11/15/13

The Omnibus List of Civ V G+K AAR Episodes

Here’s the full list of all of Brant’s episodes – in order! – for your perusal and/or enjoyment

A Civilization V AAR – Part One
A Civilization V AAR – Part Deux
A Civilization V AAR – Part Thwheeee!
A Civilization V AAR – Part FOOOOOORE!
A Civilization V AAR – Part the Fifth
A Civilization V AAR – Part Six
A Civilization V AAR – Part SEVEN!
A Civilization V AAR – Parto Ocho
A Civilization V AAR – Number 9… Number 9… Number 9
A Civilization V AAR – Part X
A Civilization V AAR – Part Eleven
A Civilization V AAR – Part Zwolf
A Civilization V AAR – Lucky Part 13
A Civilization V AAR – Part XIV
A Civilization V AAR – Part Ten-and-Five
A Civilization V AAR – Part Brant’s Old Jersey Number
A Civilization V AAR – Part Seven-Freakin’-Teen
A Civilization V AAR – Teil Achtzehn
A Civilization V AAR – Artpay Ineteenay
A Civilization V AAR – XX
A Civilization V AAR – Part Ace-King


And remember there’s always somewhere to chat about the series, too >>

11/14/13

A Civilization V AAR – Part Ace-King

AARSDAY


Brant Guillory,

Just one question: Why doesn’t a computer game have the invention of computer games as a technological advance to research?

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civv

Persians! Why did it have to be Persians!
Now that I’ve started to run into other civs, I can’t stop running into them.

civv

Scouts on the Run!
My scouts on autopilot just seem to be danger magnets. First they were idiots. Then they were directionally-challenged. Now they’re daredevils.

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11/9/13

Interview with COL(R) Eric Walters, USMC

This month, we have a fantastic interview with retired USMC Colonel Eric Walters.  Well-known in professional wargaming circles as a supporter for great integration of wargames into training, COL(R) Walters graciously gave us a few minutes of his week to answer some questions and tell some war stories.

Interview by Brant Guillory, 9 November 2013

 

Can you give us a little bit of your military background in the Marines? And don’t be afraid to get technical – our audience is pretty savvy on organizational details!

I first joined as a tank officer and served as both a tank platoon and an amphibious tractor platoon commander, subsequently serving as a company commander in a maintenance battalion.  I switched my Military Occupational Specialty to serve as a Marine Air Group Task Force Intelligence Officer and I did that job the last 25 years of my career.  In that job I was lucky enough to serve in a wide variety of positions at that tactical , joint task force, subunified and unified command, and national levels.  Most recently I served as the Director of Intelligence for the largest humanitarian assistance/disaster relief operation in the world—the aftermath of the 26 Dec 2004 Indian Ocean tsunami—and as the senior intelligence officer for 3rd Marine Aircraft Wing during the invasion of Iraq in 2003.  One of my bosses at 3d MAW, Charlie Bolden, is presently serving as the Director of NASA, while my wartime commander, Jim “Tamer” Amos, is now Commandant of the Marine Corps.  I guess they somehow succeeded in spite of me!

I did two “wargaming” tours in the military.  One was as the intelligence officer for the II MEF Wargaming Center, basically designing Command Post eXercises (CPX) using computer wargames, manual wargames, and Tactical Exercises Without Troops (TEWTs) where only command posts went to the field to practice combat decisionmaking.  The second was as the intelligence planner for the world’s largest CPX in Korea, ULCHI-FOCUS LENS; my job was writing the exercise scenario, designing the simulation-intelligence system interfaces, and executing intelligence control during the conduct of the exercise.

 

How did you pick up wargaming as hobby and how did you start to integrate wargaming into your assignments within the Marines?

In 1973 or so I was a young teenage model ship builder and went to a hobby store to purchase yet another 1:700 waterline series plastic kit of a WWII Japanese aircraft carrier when I spied a copy of Avalon Hill’s MIDWAY game.  I bought that instead of the model kit and subsequently became obsessed with wargaming, never building another plastic model ship again.  I used wargaming as a junior officer to teach Marines tactics and was lucky that the institution had its own manual games it employed in training.  In the late 1980s we used a military miniatures game played on molded plastic terrain boards, TACWAR, to teach tactics from company to battalion level.  We had a board game system called STEEL THRUST to exercise regimental and division staffs, played on paper maps.  It took a lot of training and practice to use these wargame-based training devices well.  Far more popular was the computer-assisted CPX supported by the Tactical Warfare Simulation Evaluation and Analysis System (TWSEAS) since it didn’t take a lot of customer unit familiarization training and overhead to use.

COL Walters deep in thought, commanding the Brits at PrezCon 2007
COL Walters deep in thought, commanding the British and Hessians at the Battle of Brandywine at PrezCon 2007

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10/18/13

A Distant Plain – First Look!

GMT’s newest entrant into the COIN Series from Volko Ruhnke bring collaborator Brian Train into the fold.  A Distant Plain explores counterinsurgency operations in Afghanistan, and we’ve been following the developments for quite a while.  And while I didn’t force the designers to collaborate at gunpoint or anything, I did book them both into the same panel at Connections in 2011, so somewhere along the way I’m going to claim 1.87% of the credit of getting these two excellent designers together.

Brant Guillory, 18 October, 2013

adp-82

This is a pretty hefty box.  It’s a standard footprint, but several inches thick.

 

adp-83

And there’s a reason for it – this box is loaded: player aids, 2 books, a countersheet, a bag of other markers, and a deck of cards.

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