GrogHeads Reviews Advanced Platoon Leader
Michael gives you a look at the new tabletop tactical game ~
Michael Eckenfels, 5 August 2017
More to follow later, at some point…
Chat about it below, or in our forums, or hit our FaceBook page >>
More to follow later, at some point…
Chat about it below, or in our forums, or hit our FaceBook page >>
When I hear “Burden of Command” I start to flash back to my days as a company commander, and being buried under a pile of 15-6 investigations, dental cat-IVs, and guys who couldn’t qualify with their personal weapons. I’m assuming the newly-announced “Burden of Command” game isn’t a game of competitive administrative duties. Give us the thumbnail insight of what we can expect in the new game, and why this one is more focused on the ‘burden’ of command than other similar games on the marketplace?
Damn, I can run but now I can’t hide. A real company commander, I’d love to know when and where! (ed note: nothing exciting – it was a National Guard HHC while the rest of the battalion was mobilized)
Now you are so right, real command is a lot of administrative tedium puncture by rare moments of terror. However, maybe not such a great game. Though the game “Papers Please” might teach us differently. What you can expect in BoC is not only the command and control decisions you associate with classic wargames (directing fire and maneuver, and the 4 F’s: find, fix, flank, and finish) but the morale oriented decisions we might associate with a classic tactical board game (ASL, Combat Commander, Band of Brothers, Fields of Fire).
Finally, and more unusually, you must take responsibility for the “preserve” decisions around the men’s physical and psychological welfare on and off the battlefield. They will look to you for the right mindset to adopt in the face of war. Novelist Karl Marlantes, who dropped out of his Rhodes Scholarship to serve as a 1st Lieutenant in Vietnam wrote “What It is Like to Go to War.” He argued that, like it or not, when you go to war you enter a spiritual journey because you are in the presence of death. You have entered the “Temple of Mars” as he so eloquently put it. Whether or not you or your superiors have prepared you for that experience, and for making life or death decisions is a different question. But the burden will be yours, prepared or not.
In sum, leadership in BoC is “Direct, Motivate, and Preserve.” And the burdens are many.

Even with a brisk demo schedule and booth sales exponentially better than last year, Proving Ground Games’ Heather Brown gave me a few minutes to chat.
New this year is Crucible of Force, which brings PGG’s Fields of Fire engine to World War II. It’s available for purchase now. Hive, Queen and Country will be seeing Kickstarter orders filled soon, with a full release by end of 2017. This includes materials for RPG, miniatures and a supplement for vehicles. Coming soon via WargameVault, the demo scenarios run at Origins will be released in packs for Fields of Fire and Crucible of War in PDF format.
Proving Ground prides itself on games that are easy to learn, are well-researched, and provide an enjoyable gaming experience for all players. The rules are tested against extensive “rules lawyering” as a way for their system to be an entry to historical miniatures gaming.
Heather said that Proving Ground is pleased with the 2017 convention so far. The perception is that attendance is up, people are smiling and happy and buying, and that con staff were ensuring things were running more smoothly than in years previous. She was critical, however, of the mix of available events, citing a lack of diversity in LARPS and a general lack of historical miniatures. While there are more sessions, there are many repeats, versus original events.
The best part of the convention, though, “Someone brought me a pie!” (It was chocolate, walnut and bourbon, and it came all the way from New Mexico.)
Ed note: Proving Ground’s Movie Monster Madness variant for their Fields of Fire rules was part of our kids’ program this year.
Chat about it below, or in our forums, or hit our FaceBook page >>
Mosby’s Raiders. Thunderbolt/Apache Leader. Patton’s Best. Cruel Necessity. These are but a few of my favorite solitaire games of all time, games I would be happy to return to the table any time, and each of which have prominent locations on one of my bookshelves. (Thunderbolt/Apache Leader happens to include both the DVG and GMT version, by the way.) Topping my list, though, is B-17: Queen of the Skies, a game by Avalon Hill from ancient times that I would easily play again and again without hesitation.
I was very interested when, quite a while ago, Dan at DVG made mention of a new tile they were working on – B-17 Flying Fortress Leader. My mind – and no doubt yours as well – instantly jumped to Queen of the Skies. Was it a remake? Was it a sequel? Was it an improvement? Most importantly, would it be good? I figured my time with this particular game would be a long time coming, so while I kept up with the thread in the GrogHeads forums to see where it was, I was very surprised when a copy landed on my doorstep today. Thanks to Dan and his team for sending this over for GrogHeads to get its paws on it and manhandle it appropriately.
This is the box – and holy crap is it hefty. I think I saw a post on Facebook in the Solitaire Wargames page that said it was 5.5 pounds; it feels more like 10, actually! Which means, mounted boards, tons of counters and cards, and just overall lotsa stuff packed into a large box.
Per GAMA, event registration goes live on 3 May.
What’s on tap this year? Plenty!
Which companies are here with us?
Over 65 events across 4 days, for all your wargaming goodness. Plus, show up Wednesday afternoon and see what the staff has on the table just for their own fun 🙂
When you’re looking for our events in the Origins master event grid, they all start with “GrogHeads Presents”. We did that to make it easier to find when sorting through a giant spreadsheet with over 6000 events, however we stripped it out of the names on our event grid here just to simplify the listings.
Don’t forget that everyone who plays in our events gets a discount with our vendor partners, and gets entered for some great Sunday-morning raffle prizes. There’s also at least one prize for one of the players at every one of our events.
Note that the kids’ events – as noted above – have a special prize for kids who check out all 4 of the different games, and do not have prizes for each individual event.
Click through for the sortable table of events