UNCLE ALBERT’S AUTO STOP & GUNNERY SHOP
2035 CATALOG
Ah, good ol’ Uncle Albert and his catalogs ‘o death. If the ‘basic’ Car Wars rules just didn’t have enough creative ways to destroy, maim, and otherwise disassemble, the Uncle Albert catalogs certainly helped pad those needs, and then some.
Longtime industry veteran Ty Bomba gives us the low-down on his upcoming projects ~
Brant Guillory, 31 January 2017
You’ve certainly been around wargaming for a while. At last check, your designer page on BGG goes about 4575454646386 pages deep. Of all the games you’ve worked on as a designer or developer, which one sticks out as one that just immediately ‘clicked’ as a smooth design, and what’s one that took some serious wrestling to get it into shape to get published?
To answer the last part of that question first, I tend to have trouble with naval designs unless the assignment allows me to use an evolution of the old-AH War at Sea system. I don’t know why that is. As to design projects that “immediately clicked,” that happened the first time for me with Dynamo: Dunkirk 1940, which I did for World Wide Wargames back in the early 1980s. Since then it’s happened a lot – so often I couldn’t enumerate all of them. As a matter of fact, it’s happening right now, as I’m working on volume three of my “Putin’s Wars Series” – Putin’s Silk Road War: The Coming Sino-Russian Conflict for Central Asia – for One Small Step Games. My feeling is, if you have a creative occupation and that kind of thing isn’t happening for you a lot, you need to ask yourself if you’re in the right career field.
It’s time to get your votes in for the Readers’ Choice Awards for game-year 2016.
The only required items are the overall digital / tabletop games, at the end of each of those categories.
This year we’ve made a few changes:
We’ve consolidated the overall number of categories within the tabletop/digital divisions, to try to keep them as consistent as possible year-to-year
We’ve added an “AAR of the Year” category, at the request of the readers and members of our forums
We received no nominations for miniatures rules/expansions, so we’re not doing away with them as a category, but we can’t give you what you don’t nominate!
Renowned designer and author Mark Walker comes back through for a chat ~
Brant Guillory, 10 January 2017
Mark Walker has paid us a few visits before (here and here and here), and he’s graciously stopped back by to chat about his other, other, other venture, Tiny Battle Publishing.
Tiny Battle Publishing has churned out about a game a week – or so it seems some days. What was the final headcount, anyways? And were you intending to try and keep pace with Victory Point Games, or was it just accidental that you had that many games to publish over the past year?
LOL, yes it sometimes seems that way. No, we aren’t trying to keep pace with any publisher. We wanted to set a schedule and stick to it. That schedule is two games a month. We’ve fallen a bit behind, but feel like we can get back on pace now that the holidays are behind us. There are just a ton of games that fit our footprint. Interesting titles, be they historical, science fiction, horror or whatever. We want to share those titles with gamers, and maybe make a buck or two doing it. 🙂
Folks have no idea what to do for the Grog on their lists? Here we come to save the day! ~
GrogHeads Staff, 04 December 2016
GAMES!
This year, we’re leading off with the games, and there’s some excellent ones to choose from this year. Leading off, we’ve got Mark Walker’s ’65 Squad-Level Combat in Vietnam, a gorgeous card-driven game with the biggest counters this side of… well, of Night of Man, another FPG offering. Refight the Vietnam War, one firefight at a time, and if you grab it now, it’s over $20 off!