02/28/14

GARPA 39 – GrogHeads Advanced Research on Projects Advisory

Our running late on a busy Friday brings you this week’s GARPA!

Board Games

SUPREMACY 2020 – Superpower Game of Nuclear Brinksmanship (Command Post Games)
$17,700 of $15000, ends 15 March 2014

An old classic reimagined for a new superpower age, Supremacy returns as the 2020 version with its ever-tense mixture of resources, nukes, conventional armies, technology, and back-stabbing fun.  Make no mistake, this is a high-strategic-level game that won’t have you pushing battalions and brigades around.  You track your missiles, and missile interceptors, along with navies and resources and nary a grunt in sight.  Stretch goals have already added international terrorists to the mix, and bring you a set of pieces to add Brazil as one of your superpowers.  Check it out and get your pledges in.

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G39-carcThe Adults of Carcassonne (Carcassonne Shop)
$7200 of $7000 goal, ends 9 March 2014

Ever been in the middle of a board game and thought “Man, I could use a drink!” ?  How about a game that answers “Sure!”  Tje Adults of Carcassonne is an unofficial expansion (though they are official “accessories”) that swaps meeples for shot glasses, and game tiles for mug coasters.  Yep, this is the pub-friendly Carcassonne for the drinking gamer.  Go ogle the fun at their Kickstater page, and get your gamedrink on.

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02/23/14

First Impressions: Mark H. Walker’s Lock’n’Load Heroes of Stalingrad

The Grumpy Grog says “This is a new line of attack on an old campaigning favourite.”

Developed by Lock n Load Publishing and published by Matrix/Slitherine

First Impressions by Boggit, 23 February 2014

Click images to enlarge

I’ve never played any of the Lock’n’Load games before, so this is a truly fresh look at this game. I am looking at this game with the beta update v1.04. The game is tactical in scope, and each hex represents about fifty meters across, each turn represents 2-4 minutes, and each counter is a single vehicle, an individual, or a group of soldiers: for example, a half squad, or a weapons team.

Starting the game for the first time, the player is set up at the introductory level. This is a particularly forgiving mode that can be changed in the main menu. I immediately changed it to “hard”, which runs the game under unmodified rules. “Normal” gives a dice bonus. Rash perhaps, but you’ll see no signs of weakness from me!

 

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The options screen gives a good choice of items to customise your game.

The main menu gives the usual options. Essentially it is the place to start a new game, load an old one, create missions and scenarios with the editor, and to play multiplayer. In multiplayer, the user needs to set up a Matrix/Slitherine account and you’re then taken to the Multiplayer lobby. From there you can create a new game for someone to play with you, go onto the forum, and can check-in on your own games. I’d seen this before with Field of Glory, and it is a very user friendly multiplayer system. I’m glad they didn’t reinvent the wheel on this one, as it works, and works well. The only downside was a very empty multiplayer lobby, but to be fair, the game’s just come out, so that should change with time. Continue reading

02/21/14

Celtic War Chariots – A Primer

Lloyd Sabin, 14 February 2014

Click images to enlarge

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Celtic chariot pulled by a team of two

Beginnings and Basics
I wish I could have met the guy who invented the spoked wheel. It’s one of the most vital inventions in the history of mankind. Invented about 4000 years ago, it immediately made all human pursuits easier, from travel to commerce to war. And once the spoked wheel took off, it led directly to the development of the war chariot.

The earliest vehicles built for war and considered chariots were built by the Sumerians, Hittites, and Persians, around 2500 BC. Looking back, we today would probably just call them ‘wagons carrying a spearman’…because that’s exactly what they were. Heavy and cumbersome, with solid wheels, they were not very fast and made for easy targets until the Sumerians developed a more modern two-wheeled version, with the brand new spoked wheels. Speed gave the Sumerians battlefield dominance, and the modern technology of the spoked wheel began to spread.

Simultaneously, wheeled, chariot-like vehicles were being developed all over the world at the time. In the 2000 years before 1AD, examples of chariots appeared, often in a military role, in Chinese, Indian, northern and central European civilizations. The domestication of the horse helped with the advance of chariot technology, especially in European warfare.

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A spearman mounted on a chariot, doing what he does best.

