07/4/13

Warlock Four-Player AAR – The Command Tent Round 1

LongBlade: So far this four-player game of turn-based mayhem is going smashingly well. MetalDog kicked things off with a bang. Then we looked in on Bartheart to see how his kingdom was faring. For whatever reason Tuna’s initial moves have been lost to the instabilities of the magic weave. But fear not! I have his subsequent reports. So it is that we now turn to The Command Tent to peer in on his nascent empire…

The Command Tent: Turn 1

Behold my mighty city of Sagecliff.  Set on the coast and north of a natural bottleneck that will make defending enemy attacks from the south much easier.  First order of business is to explore the surrounding areas to find the other mages as well as scout for possible city locations.

Warlock Four-Player-AAR-Session1-TCT Turn 1

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06/28/13

Origins 2013 – Exhibitor Hall!

Brant Guillory, 26 June 2013

The exhibitor hall was refreshingly busy.  Some of the dealers I spoke to had reported some slower sales, and the big guns of wargaming that had been present for so many years – GMT, MMP, Avalanche, Matrix, LNLP – were all missing for various reasons.  But if you wanted to find some great gaming, there was no excuse, because it was everywhere.  Even without the more well-known companies, there was plenty of wargaming to be found with Grognard Simulations, Proving Ground, Zvezda’s big booth, Collins Epic Wargames, VPG, and more.

What else did we find in the dealer hall?  Check it out.  Click on images to enlarge.

 

That’s it for our 2013 Origins coverage.  See y’all next year!

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06/27/13

Warlock Four-Player AAR

LongBlade: The first report of our four-player Warlock brawl was filed by MetalDog and can be found here. MetalDog, it should be noted, has a couple of nom de guerre and folks sometimes refer to him under his Steam moniker, Stophro. It’s the same guy, just a different name. Hopefully this won’t confuse readers if I warn you ahead of time.

I’ve started trying to color code each person’s name with the color of them in the game. MetalDog is blue. Bartheart, I have just learned, is yellow. Yellow (see what I mean?) doesn’t show up too well with a white background so I’m going to use a slightly different color, amber.

Anyway, during the last session the game was just starting and we were following MetalDog as he discovered Bartheart to his southeast. Now I will pick up the narrative from Bartheart’s perspective as he explains his starting position and his reaction to finding his neighbor, MetalDog, so close to his own borders.

Bartheart: Turn 1 – Déjà vu all over again

So, here we go again with a different group of vict… err… players that MetalDog has dug up for our bash fest. Should be interesting.
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04/18/13

Dark Age Fantasy Campaign Battle AAR

aar

By Dan Pinkham, 18 April 2013

Pig Wars, 28mm

 

For three days a band of archers from the village of Ashwood had been tracking a band Grayland Goblins who were raiding farms and hamlets near the base of the Shadow Mountains. It was rumored that this band of raiders had slipped past the garrison guarding the great gate in The Moonlight Valley. Others believe that they had come via ships around the southern end of the Shadow Mountains, possibly utilizing local help. Whatever the case may be, Ashwood’s finest archers had been sent out to track and destroyed the raiders.

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02/20/13

PC Game Review of Eador: Genesis

Dan Smith, 20 February 2013

Developer: Alexey Bokulev and Publisher: Snowbird Games (Russia)

 

Mix three parts “groggier version of Heroes of Might & Magic”, one part “more RPG’ish version of Dominions”, add in a dash of Eastern European difficulty, and you’ve got Eador: Genesis. It’s a one-man labor of love by Russian developer Alexey Bokulev, with all of the good (and only a few of the drawbacks) that comes with such a bare-bones resource model. For $6, it’s a steal!

The Good: Challenging AI, Deep Game Play, Good Replay Value, Whole is Greater than the Sum of the parts
The Bad: Poor English-language documentation, Basic Graphics, Unforgiving Game Play

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