06/18/13

Interview: Cthulhu Wars Creator Sandy Petersen

Few things simultaneously strike as much terror in the hearts of sane men and glee in the minds of sci-fi fantasy fans as great Cthulhu, sleeping in his underwater tomb of R’lyeh. Similarly, few things strike as much glee in the hearts and minds of wargame and boardgame fans as lavishly detailed, large scale, and high-quality miniatures tromping across a map. Well, Sandy Peterson, design director and front man of Green Eye Games has a project that intends merge the terror and fanatic reverence of the Old Ones with the hardcore world of table top miniatures. This project, Cthulhu Wars, has just recently been added to Kickstarter and is poised to be a huge success. I’ve tracked down Sandy Petersen in his eldritch lair and, communicating through dark magiks, was able to ask him a few questions.

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Son of Montfort, Senior Boardgaming Editor for GrogHeads (GH): Thanks, Sandy for agreeing to talk with us about your exciting new project. Many fans will instantly recognize your name as the author of the original Call of Cthulhu roleplaying game. But you have been absent from the world of tabletops and pen & paper for quite some time. Could you tell us a little about the pedigree of you and your team and why you decided to return to your “Great Old” roots with a game set in the Cthulhu Mythos?

Sandy Petersen (SP): Well, I will be frank. I had decided that I would have to return to the digital gaming world, take a salary, and henceforth work for other people, on their projects.  Cthulhu Wars was going to be my swan song – my last-ever venture into Cthulhu for tabletop gaming. I got together with Rob Atkins and Rich Luong, as partners and artists to put this together. Our plan was to create a fun little game that would become a cash cow to give us all an income stream on the side. I had already accepted a job offer to begin working making iPhone games for a foreign-based firm.
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06/18/13

Tuesday Screenshot

Tuesday Screenshot June 18 2013 CMFI screenshot

In the distance the smoke rising from the burning wrecks of the Hun’s tanks blemishes an otherwise beautiful view.  The tank beneath me slowly rumbles forward as I can hear the main gun being reloaded behind me.  Ahead lays a vineyard that will soon be destroyed.  I take no pleasure in destroying the livelihood of another, but it stands in my path to the enemy.  In this moment beyond the destruction of my enemy nothing else matters, all else is forfeit.  The thought of this scares me but I know it is what must be done.  So much has been changed by this war, so much is different.  These thoughts, this singled minded drive for destruction, I did not always think like this … what have I become?

 

By Dan Pinkham

Game: Combat Mission: Fortress Italy

06/17/13

Origins 2013 – Wargames!

Hey, look – we’re Grogs, right?  Which means we’re looking for wargames, right?  Despite the whining and moaning on Consimworld that someone’s favorite game company wasn’t there, Origins has plenty of wargaming – if you bother to look for it.  We’ve already shown you Collins Epic Wargames, but here are some of the other wargaming found at Origins in 2013.

Academy Games

They’re not exclusively wargaming, but their wargames are attracting a ton of positive attention from grogs and general boardgamers alike.

Conflict of Heroes is still attracting a ton of walk-up interest at the Academy Games table
Conflict of Heroes is still attracting a ton of walk-up interest at the Academy Games table

 

Academy also has a new AWI game built on the same system as A Few Acres of Snow
Academy also has a new AWI game built on the same system as A Few Acres of Snow

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06/16/13

Origins Announces Award Winners

Straight from the show, here are last night’s winners of the 2013 Origins Awards, with the press release from GAMA:

COLUMBUS, OH (June 15, 2013) The Academy of Adventure Gaming Arts and Design is proud to announce the winners for the 39th Annual Origins Awards.
The Origins Awards are presented annually by the Academy of Adventure Gaming Arts and Design to recognize outstanding achievement in design and production of games and game-related products.
The winners were voted on by attendees at the Origins Game Fair in Columbus, OH on June 12th – June 16th from the nominees in each category chosen by retailers at the GAMA Trade Show. The winners were announced at the Origins Awards Ceremony on the evening of Saturday, June 15th.
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06/16/13

Origins 2013 – Some Highlights

By Brant Guillory, 15 June 2013

The Lighting-Fast Run Through Origins 2013

Seven hours.  Yep – seven.  That’s all I had to cram in as much of Origins as I possibly could.  I had one day, a press pass, a borrowed digital camera, and Bayonet Jr in tow, and it was a mad dash through a pretty freakin’ big game convention.  Plenty more pictures will follow, but I wanted to start with some highlights…

Collins Epic Wargames

We highlighted one of their upcoming expansions in a recent GARPA column, and the Frontline General game is the cornerstone of Byron’s line.  But he was also showing off a sci-fi minis game with a nifty little command mechanic.

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Byron Collins working hard

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Frontline General in the foreground, and sci-fin minis coolness (Polyversal) in the background

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