10/24/15

GrogHeads Reviews: Heroes of the Pacific

Lock’n’Load heads to the PTO!

Doug Miller, 24 October 2105

 

Despite a proliferation of WWII tactical systems in recent years, tactical wargames covering the Pacific Theater tend to be rarer than hen’s teeth. Even the benchmark WWII tactical system, Advanced Squad Leader, isn’t overwhelmed with PTO modules and scenarios. So I was definitely excited to see that LnL Publishing was not only bringing many of their out-of-print Tactical Series games back, but also adding to the series with a dedicated Pacific Theater game.

Heroes of the Pacific focuses on tactical combat between the US Army and Marines and the Imperial Japanese Army (IJA). Like other games in the series the core of the game is infantry combat between squads and weapon teams, supported by armored vehicles, various kinds of on- and off-board artillery, and air strikes.

The game uses the familiar Lock n’ Load Tactical Series rules. The rule book has been updated to version 4.0 and includes the additions to support the unique aspects of the Pacific Theater of Operations (PTO) in-line with the remainder of the rules. Significant rules changes are helpfully highlighted in green throughout the manual to bring experienced players up to speed quickly.

HOTPIMAG0160

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09/30/15

L’n’L Heroes of the Pacific – First Look!

What’s inside the highly-anticipated new box?  Doug fills us in ~

Doug Miller, 30 September 2015

click images to enlarge

I’ve only ever played enough of the Lock ‘N Load Publishing Tactical Series games to know that I’d really like to play more of them. For too long these games have been too difficult to get except through the aftermarket and buying from other gamers. Having said that, one of my closest gaming-related friendships (Hi Bawb!) came about primarily due to my buying a copy of Heroes of the Blitzkrieg from a fellow Grogheads gamer, so I suppose that’s not all bad.

Much to my delight Lock N’ Load is about to make all of the older games available and has started producing new games. It’s icing on the cake that the first of these Heroes of the Pacific arrived on the scene just as I’ve conceived a rekindled interest in the Pacific Theatre of WWII. Knowing the quality that Lock N’ Load has always been famous for in terms of components, I was really looking forward to getting the game in hand and taking a look. I received a copy of the Premier Support Edition to review. Here’s what I found when I opened the box.

HOTP-Unbox-IMAG0130

The box cover art is nicely done and very evocative of the theatre.

 

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09/4/15

GrogHeads Advanced Research on Projects Advisory #76

OK, so we’ve got something completely different for you this week.

Brant Guillory, 4 September 2015

 

Hawk The Hunter (Terry Marcel)
$19k of $500k, ends 1 OCT 2015

Remember the old fantasy flick Hawk the Slayer?  Of course you do.  You totally plundered it for campaign ideas for your early no-prefix D&D games.  Jack Palance chewing scenery.  The hokey rapid-fire elf-archer effects.  The cross-necklace-of-course-it’s-a-hidden-knife saving the day at the end.  Well it’s taken them 30 years, but they finally got around to trying to make the sequel, and they’re kickstarting it.  You can start at $5, and score the RiffTrax quip-along, and top out at a couple of grand that gets you a part in the movie.  Why are you still here instead of pledging the campaign?  Oh right, you’re here to watch the movie.


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03/7/15

GrogHeads Reviews Fleet Commander: Nimitz

Fleet Commander: Nimitz from DVG (Dan Verssen Games)

Michael Eckenfels, 7 March 2015

 

THE GAME

Fleet Commander Nimitz is a grand strategic game covering the struggles in the Pacific during the Second World War, from the start of 1942 through 1945. This is a solitaire game, where the player takes the role of Chester W. Nimitz and tries to stem the Japanese onslaught. Success or failure is measured by Objectives on the map (such as Alaska and New Guinea), and these change depending on the Campaign you choose to play. Victory is determined by the number of Objectives you hold; the more, the greater your level of victory. However, if you fail in stopping the Japanese tide across the Pacific, failure is not measured by a Japanese invasion of the mainland U.S. or Australia. Instead, interestingly, failure results in you losing your job.

FCN-photo 4

The game has a ton of beautiful (if at times mystifying) components, a relatively clear rule book, and game play that requires a playthrough or three in order to wrap one’s mind around the concepts. The fact that I have gone back to this game again and again to learn its intricacies is largely due to its magnetic appeal. The game does draw me in, even though it might not be everyone’s cup of tea.

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