07/2/16

GrogHeads Reviews Quartermaster General: Air Marshal Expansion

What’s in the first expansion from Griggling Games’ epic WWII game? ~

Michael Eckenfels, 30 June 2016

click images to enlarge

QMG-AM-1 Cover

In June of 2015, I reviewed a unique board game called Quartermaster General. Ian Brody designed a rather unique game, in that where most World War II games add logistics almost as a second thought to their game’s mechanics, Quartermaster General instead made logistics the centerpiece. Players would draw and husband cards to play to place armies in connecting countries, and navies in connecting ocean spaces, to conquer and deny territory to the other players. It brought a lot of chess-like qualities to a World War II-themed game, and was quite enjoyable. The game is very easy to teach; the task of knowing the timing of card play is its most challenging aspect, and really the heart of the fun of the game (as you can play cards for yourself, but you can also interrupt others’ play, too!).

(Ed note: we also talked with the designer at Origins!)

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06/23/16

Origins! Griggling Games

Play all of WWII in one sitting?  That’s what the GG guys gave you with Quartermaster General ~

Corinne Mahaffey, 23 June 2016

A quick stop at the Griggling Games booth yielded an interesting – and different – conversation about Quartermaster General and its genesis.  Expansions are already rolling out the door for QMG, so look for more to come from them.  Designer Ian Brody explains

I wanted to make a simulation, then abstract it until I had a playable game.  I also wanted a game that people could play together in an evening, rather than one played in turns for days.  I have given the game rules to a new player, then not see them for a week while they read the rules, or learn, as in Axis and Allies, base 6 statistics. Ex Hall - IMG_6900 I also didn’t want to be able to gain in-game intelligence because I had to explain rule that my opponent wanted to use.  Finally, I wanted a game that war gamers and historians would agree touched on the salient points of World War 2, and had a sense of the narrative of the war.

I was introduced to Magic [the Gathering] by a friend, and realized how much game mechanic could be put on a card.  Then I looked at old war games, including World of War, Third Reich, Rising Sun, World in Flames and Europa.  I looked at the headings, and realized I needed a card for each one.  All the game chrome and fiddly rules could be put on the cards.

I also found that, by front-loading the luck on the card draw instead of backloading the luck on the dice, choosing the one card to play that turn becomes a move of skill.  You don’t get to micromanage; you must play the hand you are dealt.

As a reminder, we reviewed Quartermaster General a while ago, and will have some coverage coming soon of the Air Marshal expansion.


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04/30/16

Twilight Struggle: An AAR – Part 14

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 30 April 2016

PART 6

TURN 2, ROUND 6, USSR

FINAL ROUND FOR TURN 2

 

And let’s see what Red-influenced hits keep on a-rollin’…

 

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He plays this card for its Event, giving him Control of Romania.

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04/30/16

Victory and Glory: Napoleon – First Impressions!

Glory is fleeting, but obscurity is forever. – Napoleon Bonaparte, Emperor of the French ~

Boggit, 30 April 2016

Developed by Electric Games, and Published by Matrix/Slitherine

Victory and Glory: Napoleon is a strategic level game covering the Napoleonic Wars. It offers six start points during the Napoleonic Wars, each preceding one of the major campaigns in the wars, with the player cast in the role of Napoleon. To win the player must either make peace – or survive as an individual from becoming a prisoner or battle casualty, and make it to the scenario end turn. If you get that far, your performance throughout the game is qualitatively assessed in terms of victory or defeat.

A very pretty menu screen. Here’s hoping the rest of the game is too.
A very pretty menu screen. Here’s hoping the rest of the game is too.

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04/28/16

Twilight Struggle: An AAR – Part 12

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 28 April 2016

PART 4

TURN 2, ROUND 4, USSR

 

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The USSR plays TRUMAN DOCTRINE, and the game prompts me to remove Influence in one country. I’m not really sure this is a bad thing…obviously, he’s playing this for its whole 1 Op, and the Event has to fire…which makes me think he doesn’t have much in the way of cards.

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