08/28/14

A Distant Worlds AAR – Part 3

By Brandon “Kushan” Johnson, August 27, 2014

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DW Part 03 - 01

Thats more like it, every construction yard on both of my spaceports is full. These ships should go a long way towards helping transport resources from my new mining stations. Unfortunately it doesn’t look like there is anything queued up when this batch of freighters is done.

 

DW Part 03 - 02

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08/24/14

Fallen Enchantress: Legendary Heroes, Part 1 of 2

Review by Avery Abernethy, 24 August 2014

This review is split into 2 parts.  Part 2 is here.

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Grogheads is proud to induct Fallen Enchantress: Legendary Heroes into the Order of the Hex for the following:
1) Successful Integration of Role Playing Game elements into a 4x game
2) Environmental Threats (Monsters) as well as Enemy Kingdoms a challenge through end-game.
3) Excellent 4x game without overwhelming micro-management problems.

Fallen Enchantress: Legendary Heroes released by Stardock, is a turn-based 4x strategy game. In 4x games the player controls an empire and eXplores, eXpands, eXploits and eXterminates the opponent. 4x games were made famous with Sid Meier’s Civilization series and have been translated into space (Master of Orion) and fantasy (Master of Magic).

This review is based on 70+ hours of gameplay on a 3 year old Falcon Northwest computer. I completed two games to victory and played several other games short of completion, and I also lost a couple of games.

Fallen Enchantress takes elements of traditional 4x games, role-playing games (RPGs) and simplified tactical combat games to build a challenging world environment. All three game structures are combined to build on the strength of each design element, yielding a whole that is superior to the individual sum of the parts. I will start by discussing each major game element in turn, and conclude with a discussion of how the various game elements combine into a deep, addictive, and amazingly fun whole.

I love 4x games. I have been playing 4x computer games since the 1980s and have purchased and played almost every major 4x game ever released. And I was very impressed with the execution of Fallen Enchantress’ 4x elements.

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08/19/14

Tuesday Screenshot – Wolfenstein: The New Order

Wolfenstein has been around for decades.  The newest one is the most beautiful.

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This isn’t quite how I remember the future past. Even so, if you enjoy a quality dieselpunk shooter with interesting level design, frightening enemies and some great weapons modeling, try out Wolfenstein: The New Order. Or don’t and be labeled a wimp…however you say it in German.

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08/14/14

A Distant Worlds AAR – Part 2

By Brandon “Kushan” Johnson, July 17, 2014

Disclaimer: This part contains story spoilers.

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DW Part 02 - 01

And right at the start I run into the Yirphunea Supremacy whose primary race is the insectoid Dhayut. These guys don’t like me very much. I currently have several advantages over the Yirphunea Supremacy:  I have five colonies to their two, a population of 18 million to their 10 million, and a higher military strength.

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08/6/14

Interview with Tim van der Moer of the Lordz Game Studio

Boggit interviews Tim van der Moer of the Lordz Game Studios at the Home of Wargamers 2014 Conference

click image to enlarge; go on – you know you want to!

Aside from being a popular Grogheads forum member, Tim van der Moer (aka Lord Zimoa on the forum) first gained his reputation as modder before moving into games design. Here he gets the opportunity to say how he got involved in games design and about his plans for the future.

Tim van der Moer (right) and Alex Shargin (Flashback Games) demonstrate Warhammer 40K Armageddon at HOW 2014
Tim van der Moer (right) and Alex Shargin (Flashback Games) demonstrate Warhammer 40K Armageddon at HOW 2014

Tim, tell us a little bit about yourself. I know you come from a modding background. Tell us how you moved from modding into game design.

I think back in 2000, or 2001 when I got a phone call from an old chap called Iain McNeil who was on the phone from the UK and asked if I was Lordz’ Tim Moer. For years we were running a modding community, and we got some attention in the international press with our mods, especially our Napoleonic mods, our Lotus fantasy mods, and basically he wanted to ask who I was and what I was doing. I gave some of my personal background, but basically I was totally not into the industry.

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