04/27/14

Qvadriga – A Flash Review by Boggit

“Long ago the people shed their anxieties, ever since we do not sell our votes to anyone. For the people—who once conferred imperium, symbols of office, legions, everything—now hold themselves in check and anxiously desire only two things, the grain dole and chariot races in the Circus.” (Juvenal, Satire X, 77-81)

 

Qvadriga Developed by Turnopia and published by Matrix/Slitherine

 

 

Team Vincas Boggi recruits drivers from the “Life of Brian” as selected by Roman Governor Pontius Pilate!
Team Vincas Boggi recruits drivers from the “Life of Brian” as selected by Roman Governor Pontius Pilate!

 

Dedicated chariot racing games are not something you see very often. Qvadriga (Latin for chariot) looked as if it might hit a spot that had been neglected since the board game days of Avalon Hill’s Circus Maximus. Back in the day I’d play with a group of friends over a few beers, running a racing faction. The atmosphere was fun and immersive, having all the competiveness, skullduggery, and tactical skill you’d expect for this sport. It was with all these good memories in mind that I thought I’d give Qvadriga a go.

To my surprise Qvadriga is not multiplayer, which immediately disappointed me as it limited the social dimension of the gaming experience I’d hoped to see again. I hope that the developer will add this as a feature in a future update, making use of Slitherine’s excellent multiplayer lobby featured in many of their other games. Qvadriga would hugely benefit from offering multiplayer and become even more immersive from the additional competition, banter, and taunts to be expected from real human opponents.

 

You can choose your starting province. I chose “Galia” because I like melons. Oops! Don’t they mean “Gallia” here?
You can choose your starting province. I chose “Galia” because I like melons. Oops! Don’t they mean “Gallia” here?

But what of the game as is? Single player, Qvadriga is a lot of fun to play. It is a remarkably simple game to learn, and is aided by well written, pertinent help pages in the game menu. I fully recommend new players take the time to read the help pages, since although the game is remarkably intuitive, there are a lot of tips and nuances to be learned here making for a better gaming experience.

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04/25/14

GARPA 43 – GrogHeads Advanced Research on Projects Advisory

This week’s GARPA gives you real history, alt-history, and we-hope-it-never-becomes-history.

 

G43EmpireEnd of Empire (Compass Games)
Preorder at $75, save $24

A complex game of a complex time, End of Empire covers the run-up to the French and Indian War all the way through the end of the American War of Independence. Where previous games have treated these conflicts separately, End of Empire covers the entire 40-year period that saw the French, British, and Spanish empires ejected from the bulk of North America as a brand new nation rose to take their places. Thirteen scenarios (natch!) and a host of countersheets to accompany 2 large maps fill out an impressive box of gaming goodness. It’s bordering on monster-size, but that’s because it covers a monster conflict that literally reshaped global history. Check out Compass Games’ preorder page to place your order, and remember that preordering at Compass also gets you a discount on an in-stock game, too.

 

Doom & Bloom’s SURVIVAL! (Joseph Alton, M.D./Amy Alton, A.R.N.P.)
$21k of $19k, ends 14 May 2014

It’s a post-apocalyptic survival game. Yawn, right? Nope. This one is heavily defined by what’s not there. No zombies. No sci-fi “power goes out” stuff. No post-nuclear mutant wasteland. It’s a realistic post-pandemic setting that forces you to survive in today’s world, not some sci-fi disaster-author’s fever dream. You’ve got to move, scavenge, find security, shelter, and food. Stay alive and rebuild. And it’s looks-a-darn-GUDE, too! Check out the Kickstarter page and get your survival training going around the tabletop. Who knows when you might need it?

g43survival

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04/15/14

Tuesday Screenshot: From Shogun 2 – Fall of the Samurai

This Tuesday, Shogun 2 strikes fear into the eyes of the enemy.

Click to enlarge

screenshot-29April
See the look in the eyes of those two soldiers in the center of the shot? Clearly its fear…fear of my mounted troops mowing them down like weeds, like the men on the right side of the image. Maybe they’re also thinking that they may have picked the wrong side in this war. Or maybe they’re thinking of their wives. We’ll never know because shortly after this image was taken, every member of that unit was killed. We talk a lot about not prioritizing graphics, but this screen shot shows how well emotions like fear can be expressed with a good graphics engine.
Image & Caption Lloyd Sabin

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04/13/14

The Review of Lock’n’Load: Heroes of Stalingrad

Our own Undercovergeek marches into Stalingrad, and comes out with this review of the action.

Lucky 13 April, 2014

I’m a terrible German officer, but that’s ok, I’m a terrible Russian officer as well.

It’s a testimony to Lock & Load’s Heroes of Stalingrad that it has been able to teach me that. As my numerous attempts at claiming or defending small patches of land surrounding Stalingrad mounted up, it occurred to me that neither Stalin or Hitler had made the right choice in putting me in charge. Either that or this game has a much more devious AI than I bargained for, or I’m just crap at throwing digital dice.

Pavlov and his team unwisely leave the safety of their house to assault a flamethrower unit
Pavlov and his team unwisely leave the safety of their house to assault a flamethrower unit

Heroes of Stalingrad first appeared on my radar after getting lost in a Matrix Games forum a long time ago. I should be honest at this point and say I have never played a Lock & Load board game, never played Advanced Squad Leader, and never actually played a WWII themed board game at all. But I have played Blood Royale with a tricorn hat on, because I thought it was the same as Napoleons.

However, I was there at Bastogne commanding the Commodore 64’s finest in Battle of the Bulge, I was there on the fields of Gettyburg in North and South, all the way through to the first Combat Mission and up to and including Market Garden, where it’s safe to say that Frost and Urquhart are also probably thinking about removing my commission. When it comes to losing my men of the digital variety, I’m confident in my CV. So when I first saw the screen shots of small, squad based battles in and around the familiar railway yards and factory buildings, and extra immersion created by having my own set of officers and heroes, I was delighted to have found my next set of pixeltruppen to throw hopelessly into the mincer of battle.

For me personally Heroes bears a great amount of responsibility. It is my great hope of board game to PC game crossover.  I see them in there, through their game’s club windows, laughing and joking, throwing their dice and clapping each other on the back with their ‘board game players’ camaraderie, telling stories of great triumphs and tragedies. Then they turn and point at the lonely, sad faced PC wargamer outside who can never know what it feels like to hold the counters, set up the board, smell the cards and feel the rattle of dice, and rub their victim’s face in the agony of a successful ambush. I want all these things dammit, and it’s maybe not fair to expect this of Heroes, but it does not falter under the weight of my expectation.

Heroes of Stalingrad focuses on small, personal skirmishes encountered during the Battle of Stalingrad. The intimate settings necessitate a good deal of finesse in ordering units and squads around that the tactical player will revel in. The map could be a simple village or an important crossroads or other close quarter environment consisting of three or four infantry sections with some leaders and support teams, sometimes backed by tanks or other AFVs Continuity is provided by the persistence of a core of soldiers. These units gain points by surviving campaign scenarios and destroying enemies, points are reinvested in various improvements such as increased range, strength, or leadership , hardening armour, extra offense opportunities and adding a weapon or special skill.

The infamous girl, your success relies on her safety
The infamous girl, your success relies on her safety

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