Tag Archives: Strategic
Arms & Ambition – Playtest Report
GrogHeads had a chance to check out a pre-release playtest of the new Arms & Ambition boardgame ~
Chris Caran, 15 November 2017
This weekend while attending the MACE convention in Charlotte, I had an opportunity to sit down with Brad Warren and play his new wargame, Arms and Ambition. The game is in development, but very polished so far – a beautiful vinyl mat, 3D printed pieces, and professionally printed cards. Only the rules and documentation are still in developmental mode.
In the game, you play one of eight noble families vying for the throne after the ruling dynasty collapses. Each family has starting territory and “family ambitions” – victory conditions specific to the player. The overall goal is to gain 100 victory points and declare yourself the new king. You have starting units and each territory you own (represented by a card) has an income value.
GrogHeads Reviews Sovereign of the Seas
Global naval conflict in the Age of Sail? Yes, please! ~
Jim Owczarski, 26 August 2017
The child of many gifts who does not rise to his potential is a cliche. Now a parent, I find that cliche, when made flesh, to be one of the most frustrating of human experiences. After all, this is a person you love with all your heart, who you know is capable of remarkable things, and yet, in this moment, for reasons you cannot discern, is just not, well, getting it done.
Thus my summary of Compass Games’ Sovereign of the Seas, an improvisation on the theme of Avalon Hill’s legendary War at Sea that has within it some legitimately fun, if light, game play, but needed more time in development; development that now, unfortunately, is being handled after release.
The Tuesday Interview – COIN on Mars!
The designer of the home-brewed COIN-on-the-Red-planet game gives us the scoop on his personal design ~
Brant Guillory, 25 July 2017
The COIN system has taken a variety of odd directions – some modern, some not – many of which we’ve covered here at GrogHeads. One place the COIN system had not yet gone was to space. Until now.
A home-made COIN-based game, set on Mars, has started to capture some attention, and there’s some buzz about it on teh interwebz. With that in mind, we tracked down the creator (wasn’t too hard, he’s on BGG!) and bugged him with some questions about his design.
First, the obvious question – this wasn’t anything official from GMT, was it? You’re not just part of a, ahem… “guerrilla” marketing campaign, are you?
Not official from GMT in any way shape or form. When I first had the idea for the game I messaged Volko and asked his permission to use the game engine. He was 100% cool with that and said if I ever wanted to publish the game, that GMT would be the place to do it.
As it stands, there is no agreement, formal or informal, with GMT to publish the game. Ideally, there will be. Otherwise this will end up being a free PnP game.