Category Archives: Reviews

Grogheads Reviews! Homeworld 3


The original Homeworld was released nearly twenty-five years ago in 1999. By any standard it was a revolutionary game that used 3D models as well as 3D movement to portray real time space fleet battles. Combined with its very gripping and emotional story campaign, the player was placed into the role of a Fleet Admiral in the likes of Battlestar Galactica or Star Wars. In fact, I would go as far as saying that Homeworld “is” the Star Wars of the gaming world for a lot of people.

Homeworld 2 followed in 2003 and while it removed some features of the original Homeworld, such as the need for fuel and directional armor, it also improved on so many things and added many new mechanics with the story once again being very well done. Homeworld 2 is my favorite of the series, is what I am most familiar with and serves as setting the bar in which Homeworld 3 is to be measured.

Next, in 2016, we had Deserts of Kharak, which was a land based prequel to Homeworld. It had a short campaign, but too few skirmish maps to entertain much player activity beyond the campaign.

It’s now 2024 and enter Homeworld 3. This title, developed by Blackbird Interactive and published by Gearbox, has big shoes to fill given the cult classic status of the previous two titles. So how did it do?


The Long Awaited Sequel

By: Destraex and Grogheads Staff,

Grogheads Impressions! Total Conflict: Resistance

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Total Conflict: Resistance is a tactical first-person shooter set in a real time global world with a strategic overview.  Many other games have attempted to create the experience in which the player can manage production, resources, and moving units around on a global map and then resolve combat in first-person mode.  The gaming market is filled with failures trying to master this formula but in Total Conflict: Resistance there is much hope.  Although the game is still in a state of early access, the player has a lot to work with in terms of features, gameplay mechanics, and more.  This impression is based off approximately 50 hours of play time in the early access build.

By: Steve Keledjian,

Grogheads Impressions! The Great War: Western Front

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The Great War: Western Front, by developer Petroglyph Games (who also developed Star Wars: Empires at War) and publisher Frontier Foundry, is a hybrid strategy game with a turn-based strategic layer with real-time tactical battles that unfold in the trenches of the First World War.  The action takes place on the Western Front, namely north east France, Belgium, Luxembourg, and western Germany.  These initial impressions will focus primarily on the campaign game play, although historical battles and single player/multiplayer skirmish modes are available for the player to explore.

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By: Steve Keledjian

Grogheads Impressions – Starship Troopers Terran Command


Starship Troopers: Terran Command is the upcoming real-time strategy game developed by the Aristocrats (Order of Battle) and published by Slitherine Ltd.  Due for release on June 16th, PC gamers will soon have the opportunity to once again take command of the Mobile Infantry in combat against the Arachnid threat.  Eager for Federal Citizenship, Grogheads enlists to do its part and ensure that wargames – not MOBAs, dominate the galaxy!


Would you?

By: Craig Handler

Grogheads Impressions: WarPlan Pacific!

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WarPlan Pacific is the latest World War 2 strategy game released by Slitherine/Matrix Games and developed by Kraken Studios.  It is an operational level wargame covering all the nations at war in the Pacific theater of operations from December 1941 to 1945, on a massive game scale.  Using the same game system as its predecessor, WarPlan Europe, WarPlan Pacific ships with many additional features and improvements. We took WarPlan Pacific for a spin to give you our initial impressions on just how well the mechanics of the game system translate to the war in the Pacific.

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By: Boggit