Wrapping up the first mission in Airboy’s extended AAR ~
Avery Abernethy, 29 August 2016
This is an AAR of Order of Battle Pacific: US Marines on Captain level difficulty. Our first scenario is taking Tanambogho and Tulagi. I picked a large proportion of my core force in the first scenario over three attack waves.
Turn 12 Reinforced and Marching Towards East End of Tuguli
Airboy’s extended AAR for his adventures across the Pacific continues ~
Avery Abernethy, 28 August 2016
This is an AAR of Order of Battle Pacific: US Marines on Captain level difficulty. Our first scenario is taking Tanambogho and Tulagi. I picked a large proportion of my core force in the first scenario over three attack waves.
Airboy gives us an extended AAR for his adventures across the Pacific ~
Avery Abernethy, 27 August 2016
This is an AAR of Order of Battle Pacific: US Marines on Captain level difficulty. Our first scenario is taking Tanambogho and Tulagi. I picked a large proportion of my core force in the first scenario over three attack waves.
Campaign Start
I chose Marine infantry without transport to save command and supply points. US Infantry has slightly more firepower but must land in a port to avoid heavy disorganization penalties. Heavy terrain also makes it difficult for tracked or wheeled vehicles to move quickly off-road. The difficulty of spotting Japanese units makes fast travel over unsecured ground a recipe for disaster.
Combat Mission: Final Blitzkrieg is a tactical wargame set on the Western front during the latter part of World War Two. Final Blitzkrieg is mostly about the Ardennes Offensive in December 1944-January 1945, but the game also has scenarios covering the earlier fighting in and around Aachen and the Hürtgenwald.
That “Oh, sh*t!” moment, as my US engineers wander directly into a minefield on the Westwall.