Tag: Age of Gunpowder
Campaign: Leipzig – The Two-Sided AAR, part 2
8 January 2014
Cyrano and PanzerDE face off in the age of muskets and sabers, and find themselves on opposite sides of an Eastern German battlefield, in the first of a series of AARs that give you both sides of the action.
As a reminder, we are alternating between Jim (in blue) and Doug (in green)
As always, click images to enlarge.
When last we left our intrepid French heroes (or in this case hero, Marshal Ney, the now-occasionally jittery commander of the Army of the Bober) he had concluded his appreciation that the battle near Lowenberg would develop in three areas, roughly north, not quite so north, and south. Troops in the north, in division strength, were sent to drive past Ludwigsdorf and parts further east. Troops not so far north, also in division strength, were sent to hold a position just east of Plagwitz (pleasant sounding little dorf that) as well as its victory point location. Troops to the south, notably at the village of Siebeneichen, were to, in the immortal words of “The Longest Day”, hold until relieved by forces marching up from the south.
Veterans of the TIller Napoleonic series know the joy of moving long columns of men along roads. This is, of course, true to the period and does an excellent job of forcing the commander to choose between striking his opponent at the first opportunity and striking him when all of his troops are up. It also can dramatically slow a column that includes the plodding supply wagons that, in addition to being the only way to allieviate a unit’s “Low Ammo” status, must be protected against raids lest they fall into the hands of the enemy granting victory points. It’s with all this in mind that our attention turns to Brigadier General Senecal bravely steadying the men of the 35th Division’s First Brigade just west of Siebeneichen.
Beyond maneuvering to concentrate my Prussians in the north, all of the early action is in the Russian attack at Siebneichen. 15th Division swings into the attack:
GrogHeads Reviews Rebels & Redcoats
Rebels & Redcoats by Hunted Cow, for iOS/iPad
Review by Michael Eckenfels, 19 November 2014
Click images to enlarge
I’m no stranger to Hunted Cow’s games…in fact I wrote a review recently for GrogHeads that covered the game Ancient Battle: Hannibal. Hunted Cow games tend to be the same window with different curtains, and while some might think that is a negative view, it works very well if you like their games and stylization of combat. Simple move-and-fire interfaces (or move-and-close combat) and objectives make their games usually quick and easy to get into.

Is Rebels & Redcoats any different? The short answer is, no; no, it is not, with a few exceptions.
The ‘curtains’ here, of course, is the Revolutionary War, pitting the British Army against the fledgling American rebels. The game offers five scenarios for each side in two different campaigns (giving essentially twenty total scenarios to choose from), along with a string of tutorial missions that give you a feel for the game before you dive in and fight out a scenario.
Campaign: Leipzig – The Two-Sided AAR, part 1
13 November 2014
Cyrano and PanzerDE face off in the age of muskets and sabers, and find themselves on opposite sides of an Eastern German battlefield, in the first of a series of AARs that give you both sides of the action.
I first met Doug (panzerde) at Origins in June. Despite finding him an all-around fine fellow, I am now tasked with driving him from the field of honor in this scenario from John Tiller Software’s Campaign: Leipzig. I picked the battle (all my fault) because I’d never played it and thought it struck a reasonable balance between variety of forces and size. Leipzig can, after all, become ridiculous at the farthest end of things.
I’ve been playing the Tiller Napoleonic games for well over a decade. I’ve been involved with the Napoleonic Wargame Club for just about as long and am therefore aware of all the theology concerning its alternative rulesets, homerules, optional rules, &c. I offer only that I generally try to play the game as given in the hope of being able to play with the widest range of opponents. I do, however, typically play with a standard set of optional rules given to me long, long ago by my most regular opponent (who thrashes me with unnerving regularity). The rules are these:
I’d be happy to take questions and hold forth at length about why I prefer these rules, but it seems unnecessary here. I’ll only observe that deciding whether to play with “No Melee Eliminations” on or off is a choice that fundamentally alters the flow of the game and its outcomes. With it off, units required to retreat that have no ZOC-free hexes to which they can retreat are eliminated. This can lead to casualty rates far closer to those of the first day of the Somme rather than 1813. I will admit, though, as someone who long lobbied for this rule to be included in the series, that, when this rule is on, the system’s lack of morale collapse above the level of the individual battalions, can result in the very best units hanging about far longer than they ought.
To the battle itself, then. Lowenberg is one of those “extra” scenarios typical of a type Dr. Tiller’s developers have worked to improve their offerings. It’s an early fight in the Leipzig campaign and the scenario description is a simple one:
GrogHeads Advanced Research on Projects Advisory #57
Brant Guillory, 24 October 2014
Your semi-weekly wallet-wounding world of wonder!
Wilderness Empires (Worthington Publishing)
$8k of $5k goal, ends 2 December 2014
The French and Indian War, and the associated wars before and after leading up to the American War of Independence, have fascinated gamers for their mix of exploration, politics, colonial combat, and multi-sided mayhem. Worthington throws their hat in the ring with a fascinating game that mixes historical details with quick gameplay and includes a solo capability. It’s got a block-and-card look that seems eerily familiar to those that have played Columbia games in the past, but the cards are distinct events and the units include the key leaders that made the colonial wars such a fascinating period. Stretch goals are still being met, and there’s plenty of time to add more, so sail over to Kickstarter and get your pledge in.




