Euro wargame? Card-driven Diplomacy? The first fun game of logistics? Michael reveals all.
Review by Michael Eckenfels, 20 June 2015
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Quartermaster General is a board game focused on World War II. “Oh great,” you’re probably thinking, “another World War II board game.” The issue with thinking like that, though, is that you might think that for just about any game coming out about World War II, especially one named “Quartermaster General.” It’s not exactly a name that inspires fascination or even interest. For me, the title itself might be somewhat uninspired, but this is precisely why it caught my eye.

The name alone indicates there’s much more to this game than what its title is letting on to. It sounds like it’s more a game about supply and logistics, which is not something that’s covered solely in any board game I’ve ever heard of (feel free, though, to correct me in the forum’s Feedback page for this review, as I’d love to learn more about them). To me, though, the idea of a game solely revolving around logistics sounds incomprehensibly boring, compared with pushing minis or cardboard counters about a map in a struggle for supremacy!
And that’s precisely what this game says it is about, though – supply. As a player in this game, you are one (or more) of six countries involved in the planet-engulfing conflict that was World War II, and the game’s system revolves around spreading your control via Armies and Navies and trying to keep intact lines of supply to keep them operating. The six countries are divided evenly between the Axis and Allies – Germany, Italy, and Japan on one side, and the United States, United Kingdom, and Soviet Union on the other. The game is for two to six players, with players doubling up on countries if there’s less than six.
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