04/22/16

GrogHeads Advanced Research on Projects Advisory #92

We venture beyond hex-and-counter wargaming for much of this week’s GARPA ~

GrogHeads Staff, 22 April 2016

 

The Dark Sands (GMT Games)
p500 $38, MSRP $55 – made the cut

Ted Racier strikes again!  He’s taking his East front campaign system from The Dark Valley and dropping it into North Africa.  You get to refight the dramatic 2 years of back-and-forth warfare between Cairo and Tunis at the operational level, with a focus on combat and planning.  Notably, the GMT copy on their promotional material pokes fun at a certain well-known North Africa game with a heavy logistical focus.  Meanwhile, you’ve got a highly solo-friendly game that spans a grand campaign from a designer we all love and a company that churns ass-kicking products.  Got get your order in before you can’t get the p500 price anymore.

Iron&Oakbn1(RBM)

 

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04/10/16

News! Airfix Battles Coming Soon

Check out the latest from Modiphiüs ~

GrogHeads Newsdesk, 10 April 2016

Whether it’s British commandos, US Marines or Germany’s Afrika Korps, Airfix’s 1/72 scale soldiers have been fighting their wars across carpets, dining tables and gardens for decades.

Airfix_Bats_largeAirfix is a fondly remembered part of everyone’s childhood and the company are famous for their line of injection-moulded plastic aircraft, tanks and soldiers.  The Airfix brand has been synonymous with model kits for years and now it’s back with a vengeance, with Airfix Battles bringing those adventures to life and its campaigns to a tabletop near you.

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04/4/16

Tracer Rounds: Attack of the Killer Poetry

What do you do with a backlog of reviews? ~

Brant, 04 April 2016

We get all kinds of games sent to us, along with the ones we pick up one our own.  Some good, some bad, some gorgeous, some not so much.  We try – we really do try – to get to all of them for review purposes, but it doesn’t always happen.  There’s a reason I’ve got a weekly blurb here called “What I’m doing this week when I should be playing games”.  Moreover, when I play a game for review, I want to play it multiple times to ensure that the review I’m writing is accurate based on how the game is balanced, and how it plays over time – especially if replayability is one of the key factors we want to discuss.haiku

Among the reasons I’ve made it a point to start republishing a bunch of the ‘classic reviews’ are that I don’t want my reviews to be dependent on someone else’s site continuing to exist, as well as wanting folks to be able to find opinions on older games that they may want to take for a spin.  Additionally, many of those older reviews (some of which I’m going to get to soon) were longer borderline-investigative-journalism pieces that really dug into the games through repeated plays.  That was a lot easier when I was in grad school.  Working 3 different teaching jobs, plus being the editorial director here, makes all that a lot tougher.

So, this episode of Tracer Rounds is designed to catch up on those reviews – with a twist.

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03/15/16

Tracer Rounds: Origins Events!

Here’s what’s coming at the GrogHeads Central Command at Origins ~

Several years ago, we approached Origins with a simple idea: bring wargaming back to the convention.  It had been withering on the vine for a while.  The first year I attended as BayonetGames was in 2005.  We were across the aisle from MMP (who said about 4 total words to us the entire show), next to Columbia (where Ferkin said about 4 words to us every other second), and within sight of Avalanche Press, GMT Games, and Matrix Games, with Decision Games, and others, all in the hall as well.  By 2010, there were almost no wargamers left in the building.  There were some folks playing over in the CABS Board Room (after its consolidation with the War Room), but wargaming had evaporated, not out of malice, but out of neglect.  So I called GAMA.  I talked to them and asked what sort of parameters they had for us to operate within if we wanted to try and bring the wargamers back to the show.  And thus the GrogHeads Central Command was born.  We were able to bring some wargaming companies in that hadn’t been there before, as well as bringing back some others.  And now we’re getting ready to launch our third year working with Origins, and here’s what we’ve got in store for you:

  • Enterprise Games, a retailer out of Indiana, will be the official rep/sponsor of our GMT events.  That’s right, for the first time, the Central Command will include official GMT events – we’ve got scheduled events for both COIN series games and Wing Leader, as well as the opportunity for some pick-up games of other titles, like Combat Commander and Command & Colors.
  • Lock ‘n Load Publishing is coming in.  Since the ownership change, they’ve not come back to Origins, until this year.  David is planning on bringing in a (literal) boat-load of new games off the press, and we’ll be running events for LNLT, World at War, and Nations at War.
  • Lost Battalion Games is back!  They’re the only company that’s joined forces with us every year of the GrogHeads Central Command, so we probably ought to get them some t-shirts to celebrate or something.  They’re going to be running some large ‘rolling’ events for both Sergeants – Hell on Wheels! and Rally Round the Flag that’ll permanently occupy a pair of our tables for the entire show.
  • Flying Pig Games is making their Origins debut.  Mark has committed to the show and we’ll be running events for both Night of Man and Old School Tactical.
  • Proving Ground Games is bringing back their Origins Award-winning minis rules, and taking over a table of their own with their snazzy terrain boards for a weekend of minis-based wargaming, both WWII and modern.
  • The ever-enjoyable Command Post Wargaming, wherein you and the rest of the participants get a quick primer on military planning, and then get to develop your own plan for keeping the red horde from rolling over the inter-German border.  And then you get to execute your plan and watch it fall to pieces in the first 10 minutes as you scramble to adjust while the war goes on!  Seriously, though, it’s an exercise in wargaming with a far more realistic approach to planning, intel, and logistics than you get out of any other tabletop experience.  If we get enough participants, we sometimes run this one head-to-head, so bring your friends!
  • For those that want the Command Post Wargaming experience, but are short on time, we also have the more scaled-back Command Post Chess events, where the principles of planning, intel, and execution are very similar, but with a simplified game that everyone already knows – Chess!
  • Because I’m the guy that puts all this together, I also sneak in a few events of my own, so we’re going to make sure that BayonetGames‘ long-discussed-and-eventually-to-be-published game about modern-day war in Ukraine hits the table (Orange Crush) as well as one of BayonetGames’ Warfighter-series games, Asian Thunder.

We’ve got over 50 wargaming events spread across 5 days, including some drop-in game times and a stray seminar here and there.  There’s something for everyone, so come join us this summer at Origins.  Detailed day-by-day schedule breakdowns are below –

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03/4/16

GrogHeads Advanced Research on Projects Advisory #89

GARPA returns for more pre-order goodies ~

 

HOLDFAST: North Africa 1941-42  (Worthington Publishing)
$21k of $2500, ends 15 March 2016

Worthington’s Holdfast series is back.  After Russia and Korea, they guys head to North Africa.  The standard Holdfast features are back, with fog of war, fast play times, and engaging turn sequences that keep players constantly guessing about what’s up next.  Like every other North Africa game, you need a table that’s about 24 inches wide and 28374652938762 feet long, but you’ll be chasing panzers across the sands before you know it.  Rumble over to their campaign page and you can fire off your pledge.

g89-holdfast

 

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