12/16/13

Spearpoint 1943 with Designer Byron Collins – BONUS

Byron had sent some videos our way.  And in classic GrogHeads “we’re-making-this-up-as-we-go” style, we forgot to include them in this weekend’s post decided to devote a new article just for them, since they’re so outstandingly awesome.


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12/14/13

Spearpoint 1943, Kickstarter Preview and Interview with Designer Byron Collins

Byron Collins has launched a new Kickstarter campaign for the Spearpoint 1943 system, and is closing fast on his funding.  He took a few minutes out of his busy days pimping this excellent card-driven WWII game to, well, to continue pimping it, but with GrogHeads!

Brant Guillory, 14 December 2013

 

Give us 3 words to describe Spearpoint 1943 as a game system.

Quick, Fun, Deep

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OK, now give us the short paragraph – what’s special about the way Spearpoint 1943 plays, and where are wargamers likely to fit this into their staple of wargames?

Spearpoint 1943 is an expandable card game at its core (non-collectible).  It’s highly portable with its small box and small footprint of play.  It’s quick, deep, and keeps players interested because as you play, the game really tells a story.  For players who want even more depth than just playing with cards, they can optionally expand it with the Village and Defensive Line Map Expansion that got a 2013 Origins Award Nomination for Best Historical Boardgame.  The Map Expansion adds terrain boards that set up differently each game- it really changes the game and takes it even deeper- offering new challenges to Spearpoint players.  It’s a very scalable system.  Spearpoint fits nicely into a gamer’s library who seeks a great fast filler that’s easy to teach (even to teenage sons/daughters), yet scratches that tactical itch without drowning players in minutia.  It’s also been called an excellent ‘filler’ game between larger wargames.

What was the genesis behind Spearpoint 1943 and what were some of the design challenges you experienced along the way?

Spearpoint 1943 came about at WBC one year.  I was trying to demonstrate my very first design, which was much more complex (Frontline General: Italian Campaign Introduction).  I didn’t have time to show such a complex game, so focused on demonstrating just one element of it- combat.  From there, Spearpoint was born.  After honing the game to be a standalone card game, the combat system became even better and more fun.  Breaking it out of my first game made me realize that everything else I had done with that original design wasn’t quite as fun as just focusing on the combat.  The original Spearpoint 1943 is my best-selling game, was my first game in distribution, and remains popular- hence the expansions and new standalone game- Spearpoint 1943 Eastern Front. Continue reading

12/9/13

Grogheads Buying Guide – Holiday 2013

Grogheads Buying Guide – Holiday 2013

 Authors: Brant Guillory and Jim Zabek

The holiday shopping season is upon us. Once again we, or our loved ones, will be faced with attempting to find something for at least one person who either has everything, or is so eclectic that they’re difficult to buy for. What to do? At Grogheads we have a tradition of suggesting a few things that you may not have seen at the mall. Conversely, if your loved ones are struggling to find you something and you are a regular at Grogheads, you’re probably not too interested in most of the things at the mall. Game stores can be intimidating to those not used to frequenting them. So we’ve done some recon on your behalf. We hope you’ll find at least a few things that will save time or be something for that someone who isn’t easy to buy for.

Boardgames

Hardcore boardgamers can be notoriously difficult to shop for. Unless you game with them you’re probably at a loss as to where to start. Here are some great games which, if they don’t have them, they probably should.

Dan Verssen Games Thunderbolt Apache Leader

Thunderbolt Apache Leader was designed from the ground up to be a solo game. A solid wargame about close air support on the modern battlefield, it is perfect for a boardgamer to break when other gamers can’t make it through the snow. Multiple scenarios and campaigns make this highly replayable, and there are even some miniatures that can be purchased to further up the immersion.

Counter Cutters

 

Some folks like neat, clean lines on their boardgame counters. If they’ve been using nail clippers to get cleaner counters maybe it’s time to get them something actually built for the job. Here are some counter clippers, both large and small sizes, to help expedite their quest for order.

First Strike ‘62

Perfect for the Cold Warrior, First Strike ’62 simulates the Cold War going hot with wings of bombers flying over the poles to deliver their payloads. Here is where the strategic might of the air forces come into their own. ICBMs and bombers will cross the sky in a race to see who might “win” the unthinkable struggle of nuclear war.

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11/22/13

GARPA 32 – GrogHeads Advanced Research on Projects Advisory

Lloyd Sabin, Brant Guillory, and Jim Zabek, 22 November 2013

Winter is coming. As a blast of cold, icy air descends from the Arctic we here at Grogheads are doing our best to keep your blood hot for some new games and we’re leading off with GMT’s Fields of Fire, which sounds hot even when you read it through the cool glow of your monitor. Don’t miss some other great gaming goodness beyond the Read More link which includes some awesome terrain for sci-fi minis and some remakes of a couple of classic electronic games.

Tabletop Games

Fields of Fire II from GMT Games
Cleared p500 and in final development

Still available at the p500 price of $55, this sequel from GMT Games takes the highly-regarded Fields of Fire series into action with the USMC.  You’ll lead a rifle company through a variety of solitaire scenarios ranging from the WWII PTO through the present day.  A card-driven game with a terrain deck and action deck, Fields of Fire has been described by combat veterans as a pretty damned good representation of the kinds of decisions you need to make in combat.  Check it out here and go place your order with GMT.

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GARPA-Mill

Millennium Wars Advanced: States of Conflict from MCS Group
Still on preorder, no timetable

The Millennium Wars games are an odd fish.  Clearly a map-and-counters wargame that any grog should grok at first glance, but quite complex in the interplay of assets, missions, capabilities, and environmental constraints.  A heavy focus on C4I puts the Millennium Wars series in the forefront of modern conflict simulation, and allows solid modeling of organizational cohesion as well as varied non-combat effects like cyberwarfare and political fallout.  Still on preorder at $49.95, MWA is a package stuffed with a variety of conflicts to make you squirm your way through the difficult decisions faced on today’s battlefields.

 

 

ZeppeldromeGARPA-zeppel
$4600 of $35000, project closes 15 December 2013

Steampunks!  Yeah, you!  Wanna race?  Wanna race an airship?  Wanna race and airship and fight dirty?  C’mon, you know you do.  Interchangeable boards, wacky characters, dirty tricks, and lemmings – it’s all here.  Players have modular airships that allow you to mix and match capabilities.  Racecourses change each game, and the deck of dirty tricks looks like a Mario race in the sky.  Put on your brass goggles and silk scarf, float over to Kickstarter to check out a video of gameplay, and plunk down a couple of bucks for a rollicking ride through the sky.

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