05/29/14

Prosciutto – Hamming it up with the di Parmas… Part 24

More di Parmas? Who doesn’t love Prosciutto?

In part 23 Oberto killed the King of Sicily in the War for Apulia and Cantanzaro, took Lecce from the Apulians, and plotted to kill the Duke of Apulia’s wife in order to seat his daughter in the Duchy. In this part, an old enemy returns, an old friend fails and new friends save the day.

 

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From out of nowhere Matilda of Genoa strikes at the di Parmas. The feud with her had been 30 years dead when Oberto declared independence from her and left her armies dead on the fields of Modena.

 

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Oberto’s northern armies gather under the banner of Salerno, the white flag with a red slash. They are directed to Genoa where they can merge and gather their commanders.

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05/23/14

GrogHeads Advanced Research on Projects Advisory #45

Your semi-weekly wallet-blasting gallon of goodness is back! GARPA checks out some excellent new projects waiting for your pre-order dollars.

 

Kuzaarik Forgers: Freeblades Fantasy Miniatures (DGS Games)
$4100 of $8500, ends 18 June 2014

The boys from DGS are back with another nifty-looking expansion to Freeblades. Ramp up your fantasy games with some excellent new minis of the Kuzaarik, the Dwarves with a bit of a twist. The concept art is fantabulous, and if the minis are even half as good as the advance sketches, the backers of their new Kickstarter campaign will be some happy gamers. Pledge away, dear readers!

 

New York 1776 (Worthington Publishing)
$13k of $2500 – ends 27 May 2014, so hurry up!

A battle of the AWI, New York 1776 was a key campaign for the Brits following the loss of Boston. A hex-and-block game with integrated fog of war, New York 1776 has so ridiculously exceeded its Kickstarter goal that some of the stretch goals – terrain blocks? – almost seem like they were making it up as they went along. A combination of a strategic map and a tactical battle board gives battles some depth while retaining the ‘big picture’ of the strategic situation. Read more at their site, and hurry up with your pledges before the Kickstarter campaign ends.

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04/24/14

Prosciutto – Hamming it up with the di Parmas… Part 23

Undercovergeek’s Crusader Kings II AAR is the Energizer Bunny of AARs.

as always, click images to enlarge

In part 22 Oberto groomed an impressive son and heir, Benvenuto, got him a Spanish princess for a wife and set out to declare war on the King of Sicily. In this part, war, daughters, the death of Kings and under handed deeds

 

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The men of Parma set out to attack Cantanzaro. They will have to destroy the rebel army before they can besiege the province. Scouts look South and North, warily scanning the horizon for the King of Sicily’s armies

 

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This is getting out of hand!

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04/4/14

Developer Interview with Muzzy Lane Software

Craig Handler has a chat with the Muzzy Lane crew about their upcoming release in the Making History series, The Great War.

 

muzzyLANEWe recently had the opportunity to sit down with Chris Parsons, the Product Manager at Muzzy Lane Software, to talk about their upcoming grand strategy game, Making History: The Great War.  As Muzzy Lane’s first departure from the battlefields of the Second Word War, this new title in the Making History series spans from 1910 through 1922, and will focus on the horrific trench warfare of World War I.  Making History: The Great War promises to permit players to experiment with revolutionary new armaments, technologies and strategies in an effort to rewrite history by leading one of the great powers during one of the most turbulent and pivotal times in modern world history.

With Making History: The Great War, Muzzy Lane hopes to appeal to serious historians and hardcore gamers, alike, by combining historical authenticity with a design system geared towards fostering education through strategic gaming.

 

GH: Thanks for agreeing to sit down with us to talk about Making History: The Great War. As you can see from our forums, there is a lot of excitement in the air over this upcoming early access release. Our readers, who consist of old fans of the Making History series, as well as new comers, are interested in learning about Muzzy Lane, the Making History series and importantly, Making History: The Great War.

Muzzy Lane games seem to be more focused toward education and the classroom, rather than the traditional commercial gaming market. What are the backgrounds of the individuals behind Muzzy Lane and is there professional experience as educators, teachers, professors, etc.?  If so, does any of this professional experience focus on either of the World Wars?

ML: At its core, Muzzy Lane is a technology company that focuses on game-based learning.  In addition to education, we also make games for business training and for healthcare, and of course, for strategy gamers!  Our underlying technology allows us to customize the learning for specific subjects and curriculums, and share the actions taken in the game with everyone involved.  This same engine drives our Making History games as well.  The founders include educators and engineers, and from the start we’ve always worked with subject matter experts.  For example, we worked closely with economic historian Niall Ferguson on Making History II, and the name of that game: “The War of the World” is taken from his book of the same name.  

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