Monthly Archives: August 2016

Explorers of the North Sea – First Look!

Hexes, sir!  Off the starboard bow! ~

Brant Guillory, 31 August 2016

Every now and then, everyone takes the plunge on a straight-up impulse buy.  Sometimes, it’s an impulse pledge on Kickstarter.  I give to you Explorers of the North Sea.  Haven’t played it yet, but here’s what it looks like!

ExNorthSea-unbox-01

That right there is a bad-ass cover

Mare Nostrum Empires (Academy Games) – First Look!

Picked up over the summer at Origins ~

Brant Guillory, 30 August 2016

Following a massively successful Kickstarter, and some shipping delays as the manufacture of components needed some tweaking, Academy’s reprint of Mare Nostrum, along with the expansions, finally started to get delivered.  Folks who attended Origins were able to pick them up there.  Hot damn!

MN-unbox-01

This gallery includes both the base game Empires (on the right) and the Atlas expansion (left)

Tracer Rounds: The C2E2

Revisiting an older concept to reinvigorate the re-conversation ~

Brant, 29 August 2016

So, about 5-6 years ago, I started playing with an idea for a game/system.  The idea was a basic unified set of rules for current events conflicts, with regularly-released updates that would provide unit information and updated map details for the current world situation.  This would allow any player to just grab the current update, and “play forward” from there, to see how the various conflicts might shape up over the next few months or years.  When the next update rolled around, the players would have the option to either reset to the current world situation, or adapt the update to their own ongoing conflicts and continue an “alternate future” using the update components.

It’s not like I was breaking any really new ground with the idea, but I had a pretty high-minded concept for how I wanted it to happen, but got quite bogged down in the actual execution of it all.

What I’d like to do here is reopen the discussion and attempt to reinvigorate the participation in the development of the rules and current updates, in the hopes that many minds are smarter than mine, and we can collaboratively move forward on an open-source set of rules and initial process for putting these kinds of tools in the hands of gamers with an interest in current events.

Order of Battle Pacific: US Marines – AAR, Scenario 1 Part 3

Wrapping up the first mission in Airboy’s extended AAR ~

Avery Abernethy, 29 August 2016

This is an AAR of Order of Battle Pacific: US Marines on Captain level difficulty. Our first scenario is taking Tanambogho and Tulagi. I picked a large proportion of my core force in the first scenario over three attack waves.

Turn 12 Reinforced and Marching Towards East End of Tuguli

Turn 12 Reinforced and Marching Towards East End of Tuguli

Order of Battle Pacific: US Marines – AAR, Scenario 1 Part 2

Airboy’s extended AAR for his adventures across the Pacific continues ~

Avery Abernethy, 28 August 2016

This is an AAR of Order of Battle Pacific: US Marines on Captain level difficulty. Our first scenario is taking Tanambogho and Tulagi. I picked a large proportion of my core force in the first scenario over three attack waves.

Turn 6 - Yellow is Weak Supply

Turn 6 – Yellow is Weak Supply