01/23/16

Shogun 2 – Fall of the Samurai

Gus takes on Fall of the Samurai for your weekend entertainment ~

Lloyd Sabin, 22 January 2016

I love you, Shogun 2: Fall of the Samurai. You are truly the pinnacle of the Total War series as far as AI wilyness, graphical atmosphere, and all around immersion. But oh…how I hate you as well, never having been able to beat you. I am the closest I have ever been right now, with the help of the Radious mod, which adds a giant rice bowl’s worth of features, including a tamping down of the dreaded Realm Divide event that occurs in the late game pitting whatever clans are left against the player.  I presently hold 10 of the required 14 domains needed for a Short Campaign victory by 1882…the year of my last turn is 1870. I am moving on Kyoto, with plans to take Musashi as my final move. The last time I played, a few years ago, I actually ran out of time while besieging Musashi and lost the campaign by samurai’s hair. Not again…not again!

S2-FOTS-1

Early in my campaign, capturing the island prefecture of Tsushima was one of my first victories. Looting was not yet on my mind – I didn’t want all of Japan turning against me so early in the campaign due to bad battlefield behavior.

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01/22/16

The Zombie Apocalypse, Part 7: When is it time?

Will you know it when you see it? ~

Jonathan Glazer, 22 January 2015

 

Most discussion of preparations for the Zombie Apocalypse and activities undertaken during it ignore an important element: The start. At what point do you go from your comfortable position in society as a part of an economy and a civilization to a defensive operator acting in ways to secure your and your family’s safety? It is easy enough to answer that question with “when I perceive a threat”. But what is the trigger that makes you openly carry a firearm, create a defensive perimeter (or perhaps move to a better position) and ready yourself to take a life (or stop the advance of the undead)? There won’t be a message from the emergency broadcasting system alerting you to the need to act like you are Mad Max. The news may initially report craziness afoot, but at a certain point, the authorities will put the lid on really bad news and even the media will not be reporting what is truly happening. If you ever have the chance to talk to Gulf Coast residents about what happened immediately following hurricane Katrina, they will tell you that they were in the dark, figuratively and literally for a long time.

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01/16/16

GrogHeads Advanced Research on Projects Advisory #85

GARPA!  Special Weekend Edition ~

Invierno Cubano: Castro’s Counterinsurgency, 1959-1965 (GMT Games)
p500 $19, MSRP $28 (not there yet)

An expansion for Cuba Libre, Invierno Cubano expands Cuba Libre to focus on Castro’s initial time in charge, as he consolidated power through his own counterinsurgency.  Factions include Casto’s forces, the rich landowners threatened by the socialist revolution, the escapees to the US that want to strike back at the new government, and Batista’s holdouts hoping to take the country back.  It’s almost like a whole new game on the same map.  Wade ashore at GMT’s p500 site to get your order in!

g85-cuba

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