Perfecting the War Chariot, Inspiring Fear
Of all European cultures of the ancient world, the Celts are probably the best known charioteers, with some of the most feared wheeled vehicles of the ancient era. Not content just scaring the crap out of their opponents with tattoos, woad and war cries, the Celts also tricked out their combat rides with a host of nasty countermeasures that left their opponents reeling. This included scythed wheels, extra noise to spook opposing horses, and skill to jump from the chariot, fight on foot, and jump back on the chariot again to move along without their opponent able to catch up to engage…hit and run tactics at their best. Continue reading

02/20/14

Prosciutto – Hamming it up with the di Parmas… Part Twenty-Ace

We hit “blackjack” on UCG’s  long-running Crusader Kings II AAR …

as always, click images to enlarge

In Part 20 Oberto’s cousin and Marshall was unexpectedly given ‘his’ Duchy of Capua, he received many claims on neighbouring provinces, and marched on the Muslims to complete the Duchy of Salerno. In this new part Sicily is found to be falling apart and unhappy subjects rise up.

 

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Oberto’s armies arrive in Taranto to kick out the Muslims. It isn’t much of a match and they’re soon defeated and heading South

 

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Taranto on its own doesn’t give up enough warscore for a victory. Oberto needs to take more Muslim land nearby to bump up the score. Heading South his scouts show the Emperor is already in Sicily, bravely keeping nine Muslims at bay!

 

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Whilst Oberto knocks down the walls of Taranto rebels in Capua decide they’ve had enough and start knocking down its walls.

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02/19/14

Companion Reading for Rome 2 – Total War

Looking for some more history in your gaming?  Want to get the backstory on all those pixels you’re pushing around?

Lloyd Sabin – February 10, 2014

Since I was a kid, I have always coupled my gaming with my reading. I think a lot of people do this, but as I have gotten older, it is rare that I read anything that isn’t directly or indirectly tied to what I am currently playing on the PC. Finally, after years of trying to combat this clear OCD-like behavior, I have given up and am going to attempt to do something productive with this quirk.

This first installment is focused on Rome 2: Total War and what I have read, and will be reading, while playing through my Iceni campaign. The Iceni are one of the stronger tribes located in Britannia and the British Isles. In my current campaign I currently hold all of Great Britain, including Ireland, Scotland and Wales, and have made significant progress in northwest Europe, particularly in Gaul. When not attempting to advance on the front and boost Iceni technological and military prowess, I have read the following title, with a few more on deck.

Imperial Governor – The Great Novel of Boudicca’s Revolt by George Shipway

Imperial Governor is the first title I cracked open for companion reading during my Iceni campaign. The title character, Paulinus, is instantly believable as he describes in detail his work in building up Britannia from a backward, swampy outpost to an integral part of the growing Roman Empire. He is a military man through and through, with little patience for insubordination and even less patience for treachery.

Imperial Governor has some great descriptive writing and paints mental imagery of a dark, foreboding, dangerous Britannia, crawling with hostile tribes. Boudicca herself does make a memorable entrance, but because Paulinus does not view her as anything more than scum most details are left out. This book is focused mainly on the Roman response and does it well, guiding the reader through a dense series of battles as well as providing a good order of battle on both sides, including the Celtic tribes aligned with the Iceni and the Roman legions and auxiliaries involved. There are also vivid descriptions of Roman military equipment, architecture and even food, producing a rich historical backdrop for the conflict.

A good part of Imperial Governor also covers Paulinus’ responsibility to both Rome and Britannia once he has put the revolt down, with little mercy. With almost all of Britannia destroyed, it is up to Paulinus to repair the damage, eliminate any remaining threat to Roman power in Britain, and also protect himself and his career from the subsequent fallout. Also keep an eye out for several historical characters with whom you may be familiar, especially if you enjoy Roman history.

Imperial Governor is a blunt and realistic title that doesn’t mince words, just like Paulinus himself. With a cunning, highly intelligent protagonist, some great descriptive writing and excellent battle scenes, George Shipway’s classic proved to be a great companion piece to my Rome 2 Iceni campaign. If interested, the author’s own life makes for some pretty good reading as well. Imperial Governor was his first novel.

Some other titles that I have on the night stand ready to go for more local color include: Continue reading