11/8/14

The JTS Interview

By Boggit, 8 November 2014

John Tiller and Ed ‘Volcano Man’ Williams take us on a tour of their new releases

 

German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv
German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv

John and Ed, thank you for agreeing to talk to Grogheads about your recent work. Both East Prussia ‘14, and Panzer Battles: Kursk, the Southern Flank are recent releases and show some interesting developments in John Tiller Software games

Ed, I know that you’ve put many years of research into the First World War Campaigns. What attracted you to the period in the first place, and do you have any favourite campaigns you’d like to explore?

Ed Williams: I have always been interested in World War One for as long as I can remember. I am not sure what initially attracted me to the subject, perhaps it was the movie Lawrence of Arabia, but I recall my desire to read and watch movies and documentaries about the war all the way back in grade school. About ten years ago I was attending college and I took a history class taught by an excellent professor (Dr. Robert Bruce) and the class covered the war, but not all the boring economic and political stuff, it was purely about the battles and the conflict itself.

I suppose it was that class that piqued my interest, but it did so at a perfect moment since I had just finished the HPS Korea ’85 game some years before and I was basically twiddling my thumbs with nothing to do.

So, I had the experience to develop a new title, the free time to do it, and a renewed spark of interest in the subject matter. I took the interest and came up with an idea of a World War One game using the Panzer Campaigns engine at its core, but of course it would need to be modified. I set about creating a list of modifications that were necessary and I presented them to John, and he was receptive to the idea, made the appropriate adjustments, and so I intentionally charged forward before I had time to think about how difficult of a task it would be.

As for my personal favourite campaigns, I am interested in all campaigns of the war but my personal favourites would have to be anything in Palestine and Mesopotamia, the Galicia campaign, and the 1918 battles.

The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit - an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914
The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit – an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914

Continue reading

11/7/14

GrogHeads Advanced Research on Projects Advisory #57

Brant Guillory, 24 October 2014

Your semi-weekly wallet-wounding world of wonder!

Wilderness Empires (Worthington Publishing)
$8k of $5k goal, ends 2 December 2014

The French and Indian War, and the associated wars before and after leading up to the American War of Independence, have fascinated gamers for their mix of exploration, politics, colonial combat, and multi-sided mayhem.  Worthington throws their hat in the ring with a fascinating game that mixes historical details with quick gameplay and includes a solo capability.  It’s got a block-and-card look that seems eerily familiar to those that have played Columbia games in the past, but the cards are distinct events and the units include the key leaders that made the colonial wars such a fascinating period.  Stretch goals are still being met, and there’s plenty of time to add more, so sail over to Kickstarter and get your pledge in.

g57-wilderness

 

Continue reading

10/20/14

Breaking News: Panther Games signs with LNLP

20 October 2014

Lock’n’Load Publishing and Panther Games have both confirmed the news, and Panther Games’ next digital and tabletop releases will be with LNLP.  Yes, you read that right – LNLP is going to republish Panther Games’ original Trial of Strength boardgame.

Here’s a little something for you to ogle while the news sinks in…

The new Command Ops GUI
The new Command Ops GUI

Continue reading

09/26/14

GrogHeads Advanced Research on Projects Advisory #54

Hey now, hey now…  you didn’t really want to start saving for Christmas shopping, did you?  You really wanted to blow it all on these fine pre-orders and crowdsourced games instead!

Sea Kings (Worthington Publishing)
$4800 of $15k, ends 1 Nov 2014

Worthington makes some of the best lightweight wargames in the business, with hits like Hold the Line and Band of Brothers.  Sea Kings looks like it’s going to take that track record to the age of Vikings and give you a great little empire-builder that looks like a Euro with it’s cute wooden pieces, but whose theme actually means something and evokes a real time and place.  A combination of card play and area movement, Sea Kings is something that grogs can whip out with the non-wargaming crowd to still get a historical challenge when forced to play with a table full of folks that can’t spell “ZOC”.  Sail over to Kickstarter and conquer your fear of pledging.

g54-seakings Continue reading

09/20/14

Grogheads Reviews Battle Academy 2: Eastern Front

Vance Strickland, 20 September 2014

So how does the newest installment of Battle Academy stack up to the reputation set by its predecessor? Let’s find out…

Never in the history of mankind has there been such a titanic struggle as the one played out on the Russian Front during World War II. The German army, already veterans of the new mobile style of combat with highly trained and for the most part well led troops. And the Russian Army, gutted of its leadership by years of purges, highly motivated by fighting for they very own homes, villages and cities. Locked in combat that took place across vast stretches of open farmland, or through tough urban battle grounds where every corner could bring swift death. Now you get to lead parts of the huge warmachines that clashed in Russia.

Battle Academy 2: East Front is the follow up to the very successful Battle Academy that took us through the fighting in West and in the desert of North Africa. Here you will be challenged in fighting that lasted for almost 5 years. From the opening acts of Operation Barbarossa to the death throes of Army Group Center in Byelorussia, you get to plan and execute your own tactics against the computer and other players. Are you game?

Main menu screen
Main menu screen

Continue reading