08/1/14

GrogHeads Advanced Research on Projects Advisory #50!

GARPA turns 50!  Can we get a “w00t! w00t!” ?  Last month it was all games that had already made the cut.  This month?  You gotta work for ’em…

 

G50-trumpetsNo Trumpets, No Drums (One Small Step Games)
Pre-order price of $44.95

New from OSS, No Trumpets, No Drums is a strategic- and high operational-level game of the Vietnam War from ’65-’75.  Picking up after the French have left, and running past the departure of most US ground troops, this expansive game covers the ground campaigns, with a heavy dose of the political machinations that ultimately decided the war.  It’s a hex-and-counter layout on your table, but the game plays on several levels and is conducive to team play, as well.

This is a remake of an earlier magazine game from the early 80s.  They are hoping to get it out by the end of the year, but only if they can get enough preorders in to make it into production, so get to their website and place your pre-order.  OSS makes some great games, from some cracking designers and developers.

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07/31/14

Prosciutto – Hamming it up with the di Parmas… Part XXVII

The Prosciutto still hasn’t spoiled, as part 27 drops on your lap.

As always, click image to enlarge

In Part 26 Benvenuto’s brothers laid claim to his County and Ducal titles and split the di Parma family with a civil war. Robbed of a proper army by jealous, back stabbing vassals Benvenuto had to negotiate with the brothers as opposed to bringing about their destruction, fortunately part of the settlement involved the imprisonment of both brothers. Salerno’s prison held four schemers. In this part, what to do with the schemers, and revenge on an old foe.

 

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Locked in a dungeon it would be hard for Buonconte to escape any plot to kill him. Benvenuto concocts a plan and contacts his supporters

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07/25/14

GrogHeads Reviews Paper Sorceror

Review by Avery Abernethy,  25 July 2014

                Paper Sorcerer is a turn-based, small party, role-playing game.  Released by Runaway Games after a successful Kickstarter proposal, Paper Sorcerer harkens back to the early days of RPGs such as the early Wizardry, Ultima, and Gold Box D&D dungeons like Pool of Radiance or Eye of the Beholder.  This review is based on my completion of the game after approximately eighteen hours of play on a newish Falcon Northwest personal computer.  My copy of Paper Sorcerer was purchased from www.gog.com on sale for $3.99.  The download was fast and the installation was smooth.

Paper Sorcerer has one of the most creative background stories that I have encountered.  Your main character is an evil sorcerer who has been banished into a book by a party of four good characters.  The book is your prison.  It is also the prison of a host of other evil types.  But a limited number of “good” heroes have also entered the book to keep all of the bad guys from magically breaking the bindings of the book and earning freedom in an unsuspecting world.  The background story is largely told in a short animated sequence at the start of the game and reinforced with minimal background information learned as you explore the dungeon.

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