Tag: Tactical
GrogHeads Advanced Research on Projects Advisory #91
A hefty dose of groggy tabletop goodness from guys that are not the biggest publishers out there ~
GrogHeads Staff, 08 April 2016
Moscow ’41. Wargaming on the Eastern Front (Ventonuovo Games)
$15k of $5600, ends 1 May 2016
Scaling down from the theater-wide Blocks in the East, Ventonuovo’s latest offering focuses on the initial German campaign down Moscow. A block-unit and area-movement game, M’41 lets players re-fight the vital campaign that Hitler was sure would knock the Soviets out of the war. The graphics on the block stickers are fantastic, and the colors pop against the gorgeous map. The Germans are trying to seize Moscow as quickly as possible, while the Soviets are patching their lines with a mixture of remnant units and full-strength, but untested ones, leading a tense sequence of probing, responding, and exploiting on the battlefield. Rumble over to their Kickstarter page and help them get to their stretch goals.
Tracer Rounds: Origins Events!
Here’s what’s coming at the GrogHeads Central Command at Origins ~
Several years ago, we approached Origins with a simple idea: bring wargaming back to the convention. It had been withering on the vine for a while. The first year I attended as BayonetGames was in 2005. We were across the aisle from MMP (who said about 4 total words to us the entire show), next to Columbia (where Ferkin said about 4 words to us every other second), and within sight of Avalanche Press, GMT Games, and Matrix Games, with Decision Games, and others, all in the hall as well. By 2010, there were almost no wargamers left in the building. There were some folks playing over in the CABS Board Room (after its consolidation with the War Room), but wargaming had evaporated, not out of malice, but out of neglect. So I called GAMA. I talked to them and asked what sort of parameters they had for us to operate within if we wanted to try and bring the wargamers back to the show. And thus the GrogHeads Central Command was born. We were able to bring some wargaming companies in that hadn’t been there before, as well as bringing back some others. And now we’re getting ready to launch our third year working with Origins, and here’s what we’ve got in store for you:
- Enterprise Games, a retailer out of Indiana, will be the official rep/sponsor of our GMT events. That’s right, for the first time, the Central Command will include official GMT events – we’ve got scheduled events for both COIN series games and Wing Leader, as well as the opportunity for some pick-up games of other titles, like Combat Commander and Command & Colors.
- Lock ‘n Load Publishing is coming in. Since the ownership change, they’ve not come back to Origins, until this year. David is planning on bringing in a (literal) boat-load of new games off the press, and we’ll be running events for LNLT, World at War, and Nations at War.
- Lost Battalion Games is back! They’re the only company that’s joined forces with us every year of the GrogHeads Central Command, so we probably ought to get them some t-shirts to celebrate or something. They’re going to be running some large ‘rolling’ events for both Sergeants – Hell on Wheels! and Rally Round the Flag that’ll permanently occupy a pair of our tables for the entire show.
- Flying Pig Games is making their Origins debut. Mark has committed to the show and we’ll be running events for both Night of Man and Old School Tactical.
- Proving Ground Games is bringing back their Origins Award-winning minis rules, and taking over a table of their own with their snazzy terrain boards for a weekend of minis-based wargaming, both WWII and modern.
- The ever-enjoyable Command Post Wargaming, wherein you and the rest of the participants get a quick primer on military planning, and then get to develop your own plan for keeping the red horde from rolling over the inter-German border. And then you get to execute your plan and watch it fall to pieces in the first 10 minutes as you scramble to adjust while the war goes on! Seriously, though, it’s an exercise in wargaming with a far more realistic approach to planning, intel, and logistics than you get out of any other tabletop experience. If we get enough participants, we sometimes run this one head-to-head, so bring your friends!
- For those that want the Command Post Wargaming experience, but are short on time, we also have the more scaled-back Command Post Chess events, where the principles of planning, intel, and execution are very similar, but with a simplified game that everyone already knows – Chess!
- Because I’m the guy that puts all this together, I also sneak in a few events of my own, so we’re going to make sure that BayonetGames‘ long-discussed-and-eventually-to-be-published game about modern-day war in Ukraine hits the table (Orange Crush) as well as one of BayonetGames’ Warfighter-series games, Asian Thunder.
We’ve got over 50 wargaming events spread across 5 days, including some drop-in game times and a stray seminar here and there. There’s something for everyone, so come join us this summer at Origins. Detailed day-by-day schedule breakdowns are below –
Age of Wonders 3 – An AAR
In French! Courtesy of Vincent Kowolik ~
click images to enlarge

GrogHeads Advanced Research on Projects Advisory #88
Here’s GARPA, our fortnightly bundle of pre-ordering goodness! ~
Pendragon: The Fall of Roman Britain (GMT Games)
p500 $65, MSRP $95
It got funded in a few days, so it is going to press. The latest entry into the COIN series keeps giving us counterinsurgency warfare from off the beaten path – no Malaysia or Sri Lanka here. This entry brings in a greater level of economics, and boffo-keen (though ahistorical) castle meeples. Scots and Saxons are among the factions that vie for power and veterans of the COIN system already know how to play. Liberty or Death sold out in a hurry, and that’s after all the p500 orders were delivered. Get this now, or miss out and be the laughingstock of the forums when you look for sympathy.


