12/3/14

Eurofront II – First Look!

So what’s inside Columbia’s big ol’ Eurofront II box, anyway?

Cyrano, 3 December 2014

As much as I’ve defended the rituals of electronic gaming elsewhere on this site, I know in my soul that I will always love the monster board game.  I shall always love, for I am now too old to change, the pages of rules, piles of pieces, and the maps, the lovely, lovely maps over which I can pore like Berthier, imagining myself to have responsibility for the fates of armies of men.

Columbia Games’ Grant Dagleish took advantage of this when we talked at Origins about the company’s Eurofront II.  He lured me with talk of battles lasting days, if not weeks, and of near-sighted men waging the whole of World War II from beyond the Urals to the mountains Pyrenee.  I wound up angry-buying the Ogre Designer’s Edition at Origins, but, by the time GenCon rolled around — and Grant made the company’s usual generous convention discount offer, it was all too late.  I offer, then, this unboxing to the splendid excess of this monster.

The first thing to note is that Eurofront II is actually a bridge between the updated West Front II and East Front II, adding much to both and allowing the whole of the war to be played out simultaneously.  Here they stand together:

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11/29/14

GrogHeads Reviews Field Commander: Rommel (Deluxe)

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Published by DVG (Dan Verssen Games)

Michael Eckenfels, 29 November 2014

 

The career of Erwin Rommel was laced with brilliance and interspersed with disasters that didn’t quite come to fruition. It seemed that each time, the ingenuity and initiative of Rommel and his subordinates were just enough to bring about victory when defeat seemed inevitable. This played itself out across the Western Front in 1940, in North Africa over the following two years, and then in Normandy, but to a much lesser extent. Indeed, it seemed as time wore on, Rommel’s field fortunes ebbed and waned much the same as Germany’s as a whole.

Moving through the French countryside, conquering for the Fatherland (i.e. me).
Moving through the French countryside, conquering for the Fatherland (i.e. me).

Field Commander: Rommel is a solitaire game that puts you square into the same command halftrack (figuratively) to make the decisions he was faced with over three historical campaigns mentioned above. Faced with dwindling supplies and increasing Allied strength, your victory is never assured and hinges on your initiative and choices. Sounds like most games, doesn’t it? That’s nothing new. What is new, though, is creating a solitaire game that can use the same system for the player to manage, growing from a division-sized unit in the first scenario to an entire defensive network in the last. Continue reading

11/27/14

A Tank Battle 1944 AAR

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Michael Eckenfels, 27 November 2014

 

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A NOTE ON THIS AAR:

I used the game Tank Battle: 1944, from Hunted Cow Studios, to write up this piece. It’s a rather intense game of simple, quick, and fluid combat, on a tactical level. Unit scale is not given, but it feels as if infantry are in their own units. The game does seem to indicate, however, that tanks are individual units, which I don’t see them as. Each unit has a maximum strength of 10 (think Panzer General), and once that’s reduced to zero, they’re eliminated. There is no ‘carrying over’ of units from one mission to the next, so there’s no experience, promotions, medals, or anything like that. One must defeat the scenario to continue to the next one.

With that said, let’s get on with it!

 

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11/22/14

GrogHeads Reviews the CMBN Vehicle Pack

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Combat Mission: Battle for Normandy Vehicle Pack, Developed and Published by Battlefront Inc.

A screenshot review by Boggit, 21 November 2014

Have you ever wondered what it would be like to field some of the rarely seen specialist Allied vehicles, or scratch built German armoured groups that fought in Normandy? Well now you can. Drawing heavily upon Hobart’s “Funnies” of 79th Armoured Division and the “Ersatz” units created by Major Alfred Becker – a rather unique engineer – for 21st Panzer Division – Battlefront have introduced a vehicle pack that brings new vehicles and weapons into the mix for their Combat Mission: Battle for Normandy game.

A Churchill AVRE supported by infantry advances in spite of nearby mortar fire. It also carries a breach team for when a 290mm round is just overkill. Reloading the Petard mortar on the AVRE is slow, but historically correct.
A Churchill AVRE supported by infantry advances in spite of nearby mortar fire. It also carries a breach team for when a 290mm round is just overkill. Reloading the Petard mortar on the AVRE is slow, but historically correct.

The vehicle pack requires the installation of the version 3.0 game engine, which is separately available from Battlefront. V3.0 brings Combat Mission: Battle for Normandy up to the same level of development as Combat Mission: Red Thunder, which provides a lot of improvements. You can check out some of these described in my Red Thunder review here . Continue reading

11/21/14

GrogHeads Advanced Research on Projects Advisory #58

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We kick off TANKSgiving with a GARPA full of tracks and turrets.  GUNNER – SABOT – PREORDER!

MBT (GMT Games)
P500 $65 (retail $95) – Made the cut

The Cold War goes hot in 1987 and the Reds are rolling West.  100m hexes hold individual tanks, infantry squads, and all manner of nasty battlefield surprises.  With a whole arsenal of tanks, helicopters, ATGMs, and close-air support at your disposal, combined arms warfare splays across a collection of geomorphic maps and into your game room.  Expansions are already on p500, and the mapboards are compatible with GMT’s Panzer to give you more to play with.  Check out their p500 page for a LOT more info, and get your order in now.

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