Category: Whatever
Grogheads Zombie Apocalypse Survival Guide! Hail, Hail, The Gang’s All Here
I always hated the oft quoted (and misquoted) phrase; “No man is an island”. No man is a pizza, either. But I do get the sentiment. Essentially it means that being part of a team is better than being alone. And that is absolutely true when the thin veneer of society falls away. When things are bad, a team is essential to survival. Mad Max roaming the dystopian wasteland wouldn’t last long at all. Movies and TV often feature the sole figure surviving alone, but one guy out in the wild can’t stand guard while he sleeps, can’t flank an enemy and has no contingency plan for unexpected mayhem. There are loads of other things one person can’t do, not to mention it can get lonely as hell when the only other beings out there want to kill you and or eat you. Having a team is probably one of the factors that most greatly increases the odds of survival during very bad times. Your immediate family may be that team, but then again, it may not.

By: Jonathan Glazer
What’s Gus Playing? King Arthur Knight’s Tale!
You know Neocore Games. They are the PC gaming outfit from Hungary who have put together some solid offerings over the last 5-10 years, including WH40K: Inquisitor, The Incredible Adventures of Van Helsing and King Arthur: The Role Playing Wargame and its sequel of the same name. I haven’t played Inquisitor, but I have put some hours into the action/horror RPG Van Helsing which I enjoyed, as well as the original King Arthur game strategy game/RPG hybrid, which I liked a lot but could never win. I always got to a specific point in that game and could not advance. I think I was missing some key progression point and after a few playthroughs grew frustrated. I never played the sequel…maybe one day.
Now Neocore return with their Early Access title King Arthur Knight’s Tale. I feel like there is a slash or a comma missing from that title – maybe it will be added later. This new game combines action RPG elements by giving the player a selection of knight’s from the King Arthur mythos to play through the game with.
By: Lloyd Sabin
Grogheads Sunday Morning Musings!
Red Dead Redemption 2 is incredibly well-regarded for its immersive rendition of the American West in 1899. Rockstar Games created an open world that logically reacts to the player’s deeds and misdeeds. If you commit heinous crimes in a little town, you can always pay off your bounty – but even so, the local sheriff’s office maintains a description of your character’s appearance. If you come back with the same clothes and facial hair, the locals are prone to remember you as that jerk who shot their cousin a few weeks back. On the other hand, if you cover your face when you commit crimes and strategically swap outfits when nobody’s watching, not only can you get away with plain-sight robberies, but you can follow them up by casually chatting with the lawmen investigating your crimes. The depth of the bounty system is arcane and not particularly well explained in tooltips or tutorials, but once you understand it, it’s equally delightful and frustrating to try and manipulate.
This strength of the game is exactly why many players hate Chapter V – the “Guarma” section where the main characters are stranded on a tropical island embattled by civil war.



