08/19/16

GrogHeads Advanced Research on Projects Advisory #95

Plenty of tabletop gaming goodness for you this time ~

GrogHeads Staff, 19 August 2016

Swords & Sails (VR Soft)
$3k of $42k, ends 16 September 2016

Not even close to making funding – yet – this campaign just launched and includes options for a pretty cheap print-and-play-only copy, as well as a pledge level just for the metal coins included in the game. Yep, metal coins. It’s set in 1000AD, and allows 2-7 players to tackle rewriting the history of Europe as the French, Byzantines, Germans, Russians, or others. There’s an espionage mechanic that’s rare in a game like this, as well as your usual 4x goodness that let you build armies, fleets, cities, and more. Explore your way through their campaign page and see what you think.

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08/17/16

Screenshot Feature: Steam Squad!

An alt-history wargame with some interesting graphics ~

Michael Eckenfels, 17 August 2016

If you’ve fantasized about a Steampunk game set during an era when humanity was actually just starting to leave steam-powered technology behind, you’re in luck. You’re even more in luck because the game is called “Steam Squad,” and is at heart a point-and-click, real-time tactical combat game set during World War I.

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08/13/16

GrogHeads Checks Out Combat Mission: Final Blitzkrieg

Back to the front! ~

Boggit, 13 August 2016

Combat Mission: Final Blitzkrieg is a tactical wargame set on the Western front during the latter part of World War Two. Final Blitzkrieg is mostly about the Ardennes Offensive in December 1944-January 1945, but the game also has scenarios covering the earlier fighting in and around Aachen and the Hürtgenwald.

That “Oh, sh*t!” moment, as my US engineers wander directly into a minefield on the Westwall.
That “Oh, sh*t!” moment, as my US engineers wander directly into a minefield on the Westwall.

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08/5/16

GrogHeads Advanced Research on Projects Advisory #94

After a summer hiatus, here comes GARPA! ~

GrogHeads Staff, 05 August 2016

The Last Hundred Yards (GMT)
p500 $38, MSRP $59 – not there yet

Because what you really need is another tactical level WWII game, right?  But this one includes a significant dose of battlefield chaos and an emphasis on the decisions made by the men on the ground far more than the technical capabilities of their gear.  Early feedback from GMT’s Weekend at the Warehouse is positive, so check it out.

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07/30/16

GrogHeads Interviews Terry Sofian of Hive, Queen and Country

We connected at Origins, and continued the electronic conversation afterwards ~

Corinne Mahaffey, 30 July 2016

I sat down for an email interview with Terry Sofian, the creator of Hive, Queen and Country, a steampunk world where the European powers are, with the help of the mineral aerolith, extending their imperial reach to the rest of the solar system. They recently ran a 3 day game at Origins wherein a hive in Brazil was besieged by American and British forces.

 

What are your games and world about? 

Our games are about telling stories in an altered Victorian era, one in which the already stunning challenges of exploring frontiers on six continents, the seas and the polar ice cap, making scientific discoveries that fashioned the world in which we live today and developing amazing new technologies, are compounded with air and space travel and explorations both in deep space but also on several worlds within our solar system. The stories can be about fighting hordes of angry alien bugs. They could be about building a city on Venus. Perhaps they are about solving murder mysteries on any of a number of worlds.

The Hive, Queen and Country Universe was started as a sandbox in which a bunch of folks could get together to and discuss ideas set in such an altered time line. We designed the Universe to be a place where gamers, writers, artists, model builders and any other creative types could build “sand castles”. The games and world are designed to provide a framework for people to work within.

HQC in action at Origins
HQC in action at Origins

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