03/18/17

Commands & Colors: Napoleonics – EPIC!

Jim descends further into his Napoleonic madness with massive-scale gaming ~

Jim Owczarski, 18 March 2017

I have been waiting for this one for a long time.

It’s almost unreal to me that Battle Cry, the first of Richard Borg’s “Commands and Colors” series, was released in 2000.  I like the American Civil War well enough, but, from the beginning, I hoped that the simple, elegant system evident in the game could be elaborated into the best of all periods, Napoleonics.

In the years since, I’ve bought and happily played Memoir ’44 (2004), Commands and Colors: Ancients (2006), Battlelore (also 2006), not to mention the remarkable array of expansions, special editions, and the like for all these systems.  I gave Zvezda’s Samurai Battles a miss if only because it’s the only era covered that doesn’t appeal to me.

True Napoleonic wargamers are obsessed with scope, spectacle, and sweep.

And then it came out.  In 2010, GMT Games gave the waiting world Commands and Colors: Napoleonics.  Sure, it was wooden blocks not lovely figures.  Yes, it was the British, Spanish, and Portuguese versus the French.  And, yes, for reasons known only to the grim gods of game production, the Prussians were excluded from the included Waterloo scenario.  But it was Napoleonics and that, at first, was enough.

This was no longer the simplified rule set found in Battle Cry.  There was the forming of square; different grades of horse, foot, and guns; and even elegant rules to differentiate leaders and national troop characteristics.  In the latter case, French troops, and their famous columns, fight better in melee, while the British lines do real damage with ranged fire, &c.

After much fun was had, though, it was ultimately not enough.  True Napoleonic wargamers are obsessed with scope, spectacle, and sweep.  It is this that leads us to do really, really dumb things like this: Historicon 2010 Part V Wagram (Shako II) and Outro

For the record this is my shaky-cam — I’ve become better — but this game had run 14 hours before I had to leave with it far from finished. Continue reading →

02/27/17

A Look at the Playthrough Gaming Convention

We sortied out to the local game convention for a load of photos, and more ~

Brant Guillory, 26 February 2017Playthrough-Logo

Raleigh, NC has a pretty thriving game community – 2 local colleges have digital game design programs, there are at least 4 pretty active game clubs, and all three major game stores are packed most nights for any combination of D&D Encounters, minis warfare, Friday Night .\\agic, or general board gaming.  The Triangle Simulation Society runs 2 minis-focused conventions each year, but this year the Playthrough Gaming Convention took over one of the exhibit halls at the Raleigh Convention for a weekend of digital, tabletop, and live-action gaming, as well as seminars, tournaments, and a costume contest.

Looking over the gaming hall. Booths in the front, video games on the right, and tabletops in the back.
Looking over the gaming hall. Booths in the front, video games on the right, and tabletops in the back.

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02/18/17

GrogHeads Reviews High Treason!

See you in court! ~

Jim Owczarski, 18 February 2017

Function before form!
Function before form!

My love of the Napoleonic era is high, wide, and deep, but I’ve always taken the age of empire to be my second true love, if such a thing can be countenanced.  Much of my early study of the era came from Jan Morris’ Pax Britannica trilogy, particularly the first volume, Heaven’s Command.  Far from an academic exercise, it’s an evocative series of sketches of the men and women who peopled the British empire, giving more weight, it has always seemed to me, to the interesting as opposed to the more objectively significant, although one can certainly be both.

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02/7/17

The Tuesday Interview – Dr James Sterrett talks Brown Bag Wargaming

With the recent launch of CGSC’s “Brown Bag” wargaming lunch program, we reached out to the guys at Ft Leavenworth to ask about how hobby wargaming is making its way (back) into the professional ranks ~

Brant Guillory, 07 February 2017

So there was mention of a “brown bag” lunch series of wargames for Army officers to come learn about this crazy hobby of ours, and – we’re assuming – learn how it can all tie into the profession of arms for their future benefit.  Can you tell us a little bit about how the series got started, and what the expectations were for the initial ramp-up of the program?

The idea for the Brown Bag Gaming Program came from our desire to provide a wider array of games that we can fit into our Training with Simulations elective course.  The more we thought about it, the more objectives we realized it might fill.

The core tenet of Brown Bag Gaming is that the development of simulations professionals requires the exploration and discussion of a wide variety of modeling and simulation approaches.  The best means of accomplishing this is to experience the models and simulations in action.  Less formally, that means playing games and thinking about them critically.

Sterrett-BB-4

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02/4/17

2016 Readers’ Choice Award Winners

The nominations came in throughout 2016.  After our annual January voting, we bring your the Readers’ Choice Award Winners for game-year 2016 ~

Gold Medals!
Congrats to our winners!
OVERALL TABLETOP GAME – Star Wars: Rebellion
OVERALL DIGITAL GAME – Twilight Struggle, digital edition

Digital Wargame – Twilight Struggle, digital edition
Digital RTS – Homeworld: Deserts of Kharak
Digital RPG – Uncharted 4
Digital FPS – Battlefield 1
Digital Family / Sports Game – FIFA 17
Digital 4X Game- Civilization 6
Digital Expansion / DLC – Order of Battle: US Marines
Tabletop Wargame – Wing Leader: Supremacy
Tabletop Strategy Game – Star Wars: Rebellion
Tabletop RPG – Star Wars: Force Awakens
Tabletop Euro / Family Game – Terraforming Mars
Tabletop Reprint – Silver Bayonet 25th Ed
AAR of the Year – War in the Pacific AE – KyzBP & UCG

At GrogHeads, we give our readers the final say on the best games of the year, and here are the 2016 Readers’ Choice Awards…

We try to be as responsive as we can to our readers, and include every nomination, checking only for only one criteria: released in the correct year.  We open the threads at the start of the year (2017 threads are already open!) and leave them up even into the first week of the next year.  Somehow, even with an entire year to nominate games, we still get hate-mail from around the web asking “why wasn’t _____ on the list?”  The answer is the same every time: no one nominated it!  It’s your award, and you dear reader, get to pick your own choices.

This year’s winners?  Here they go.  And remember, all of them were selected by you!

GrogHeads Readers’ Choice Overall 2016 Tabletop Game of the Year was Star Wars: Rebellion, a game we discussed at length on the GrogCast last fall.  Falling Sky, the latest in the COIN series, finished second.  Ventonuovo’s visually stunning Moscow ’41 took third.

The GrogHeads Readers’ Choice Overall 2016 Digital Game of the Year was the adaptation of the excellent Twilight Struggle tabletop game.  Second place was claimed by Strategic Command: WWII in Europe, and third overall was XCom 2.

In response to reader inquiries, we also added a new feature this year to recognize excellent After-Action Reports from games.  Although we did not limit the category to those AARs that appeared on our site, it’s interesting to note that all three of the top finishers were in our forums, rather than on our front page, indicating that we clearly have to some talented writers in our forums.  The overall winner of the inaugural AAR of the Year for 2016 was  War in the Pacific AE, authored by KyzBP & Undercovergeek in the GrogHeads forums.

Continue reading →