance of the Sacred Suns

By: Craig Handler

Grogheads Interviews – Shadow Empire!

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Grogheads is obsessed with Shadow Empire, the latest grand strategy title developed by VR Designs and published by Slitherine Ltd.  This deep, complex wargame set in a post-apocalyptic sci-fi universe has reinvigorated the genre and is a fantastic addition to the already impressive line-up of games delivered by Victor Reijkersz, the talented one-man act behind VR Designs and the popular Decisive Campaigns series.

We recently had the opportunity to sit down with Victor and pick his brain. So, if you’re interested in getting some behind-the-scenes details about Shadow Empire and learning about what treats may be in store for this intriguing title,  read on below!

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By: Grogheads Staff,

Origins 2018 – The Coolest Thing You Saw

What did the Grogs think was the coolest thing they saw at the show?  Let them tell you ~

The GrogHeads, 27 June 2018

video by Merkusa


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GrogHeads Interviews Glenn Drover of Forbidden Games

FoG Glenn Drover is launching a new venture, and stops by to tell us all about it ~

Jim Owczarski, 24 March 2018

Glenn Drover has been in the game business for quite a few years now.  Despite an abiding love of historic gaming — notably in offerings like Napoleon in Europe and Victory and Glory: Napoleon — his biggest successes have been lighter fare including time spent at digital developer PopCap.  Earlier this week, he and fellow PopCap alum announced a new venture — Forbidden Games.  It seemed like a logical time to do a little catching up.

So, for the six people reading this who don’t know you, what were the last three games — digital, tabletop or otherwise — you were involved with?

The last three games that I worked on that were published were:

  • Victory & Glory: Napoleon, a lighter grand strategy game of the Napoleonic Wars for the PC, published by Matrix  (Note: I finally finished the board game version, which will be shipping in April, published by Forbidden)
  • Galactic Rebellion, a sequel (of sorts) to Age of Empires III: The Age of Discovery, published by Eagle Games
  • WarQuest, a fantasy strategy game (with amazing miniatures) inspired by Divine Right, published by Mr. B Games

The Tuesday Interview – Dr Ezra Sidran, Designer of General Staff

With a fresh Kickstarter launch, General Staff is plowing ahead ~

Jim Owczarski, 12 December 2017

click most images to enlarge

The folks who follow this site know about (and many of us are quite excited by) the approach of General Staff.  What have you been working on since last we talked?

We’ve been busy getting all the modules necessary for users to create their own scenarios (the Army Design module, the Map Design Module and the Scenario Design module) ready for beta testing. In the process we decided to make some major changes to the underlying file structures and rewrote a lot of code to make the entire General Staff project behave properly in future versions of Windows. We’ve also conducted a survey to select the thirty free scenarios that will be sent to early supporters of the General Staff Kickstarter campaign and researched the maps and Order of Battle tables for the scenarios. And then we’ve been busy trying to get the word out about the General Staff project in general.