02/13/16

GrogHeads Reviews Tank Battle: Pacific

“Why fix something that’s not broken?”

Michael Eckenfels, 7 February 2016

A classic question, to be sure; as a statement, it could very well be the motto of Hunted Cow/Hexwar when it comes to these Tank Battle games. I’ve reviewed several of their games before, and done an AAR on one of their games, and all coming to similar conclusions: all of the games play the same, and they’re just in a different wrapper. Does that make them not fun to play, though?

 

TBP-Title_Screen

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02/12/16

GrogHeads Advanced Research on Projects Advisory #87

And on the Frith Day, he gave us GARPA! ~

 

7th Sea, Second Ed (John Wick)
$481k of $30k, ends 13 March 2016

Another project that blew through its funding goal so fast that it almost feels like they’re just making up stretch goals as they go. 7th Sea was a beloved RPG that was popular in the early 00’s, in large part because the world of Theah was such a fantabulous setting. The creator now has the rights to his game back, and is updating all the material for re-publication, and by the looks of it, there’s a few thousand people that can’t wait to get back on the train. Sail over to their Kickstarter page and marvel at the depths of their stretch goals and drop your doubloons on your own pledge.

g87-sea

 

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02/10/16

Mercs: Recon Kickstarter – First Look!

The Mercs: Recon Kickstarter campaign is now shipping, in waves.  What’s inside? ~

Vance Strickland, 10 February 2015

Megacon’s Mercs: Recon Kickstarter package. 1st of 2 waves of stuff.  Each box is a stand alone game, but you can mix and match most all of the parts to extend the replayability.

Brand spanking new, just outta the shipping box!
Brand spanking new, just outta the shipping box!

 

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01/30/16

The Battle for Brettevillette ~ An AAR

After Action Report for JTS’s Panzer Battles: Normandy ~

Boggit, 30 January 2016

John Tiller Software has released yet another Panzer Battles game – the first being Kursk: The Southern Front last year. From my perspective I find it a fascinating period, and the game not only looks extremely pretty, but has the usual wealth of historical research and elegant gameplay that players can expect as standard from John Tiller Software. The computer opponent is certainly much better than I’ve seen in some older John Tiller titles, and it is a very rewarding game for a single player. That said I suspect – as with other John Tiller titles – that the optimal opponent is another human. Play by email is fully supported, and from experience I will add that it’s an easy system to use multiplayer.

The Normandy campaign can in some ways get understated given the scale of what was happening at the time on the Eastern Front with Operation Bagration, but don’t lose sight of the fact that during this campaign more German troops became casualties, or surrendered than at the better known Battle of Stalingrad. The Normandy campaign led to the near total collapse of German forces on the Western front for nearly a month, during which France and much of Belgium were liberated. To give you a flavour of what is being offered, here are some screenshots and an AAR from the Brettevillette scenario, a historical action set during 28th June 1944 (mid-way through the Normandy campaign). Enjoy.

Panzer Battles: Normandy has 65 standalone scenarios. 59 are unique and 6 are AI ‘variants’ focused for the single player against the computer. The spread of scenarios cover the whole campaign starting with the initial airborne attacks on 6th June 1944, and end with the decisive Falaise battle on 20th August. Two campaigns and five variable scenarios provide a further 28 variants of scenarios.
Panzer Battles: Normandy has 65 standalone scenarios. 59 are unique and 6 are AI ‘variants’ focused for the single player against the computer. The spread of scenarios cover the whole campaign starting with the initial airborne attacks on 6th June 1944, and end with the decisive Falaise battle on 20th August. Two campaigns and five variable scenarios provide a further 28 variants of scenarios.

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01/29/16

GrogHeads Advanced Research on Projects Advisory #86

An episode of GARPA full of un-funded projects.  Don’t let that stop you 🙂  ~

 

Polyversal (Collins Epic Wargames)
$13k of $80k, ends 27 March 2016

We’ve been following Polyversal for a few years now. Yes, years. Here’s the photographic proof at Origins! (Heck, here’s another from 2013…) It’s 6mm sci-fi warfare, so you can play out a large battle over a medium-sized table. There’s a unique visual representation of the command structures based on hexagonal-shaped unit cards whose layout provides a quick look at the unit relationships.   There’s even an online unit assessment tool that lets you bring your own minis to the game, so all those WH40K epic-scale minis that have been languishing in your garage can now come back to life. Teleport over to their campaign page, NOW!

g86-poly

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