Category: Featured Posts
Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 1
After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific ~
Avery Abernethy, 8 December 2016
click images to enlarge
Scenario 7 – Marshall Islands
Part 1: Kwajalein and Roi-Namur Islands:
The Marshall Islands scenario is different from previous scenarios. First Kwajalein and Roi-Namur are invaded. A secondary victory condition is earned if both islands are controlled within twenty turns. Then you redeploy to invade Eniwetok and Parry islands. The second invasion has the airfields captured on Kwajalein and Roi-Namur. The second difference is firepower from the US Navy is available throughout the scenario.

GrogHeads Holiday Buying Guide 2016
Folks have no idea what to do for the Grog on their lists? Here we come to save the day! ~
GrogHeads Staff, 04 December 2016
GAMES!
This year, we’re leading off with the games, and there’s some excellent ones to choose from this year. Leading off, we’ve got Mark Walker’s ’65 Squad-Level Combat in Vietnam, a gorgeous card-driven game with the biggest counters this side of… well, of Night of Man, another FPG offering. Refight the Vietnam War, one firefight at a time, and if you grab it now, it’s over $20 off!
Car Wars – A Trip Down The Memory Fast Lane, Part 7
The long and winding retrospective on Car Wars continues ~
Michael Eckenfels, 2 December 2016
click most images to enlarge
CAR WARS EXPANSION SET #9:
MUSKOGEE FAIRGROUND AND FAMILY EMPORIUM
For this ninth expansion, Steve Jackson Games has once again created a mega-map setting for the Car Wars universe. Instead of a town, like I talked about in Crash City, this one is more of a giant and world-famous autoduellist gathering. Think NASCAR meets vehicular violence meets Buc-ee’s, and you’ve got a general idea of what the Muskogee Fairground is all about.
TANKSgiving! – Kursk: The Biggest Tank Battle
Refighting Kursk, on-the-go! ~
Michael Eckenfels, 26 November 2016
The Conflict-Series of games on the Android device are great little hex- and turn-based wargames that cover a wide variety of battles from World War II. The developer of these games, Joni Nuutinen, is a solo programmer that creates these games in his free time, and he heavily supports them as well by constantly updating them and listing detailed reports of what he’s done to improve his games.
At 3.99 USD per game, they’re inexpensive and terrific time wasters. To date, I own 19 of them (yes, nineteen), which I’ve purchased here and there over a year and a half or so. As you can tell, I’m fairly addicted to them, and even went so far as to ask Joni several questions and create a Q&A article, which I am currently working on.
Check out his “Conflict-Series” in the Google Play store if you’re interested.
In the spirit of TANKSgiving, I decided to take a deep dive into the Conflict-Series title, Kursk: The Biggest Tank Battle. Can I lead the Germans to victory where they failed historically? Or will I get the German armies shredded even worse?
This game isn’t easy, but admittedly, I’ve played through it more than a few times. I’ve won only one time out of multiple attempts; the Soviets are damned difficult to defeat, especially as they have a lot of tank reserves. Since I control the German forces (and there’s no option to play the Soviet side; in every Conflict-Series game, you play one side only, though Joni has developed more than a few titles that look at a battle from both sides), I have several tough Panzer divisions at my disposal, but not nearly as many as I’d like.
You can find a plethora of information on the Battle of Kursk online, or in hundreds of books available out there. If you’re reading this site, chances are you’re already passingly familiar with the battle and what happened.
(This map was found at EmersonKent.com, which credits the United States Military Academy Department of History.)



