06/27/16

Origins! Command Post Wargaming

What is this “Command Post Wargaming” of which you speak? ~

The GrogHeads Command Post Wargaming Team, 26 June 2016

There are all sorts of stuff you can do at a game convention.  You can play games, shop for games (and accessories!), hang out discussing games with other gamers…  all things you can do at home, but made easier by the concentration of the gamers in one place.  Things you can’t do at home, though, are the bigger destination events that you need a convention to support.  The Command Post Wargame events are a destination event.

There’s plenty of information about the Command Post Wargames here.  What we’ve got for you in this article are the details of this year’s mission, and a look at the teams in action.

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04/30/16

Twilight Struggle: An AAR – Part 14

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 30 April 2016

PART 6

TURN 2, ROUND 6, USSR

FINAL ROUND FOR TURN 2

 

And let’s see what Red-influenced hits keep on a-rollin’…

 

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He plays this card for its Event, giving him Control of Romania.

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04/30/16

Victory and Glory: Napoleon – First Impressions!

Glory is fleeting, but obscurity is forever. – Napoleon Bonaparte, Emperor of the French ~

Boggit, 30 April 2016

Developed by Electric Games, and Published by Matrix/Slitherine

Victory and Glory: Napoleon is a strategic level game covering the Napoleonic Wars. It offers six start points during the Napoleonic Wars, each preceding one of the major campaigns in the wars, with the player cast in the role of Napoleon. To win the player must either make peace – or survive as an individual from becoming a prisoner or battle casualty, and make it to the scenario end turn. If you get that far, your performance throughout the game is qualitatively assessed in terms of victory or defeat.

A very pretty menu screen. Here’s hoping the rest of the game is too.
A very pretty menu screen. Here’s hoping the rest of the game is too.

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04/28/16

Twilight Struggle: An AAR – Part 12

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 28 April 2016

PART 4

TURN 2, ROUND 4, USSR

 

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The USSR plays TRUMAN DOCTRINE, and the game prompts me to remove Influence in one country. I’m not really sure this is a bad thing…obviously, he’s playing this for its whole 1 Op, and the Event has to fire…which makes me think he doesn’t have much in the way of cards.

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04/27/16

Twilight Struggle: An AAR – Part 11

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 27 April 2016

PART 3

TURN 2, ROUND 3, USSR

 

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In a dick move, the USSR player puts UN INTERVENTION out there, which means he can play another card and ignore the Event that would normally fire, if he played it solely for Ops. So that means a nice juicy US card is about to enter play.

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