07/8/13

Warlock Four-Player AAR – Tuna Session 2

LongBlade: Tuna’s images from Session 2 have managed to make it through to my scrying ball. His script, however, has not. As a result I have had to draft an imp to decrypt his images and piece together the narrative of the game. But fear not! We have managed to decypher Tuna’s actions and intent. We think. That, or I will banish a hapless imp back to a summoning circle for another few decades to teach it a lesson.

 Turn 20

As we noted in previous sessions, Tuna’s initial 20 turns were lost to us. But we pick up with him on Turn 20. As we have seen from the other three players, Tuna is the last to be discovered. As a result he’s been up to no good fighting the AI. Three of his archers have been besieging the city of Duropilon. One of his units has been damaged and his first move is to cast a spell to heal that unit.

Warlock-AAR-Tuna-Session2-turn20a-healing

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07/5/13

GARPA 22 – GrogHeads Advanced Research on Projects Advisory

Authors: Dan Pinkham and Jim Zabek

The boys here at GARPA took some time this week to celebrate 4th of July here in the US. Even with all the remembrances, parades, cookouts, and fireworks we are able to bring you an abbreviated version of GARPA (though LongBlade has managed to sneak in a couple of contributions of his own). Join us in two weeks when we are back with the full column.

Boardgames

Battle Merchants by Minion Games

$5,250 of a $30,000 goal funding ending August 5th

GARPA 22 Battle MerchantsWe all love a good game set in a fantasy world, the good races of dwarves, elves etc. fighting the orcs, goblins, and other evil creatures.  While this theme has been presented in many different ways it is usually entertaining and we can’t seem to get enough of it.  However, when a game comes along that takes these fantasy themes and incorporates them in a unique way we tend to take notice.  Enter Battle Merchants, set in a fantasy world that is embroiled in the good vs. evil conflict.  Instead of controlling one of the sides you are in charge making and selling weapons to the warring factions.  A kind of fantasy arms dealer or “merchant of death” if you will.

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07/4/13

Warlock Four-Player AAR – The Command Tent Round 1

LongBlade: So far this four-player game of turn-based mayhem is going smashingly well. MetalDog kicked things off with a bang. Then we looked in on Bartheart to see how his kingdom was faring. For whatever reason Tuna’s initial moves have been lost to the instabilities of the magic weave. But fear not! I have his subsequent reports. So it is that we now turn to The Command Tent to peer in on his nascent empire…

The Command Tent: Turn 1

Behold my mighty city of Sagecliff.  Set on the coast and north of a natural bottleneck that will make defending enemy attacks from the south much easier.  First order of business is to explore the surrounding areas to find the other mages as well as scout for possible city locations.

Warlock Four-Player-AAR-Session1-TCT Turn 1

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06/27/13

Warlock Four-Player AAR

LongBlade: The first report of our four-player Warlock brawl was filed by MetalDog and can be found here. MetalDog, it should be noted, has a couple of nom de guerre and folks sometimes refer to him under his Steam moniker, Stophro. It’s the same guy, just a different name. Hopefully this won’t confuse readers if I warn you ahead of time.

I’ve started trying to color code each person’s name with the color of them in the game. MetalDog is blue. Bartheart, I have just learned, is yellow. Yellow (see what I mean?) doesn’t show up too well with a white background so I’m going to use a slightly different color, amber.

Anyway, during the last session the game was just starting and we were following MetalDog as he discovered Bartheart to his southeast. Now I will pick up the narrative from Bartheart’s perspective as he explains his starting position and his reaction to finding his neighbor, MetalDog, so close to his own borders.

Bartheart: Turn 1 – Déjà vu all over again

So, here we go again with a different group of vict… err… players that MetalDog has dug up for our bash fest. Should be interesting.
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06/25/13

Tuesday Screenshot – Flashpoint Campaigns: Red Storm

Jim Snyder, 25 June 2013

click to enlarge

Flashpoint Campaigns: Red Storm
Flashpoint Campaigns: Red Storm

 

Soviet armor is attempting to smash through a West German defense around the city of Lauterbach. Many knocked out vehicles and squads are indicated by the little crosses on the map. Craters from artillery strikes also dot the landscape. As you can see from the screen shot the Flashpoint Campaigns game main screen in divided up into 6 areas each with  information for the player to use or access. The map is the majority of the screen and shows off all of the action in the game. At the bottom you can switch between a Subunit list showing the units composition and status or the Tac Ops Diary which gives information related to the units actions during the game.  On the right there are a number of windows providing important information. At the top we have the start turn button and the game date and time, weather and current visibility. Under that is a tabbed window with Player information, C3 information, Order of Battle, Victory Point Status, and Effects (Sounds and in-game options). Next is the current unit status window. In this case we are looking at one of the Leopard 2 tank platoons and its current conditions. At the bottom right is the mini-map. You can see the entire map, your units, VP locations and spotted enemies. At the top there is also the standard windows style menu bar with even more options.

 

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