Tag Archives: Magazine

The Tuesday Interview – Ty Bomba

Longtime industry veteran Ty Bomba gives us the low-down on his upcoming projects ~

Brant Guillory, 31 January 2017


You’ve certainly been around wargaming for a while. At last check, your designer page on BGG goes about 4575454646386 pages deep. Of all the games you’ve worked on as a designer or developer, which one sticks out as one that just immediately ‘clicked’ as a smooth design, and what’s one that took some serious wrestling to get it into shape to get published?

To answer the last part of that question first, I tend to have trouble with naval designs unless the assignment allows me to use an evolution of the old-AH War at Sea system. I don’t know why that is. As to design projects that “immediately clicked,” that happened the first time for me with Dynamo: Dunkirk 1940, which I did for World Wide Wargames back in the early 1980s. Since then it’s happened a lot – so often I couldn’t enumerate all of them. As a matter of fact, it’s happening right now, as I’m working on volume three of my “Putin’s Wars Series” – Putin’s Silk Road War: The Coming Sino-Russian Conflict for Central Asia – for One Small Step Games. My feeling is, if you have a creative occupation and that kind of thing isn’t happening for you a lot, you need to ask yourself if you’re in the right career field.


Classic Reviews: Cactus Throne

Against the Odds Magazine

Against the Odds Magazine

An early game from Against The Odds Magazine that looks at what was going on while we were recovering from the US Civil War / War Between The States / War of Northern Aggression / “The Wahr” ~

Brant Guillory, 5 October 2016


Cactus Throne is an operational/strategic-level game that covers the war in Mexico between the Republican Mexican government forces, and the Imperial forces of France, Britain, Spain, Austria, and their Mexican allies. The war was originally fought between 1862-1867.

Although there were significant political machinations that affected the campaign, especially in Europe, the game focuses on the allocation of forces within Mexico, and control of the important areas of country.

Some of the political events are included as random events. Additionally, there are events that could have happened, but did not, such as the appearance of both Union and Confederate forces from the American Civil War. Cactus Throne does include some elements of seapower, but only to the extent that it affected the land battles. Ship-to-ship combat is not simulated.

GrogHeads Advanced Research on Projects Advisory #85

GARPA!  Special Weekend Edition ~

Invierno Cubano: Castro’s Counterinsurgency, 1959-1965 (GMT Games)
p500 $19, MSRP $28 (not there yet)

An expansion for Cuba Libre, Invierno Cubano expands Cuba Libre to focus on Castro’s initial time in charge, as he consolidated power through his own counterinsurgency.  Factions include Casto’s forces, the rich landowners threatened by the socialist revolution, the escapees to the US that want to strike back at the new government, and Batista’s holdouts hoping to take the country back.  It’s almost like a whole new game on the same map.  Wade ashore at GMT’s p500 site to get your order in!


Grogheads Reviews YAAH! magazine issue #1

Flying Pig’s new magazine is out there.  We’ve already interviewed the editor.  Now see what Vance thinks about the finished product.

Vance Strickland, 13 June 2015

Click images to enlarge

I usually don’t read magazines. Not sure why, but the format to me seems to never have enough information on any particular story contain therein. Books are great and for fast information I usually prefer the interwebs or radio or TV. Wargame magazines are different however. I love to pick one up and devour the articles about games that I might be interested in or have never even heard of.

When I heard that Mark Walker’s new company, Flying Pig Games, was putting out a new magazine as well,  I had to pick it up. mark stated early on that the magazine was not going to be a mouth piece for his game company and that it would be about more than just “war games”.

YAAH! comes with a right bold cover and in a very large ziplock bag

YAAH! comes with a right bold cover and in a very large ziplock bag

Just inside the front cover Tom Russell introduces himself as the editor. Now I had never heard of Tom before this moment, but it appears that he is an accomplished writer and creator of board games. In the EZOC, Editor’s Zone of Control, he lays out that YAAH! is striving to be a magazine about all type of conflict based game not just war games in the traditional sense. This, to me, is great because it will expose me to a variety of new games that I normally might miss because of my usual narrow focus on traditional hex and counter “War Games”.