01/7/17

Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 1

Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 7 January 2017

click images to enlarge

Scenario 8 – Saipan

Saipan is huge compared to the Marshall and Gilbert Island targets. I used two landing zones because the city in the middle was too tough to take on D-Day. My initial objectives are: 1] link up the two landing zones; 2] seize the southern airfield; and 3] secure all Southern Saipan so I could fight on only one front. But achieving these three objectives was not easy. I continue my strategy of concentrating my forces and landing my artillery in a second wave.    The Japanese make multiple counter-attacks including several led by armor. It takes many turns to seize the southern airfield and land air support. It takes even longer to eliminate the Japanese snipers and infantry in Southern Saipan. The infantry allocated to eliminating resistance in the South never catch up to the main battle until the issue is decided. Much of my heavy artillery was allocated to the South and had to be shipped north. Central Saipan is mountainous which is excellent defensive terrain. The heights must be secured by infantry and the going was slow until I got all of my heavy artillery up from South Saipan.

Saipan D-Day
Saipan D-Day

 

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01/3/17

The Tuesday Interview – Bob Smith of Oriental Empires

Bob Smith pays GrogHeads a visit~

Lloyd Sabin (and Boggit!), 3 January 2017

You clearly have a long, proud history in historical PC gaming, which younger readers may not know about. Games like ‘Arnhem,’ ‘Desert Rats,’ and ‘Operation Vulcan’ are remembered very fondly. What is your favorite game of yours from that era and why?

Of the wargames, probably Desert Rats, because I like big sweeping games. Of all the games I did in my first stint as an independent developer, my favorite is probably Armada 2525, because I had so much fun playing it with my friends (who usually used to beat me).

What were some of the difficulties you faced in the 1980s when producing those early games?

The machines were very limited, you had to think about every byte of RAM. I remember being up at 3am trying to find 3 bytes of memory to finish Desert Rats, with a bike coming at 7 to take the master tape to the duplicators. The development environments were very limited too. I used to write everything out on paper, because the editors were so bad, and once your program got too big to fit into RAM with the assembler, it could take as much as an hour to make a new version.

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12/29/16

No, Really, The Last Call For Reader’s Choice Award Nominations

GrogHeads Newsdesk, 29 December 2016

Every year we collect your suggestions for the very best in gaming from the year, and after we sift and sort, let you choose the winners.

Every year we get someone complain about “why wasn’t (your favorite game here) on the list?!”  And every year, it’s the same answer – none of y’all nominated it!  So here’s your chance for a pre-emptive strike against that complaining.

Once we get all your suggestions in, and we actually get to the end of the year, we’ll open the voting for the month of January and see what you pick.


Chat about it below, or in our forums, or hit our FaceBook page >>

12/22/16

Wrapping up 2016, GrogHeads Style

We polled some friends in the business for their thoughts on 2016 ~

The GrogFriends, 21 December 2016

So we launched out an email to a whole bunch of friends out in GrogLand, and asked the following:

  • What was the biggest ‘story’ in gaming this year?
  • What was the most fun you had playing a game this year (even if it wasn’t a new game)?

Here are the responses we got at press time…

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Ken Burnside, Ad Astra Games

  1. For RPGs, seeing John Wick Presents get the rights back to 7th Sea and run a million dollar plus Kickstarter.  For game publishing, seeing FFG “merge” with Asmodee, have their first “failure” in their Star Wars line with Star Wars Armada, and seeing Games Workshop pull the Warhammer RPG and assorted licenses from them.
  2. I had a lot of fun playing Star Trek: Ascendancy with two people who were even bigger Trek fans than I am.

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Tim van der Moer, CEO,  The Lordz Games Studio s.a.r.l.

  1. The announcement of Red Dead Redemption 2. Mr. Marston will be back, best in game character ever. Sergio Leone and Ennio Morricone spaghetti western is an open game world made by Rockstar…very much looking forward to it!
  2. The Witcher 3: Wild Hunt and Civilization VI.

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ed note: 2016 was pretty hard on our sense of mortality across everything, not just gaming.  We even added an “RIP” icon for threads in our forums…

Steve Rawlings, LPS Games

Not sure if only upbeat material is welcome, but if you want to mention a “dark side” (or an “In Remembrance” section) that impacted many, it was the casualties among the game company people that really shook me this year. Bill Gibbs at Omega dropped dead, Ed Wimble from COA suffered a minor heart attack while in Tempe at the CSW Expo show this year, and my own right hand man, Lembit Tohver, had a major heart attack last month. I’m sure you can name others. Aging may be taking us down one by one faster than poor game sales.

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12/14/16

Last Call for Reader’s Choice Nominations

GrogHeads Newsdesk, 14 December 2016

Every year we collect your suggestions for the very best in gaming from the year, and after we sift and sort, let you choose the winners.

Every year we get someone complain about “why wasn’t (your favorite game here) on the list?!”  And every year, it’s the same answer – none of y’all nominated it!  So here’s your chance for a pre-emptive strike against that complaining.

Once we get all your suggestions in, and we actually get to the end of the year, we’ll open the voting for the month of January and see what you pick.


Chat about it below, or in our forums, or hit our FaceBook page >>