11/1/14

First Impressions of Pike and Shot

By Boggit, 1 November 2014

Developed by Byzantine Games and published by Matrix/Slitherine

O Lord, Thou knowest how busy I must be this day. If I forget Thee, do not forget me.” It was immediately followed with the order -“March on, boys!”(The Royalist General, Lord Jacob Astley’s battlefield prayer, Edgehill 1642)

Pike and Shot is a battalion/regimental level wargame set during the Renaissance era. It features three conflicts: the Thirty Years War, the English Civil War, and the Italian Wars. It also offers a tutorial campaign, a quick-play skirmish mode, multi-player, and a game editor to allow users to design their own scenarios.

Pike and Shot’s opening screen showing all the main options
Pike and Shot’s opening screen showing all the main options

It is described by Slitherine as being heavily influenced by the Field of Glory series, and as a very keen digital Field of Glory player I was enthusiastic about checking it out by way of comparison. It is, however, quite a different game in many subtle respects, and to draw too much comparison with digital Field of Glory can lead to some disappointment if you are expecting a Renaissance clone of that game – since it has a different feel to its play, as I am told by Richard Bodley Scott (the lead designer) that it is based upon the table top game, which for a Grog is a massive bonus for this type of game. If you can dissociate the two games, and play Pike and Shot on its own merits, it is an interesting and absorbing game. The maps and unit blocks all look very clear and nice, giving a good 17th Century impression with the visuals. I’d have liked to have been able to zoom closer to see more of my unit detail than is currently allowed with the system, but that is a minor gripe, with what are essentially nice game graphics. One thing immediately apparent is that generally there are fewer elements in play compared to your average digital Field of Glory game, which may or may not be a good thing depending on your point of view.

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10/24/14

GrogHeads Advanced Research on Projects Advisory #56

Brant Guillory, 24 October 2014

Not another GARPA!

War & Seas (Wargame Process Edition)
P500 for $49, or 39€

There’s a definite ‘ooh and ahh’ factor to this one.  It’s an age-of-sail slugfest with a build-your-own-ship twist.  You kit out your ship by the use of mix-and-match blacks that represent cannons, crew, officers, etc. and the blast away.  The combat dice are not normal d6s either; they are multi-symbol faces that apply numbers to the actions you’ve chose.  It’s a small fleet action with built-in multiplayer support, and well, did we mention it looks cool?  Go get a p500 order in now and get this thing made already!

g56-seas

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10/10/14

GrogHeads Advanced Research on Projects Advisory #55

GARPA hits the speed limit!

 

Toulon, 1793 (Legion Wargames)
Preorder price $50, MSRP $70

An area-based game of Napoleon’s siege of the city, this game spans the latter half of 1793, and includes rules for multi-player, international cooperation, spies, and logistics.  The usual ‘siege’ necessities are present, to, of course – forts, attrition, and defensive positions all matter – but there’s a bit of room for the defenders to counterattack and maneuver if the attacker leaves the wrong opening, so it’s not a pure ‘tower defense’ scenario, especially since the whole game opens up with the French maneuvering into position for the siege in the first place.  The map is designed to evoke the period maps of the Napoleonic age and, well, you can see for yourself, eh?  It’s on preorder for $50 right now, so grab it before the price goes up as it goes to press.

g55-toulon_map_sm

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09/27/14

GrogHeads Reviews A Blood Red Banner: The Alamo

By: Michael Eckenfels, 27 September 2014

 

The siege of the Alamo, a thirteen-day struggle from February 23 to March 6 of 1836, is probably one of the more well-known battles from history. Anglo, Hispanic, or a combination thereof, it’s difficult to have grown up near the shadow of the Alamo in San Antonio and not have heard of it, or imagine how the battle was fought. Originally constructed in the 18th century by the Spanish, the Alamo mission was very much a centerpiece of the budding town in central Texas, which eventually became San Antonio. While among Tejanos and Texians, the Alamo was a symbol of healing and faith, it soon became the focal point of Mexican military might and Texian independence, in more ways than one.

 

A Blood-Red Banner: The Alamo is a solitaire game from Victory Point Games that, in a very simple and straightforward manner, simulates this focal battle of Texas independence.

ABRBphoto 1

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