12/26/14

Fleet Commander Nimitz – First Look!

A look inside DVG’s new solo Pacific Theater game

Michael Eckenfels, 26 December 2014

I am a board game addict. Card games, dice games, board-and-cool-bits games, name it and I’m all over it if I like the theme. I’ve also done some manuals for board games. What I’m trying to get at is, I’ve seen a lot and played a lot, and it’s really tough to impress me. With unboxing, that first impression is all important; even though I have yet to play Fleet Commander Nimitz, this unboxing was a glorious experience with only a few ‘huh?’ moments.

Fleet Commander Nimitz is a DVG game born from a Kickstarter campaign that ended up cultivating 50% more cash than the goal needed, and as such there were a couple of stretch goals reached – namely, a mounted Battle Board and a counter tray. When I opened the shipping box and took out its contents, this stack is what greeted me:

 

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As far as I can tell, the mounted Battle Board and the counter tray are not included in the game itself, and you cannot get them unless you preordered the game. The DVG page does not indicate that either are included, at least not at this time. Perhaps there will be a ‘Deluxe’ version of FC: Nimitz in the future? Who knows…

FCN-U002The counter tray is pretty nice, but it’s almost laughable insofar as its capacity is, compared to the insane number of counters that come with this game. I know at least one GH forum member that went to Walmart to buy his own storage containers from the crafts section, and that’s something I will likely need to do. Another important question that you might be thinking: will it all fit back in the box? I will answer that shortly.

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10/17/14

A Visit With LNL Publishing – Old Roads Well Trodden

Jim Zabek, 17 October 2014

Following up his visit to Colorado, Jim drops some more Lock’n’Load news in our lap.

Click images to enlarge

Old Roads Well Trodden

Last week Grogheads published my initial take of a visit to LnL Publishing. Along with me, Dave Lowry also visited LnL Publishing and his article can be found on Clubfantasci.com. Between our articles a number of questions were raised by readers regarding the direction of the company. It is not the intention of this article to address every question raised, but rather to share additional information which should give readers a sense as to the overall direction LnL Publishing will take. Hopefully many of the questions out there will be given answers.

LnL Publishing’s roots are firmly established in traditional tabletop warming. Readers concerned that LnL might depart from those roots should rest at ease: all that printing equipment recently purchased is of little use to electronic games. Yes, LnL is interested in expanding its horizons into different genres and media, but gamers should rest assured that Mark Walker continues to work on boardgame designs.

What can gamers expect to see in the near future? I already hold in my hands (well, technically it’s in the chair next to me as I type) World at War Compendium 2. A reprint of Compendium 1 is also in my possession. Printed and sealed in a plastic bag, it lacks only counters, which have to be printed overseas, in order to ship out the door.

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The new Compendium includes additional maps, along with the scenarios, counters, and AARs.

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09/26/14

GrogHeads Advanced Research on Projects Advisory #54

Hey now, hey now…  you didn’t really want to start saving for Christmas shopping, did you?  You really wanted to blow it all on these fine pre-orders and crowdsourced games instead!

Sea Kings (Worthington Publishing)
$4800 of $15k, ends 1 Nov 2014

Worthington makes some of the best lightweight wargames in the business, with hits like Hold the Line and Band of Brothers.  Sea Kings looks like it’s going to take that track record to the age of Vikings and give you a great little empire-builder that looks like a Euro with it’s cute wooden pieces, but whose theme actually means something and evokes a real time and place.  A combination of card play and area movement, Sea Kings is something that grogs can whip out with the non-wargaming crowd to still get a historical challenge when forced to play with a table full of folks that can’t spell “ZOC”.  Sail over to Kickstarter and conquer your fear of pledging.

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08/3/14

GrogHeads Reviews Picket Duty

Dive into this solitaire WWII game and stave off the attacks on your destroyer.

Michael Eckenfels, 3 August 2014

 

Picket Duty is a solitaire board wargame that focuses on giving you ‘spiritual’ command over a Fletcher-class World War II destroyer during the Okinawa campaign. Your job is to guide the crew as it fends off wave after wave of Kamikaze and ‘special’ attacks while at its duty, or picket, station. Most Fletcher-class destroyers served in this ‘Picket Duty’ capacity to provide early warning to the larger and more valuable fleet targets, such as aircraft carriers, supply ships, and troop ships. So, of course, Kamikaze planes sometimes focused on these destroyers to pave the way for other Kamikazes to get a good shot at those targets.

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The game, unfortunately, focuses on little else other than Kamikaze and ‘special’ (or, normal) Japanese aircraft attacks. There is no surface-to-surface combat action, nor DD-vs.-submarine action, or any land-based fire support. Given the complexity and amount of work put into this title, though, it’s hardly a surprise. I just wish it might have done a little more. For the purpose of fighting off hordes of Kamikazes, if you want to feel like you’re the only ship in the American fleet and getting all the attention of these deadly attacks, you’ll very likely love this game.

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