Cyrano goes back to the trenches for the earliest days of tank warfare with a look at the “Tanks” expansion for The Great War ~
Jim Owczarski, 19 November 2016
Since the powers-that-be hereabout have imprudently given me another platform, I’ll make this particular teapot just a bit more tempestuous: Memoir ’44 is a war game.
The best-selling installment of Richard Borg’s Command and Colors system — and one of the best-selling war games of all time — is criticized for its abstractions, its toy factor, its simplicity, its lack of tactical granularity, and, for all I know, the devaluation of the dollar against the yuan. I for one, while acknowledging its limitations, love the toys, the card-play that creates uncertainty, the straight-forward rules, and the ability to fight the entirety of the D-Day landings in an afternoon.
It shouldn’t, then, be too great a surprise that I was looking forward to the Plastic Soldier Company’s release of The Great War, Mr. Borg’s take on World War I, and particularly the tank expansion. The bicentennial of the war is upon us and I wanted to see what tweaks would be brought to the system to make it more than just World War II with less elegant tanks.

Continue reading →