The Marines are closing in on Japan. Next up? Guam! ~
Avery Abernethy, 21 January 2017
Click images to enlarge
Guam is much larger than Saipan. There are two landing areas that are separated by considerable distance. My initial goals are to link up the two beach areas and then clear South Guam and the landing strip. After doing this I can move north.
It’s time to get your votes in for the Readers’ Choice Awards for game-year 2016.
The only required items are the overall digital / tabletop games, at the end of each of those categories.
This year we’ve made a few changes:
We’ve consolidated the overall number of categories within the tabletop/digital divisions, to try to keep them as consistent as possible year-to-year
We’ve added an “AAR of the Year” category, at the request of the readers and members of our forums
We received no nominations for miniatures rules/expansions, so we’re not doing away with them as a category, but we can’t give you what you don’t nominate!
Hubert Cater of Fury Software joins us this week, to chat about Strategic Command, and his other projects ~
Author, 16 January 2017
So, if you’re not working on your own games, what are you likely to be found playing on a night off?
Oddly enough I haven’t played PC (or otherwise) games for probably 10 years now, well at least as a regular escape or attempt at relaxation. Possibly a bit unexpected for a game developer, but after staring at code all day I’ve found that if I can turn off my brain completely in the evenings I’m that much better off for it.
These days my typical escape is to try and get out and play ice hockey 1 to 2 times a week (I am Canadian so it is my duty to fulfil that stereotype), or to go mountain biking during the warmer months. Luckily I live near a conservation area and watershed that has some nice trails and I can ride out from my house and be on the trails in less than 5 minutes which is great for a quick ride.
Lately though, and now that my kids are a bit older, often the evenings are just blur spent racing from activity to activity while I still try and sneak in a few of my own.
Renowned designer and author Mark Walker comes back through for a chat ~
Brant Guillory, 10 January 2017
Mark Walker has paid us a few visits before (here and here and here), and he’s graciously stopped back by to chat about his other, other, other venture, Tiny Battle Publishing.
Tiny Battle Publishing has churned out about a game a week – or so it seems some days. What was the final headcount, anyways? And were you intending to try and keep pace with Victory Point Games, or was it just accidental that you had that many games to publish over the past year?
LOL, yes it sometimes seems that way. No, we aren’t trying to keep pace with any publisher. We wanted to set a schedule and stick to it. That schedule is two games a month. We’ve fallen a bit behind, but feel like we can get back on pace now that the holidays are behind us. There are just a ton of games that fit our footprint. Interesting titles, be they historical, science fiction, horror or whatever. We want to share those titles with gamers, and maybe make a buck or two doing it. 🙂
Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue ~
Avery Abernethy, 8 January 2017
click images to enlarge
Scenario 8 – Saipan, continued
It took several turns to concentrate my artillery and take the heights in Central Saipan. But after that the Marines were a steam roller over the rest of Saipan. Fortunately the Japanese launched a late Banzai charge. It is easier to kill the Japanese out in the open while attacking than it is to dig them out of holes or root them out of hidden positions in the jungle. Southern and Central Saipan has much better defensive terrain than North Saipan which also helped the Marines.