Seasons – Deconstructing the Boardgame
So exactly what would you expect to find in a game simply titled Seasons with a wizards and a stylized nature scene on the box?
Brant Guillory, 4 September 2013
Photos by Henry Vogel
“Hey man! I need a new kind of game to play. Help me out and let’s design one together, OK?”
“Sure! What kind of game do you want?”
“Well, I’ve been a huge Magic: The Gathering fan for about five years now, so I definitely want something with some deck-building in it. But collectible games are getting such a bad rep that there’s no way we’re going to make any money off of it, so I’m thinking something like Dominion, where the cards all come in the box, y’know? But still magic and wizards and sorcerers and stuff.”
“OK, so kind of Magic: The Gathering, but all in one box? That’s intriguing. But how do we make it not so obvious that it’s just Magic-In-A-Box, or, maybe ‘Mox’ for short?”
“Well, I’ve been thinking about this, and there’s other games like the new Warhammer Fantasy Role Play and Quarriors that have these custom dice with all sorts of different symbols on them, where the symbols determine what you get to do each turn, so that might be cool. It would mean that we could replace Magic’s mana cards with some kind of roll-dice-get-mana action or something. And we can do cool colors, too.”
“I like that. People love rolling dice. Well, except those snooty Eurogamers who don’t believe in randomness. But if you can put buckets of dice in there, you’ll definitely get anyone who loves a wargame to come running! But that just gets the mana distributed, and it doesn’t really tell you what kind of mana you have.” Continue reading






