07/15/17

Modern-Day Napoleonic Battles & Travels, Part the Third

Cyrano’s last travelogue update before, y’know, actually traveling! ~

Jim Owczarski, 15 July 2017

I’m a bit embarrassed that it’s taken me nigh eight months to file an update to this series, but, with an apology proffered, perhaps it’s best to dive right in?

I’ll begin, if I may, by again talking about a surprise.  I’ve known of this creature for a long time:

How very, very lovely

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06/10/17

Vietnam ‘65 vs Afghanistan ‘11 – Two sides of the same COIN?

How do the two counterinsurgency games stack up? ~

Boggit, 10 June 2017

Developed by Every Single Soldier and published by Matrix/Slitherine

The opening screen summarising the game parameters. A player can tweak these in the options screen.

A couple of years ago I did an article on Every Single Soldier’s debut release – Vietnam ‘65. At the time I thought with a bit of tweaking and updating of the game engine they could make a decent Afghanistan game, which is exactly what they have done. So what is different and how does it play out?

 

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03/18/17

Commands & Colors: Napoleonics – EPIC!

Jim descends further into his Napoleonic madness with massive-scale gaming ~

Jim Owczarski, 18 March 2017

I have been waiting for this one for a long time.

It’s almost unreal to me that Battle Cry, the first of Richard Borg’s “Commands and Colors” series, was released in 2000.  I like the American Civil War well enough, but, from the beginning, I hoped that the simple, elegant system evident in the game could be elaborated into the best of all periods, Napoleonics.

In the years since, I’ve bought and happily played Memoir ’44 (2004), Commands and Colors: Ancients (2006), Battlelore (also 2006), not to mention the remarkable array of expansions, special editions, and the like for all these systems.  I gave Zvezda’s Samurai Battles a miss if only because it’s the only era covered that doesn’t appeal to me.

True Napoleonic wargamers are obsessed with scope, spectacle, and sweep.

And then it came out.  In 2010, GMT Games gave the waiting world Commands and Colors: Napoleonics.  Sure, it was wooden blocks not lovely figures.  Yes, it was the British, Spanish, and Portuguese versus the French.  And, yes, for reasons known only to the grim gods of game production, the Prussians were excluded from the included Waterloo scenario.  But it was Napoleonics and that, at first, was enough.

This was no longer the simplified rule set found in Battle Cry.  There was the forming of square; different grades of horse, foot, and guns; and even elegant rules to differentiate leaders and national troop characteristics.  In the latter case, French troops, and their famous columns, fight better in melee, while the British lines do real damage with ranged fire, &c.

After much fun was had, though, it was ultimately not enough.  True Napoleonic wargamers are obsessed with scope, spectacle, and sweep.  It is this that leads us to do really, really dumb things like this: Historicon 2010 Part V Wagram (Shako II) and Outro

For the record this is my shaky-cam — I’ve become better — but this game had run 14 hours before I had to leave with it far from finished. Continue reading

11/26/16

TANKSgiving! – Kursk: The Biggest Tank Battle

tanksgivingheaderRefighting Kursk, on-the-go! ~

Michael Eckenfels, 26 November 2016

The Conflict-Series of games on the Android device are great little hex- and turn-based wargames that cover a wide variety of battles from World War II. The developer of these games, Joni Nuutinen, is a solo programmer that creates these games in his free time, and he heavily supports them as well by constantly updating them and listing detailed reports of what he’s done to improve his games.

At 3.99 USD per game, they’re inexpensive and terrific time wasters. To date, I own 19 of them (yes, nineteen), which I’ve purchased here and there over a year and a half or so. As you can tell, I’m fairly addicted to them, and even went so far as to ask Joni several questions and create a Q&A article, which I am currently working on.

Check out his “Conflict-Series” in the Google Play store if you’re interested.

In the spirit of TANKSgiving, I decided to take a deep dive into the Conflict-Series title, Kursk: The Biggest Tank Battle. Can I lead the Germans to victory where they failed historically? Or will I get the German armies shredded even worse?

This game isn’t easy, but admittedly, I’ve played through it more than a few times. I’ve won only one time out of multiple attempts; the Soviets are damned difficult to defeat, especially as they have a lot of tank reserves. Since I control the German forces (and there’s no option to play the Soviet side; in every Conflict-Series game, you play one side only, though Joni has developed more than a few titles that look at a battle from both sides), I have several tough Panzer divisions at my disposal, but not nearly as many as I’d like.

You can find a plethora of information on the Battle of Kursk online, or in hundreds of books available out there. If you’re reading this site, chances are you’re already passingly familiar with the battle and what happened.

overviewmap

(This map was found at EmersonKent.com, which credits the United States Military Academy Department of History.)

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