08/12/17

GrogHeads Analyzes Aftershock: A Humanitarian Crisis Game

Professional development through better gameplay? ~

Brant Guillory, 12 August 2017

The first tremors hit Carana around 415 in the morning, local time. The capital was just stirring as many laborers were hurrying through their pre-dawn meals before shuffling out of their small houses to arrive at work by sunrise. The full brunt of the earthquake arrive 20 minutes or so later, and the devastation was described by at least one news outlet as “biblical.” The nations tenuous infrastructure, barely a patchwork to begin with, had no chance against the fury unleashed by the Earth’s shifting tectonic plates as bridges crumbled, roads buckled, water pipes tore apart like paper, and the electrical grid shut down, ending any communication that was out of shouting distance.

The full brunt of the earthquake arrive 20 minutes or so later, and the devastation was described by at least one news outlet as “biblical.”

Help was slow in arriving. Certainly the help wanted to arrive, but the routes into the country – the limited airport, the ramshackle seaport, and inland border – were never ideal under perfect circumstances, and these were not perfect circumstances. The local population certainly had a will to survive, but lacked critical supplies for medical care, safe water, and food & shelter. The world mobilized to help.

And the help began to arrive, a multi-headed hydra of organizations, services, expertise, and agendas. Usually cooperative, occasionally antagonistic, and always under the steady gaze of the worlds’ TV cameras, the various organizations rolled up their sleeves to start the long, hard slog of restoring the basic necessities of life to Carana.

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07/30/17

Raid on the Marshall Islands – an Order of Battle Pacific AAR, part 4

The culmination of the raid on the Gilberts & Marshalls ~

Avery Abernethy, 30 July 2017

As introduced in the first episode – This is an after action report (AAR) from Order of Battle: World War 2 the US Pacific Campaign and the Marshalls – Gilbert Islands Raid scenario. I played this scenario as part of the US Pacific Campaign. 

On Turn 13 the Red Task Force air wings start the attack on the last major objective. It will be a tough nut to crack. There are at least three squadrons of Japanese planes including a highly dangerous torpedo squadron. My carrier will have to stand off at least two flight turns away to the East to avoid being hit.

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07/28/17

Raid on the Marshall Islands – an Order of Battle Pacific AAR, part 3

The raid on the Gilberts & Marshalls is almost done ~

Avery Abernethy, 28 July 2017

As introduced in the first episode – This is an after action report (AAR) from Order of Battle: World War 2 the US Pacific Campaign and the Marshalls – Gilbert Islands Raid scenario. I played this scenario as part of the US Pacific Campaign. 

A lot happened on Turn 10. First, I received two US submarine units to the far Southwest. They spotted a Jap merchant. Subs have fairly damaging attacks but also take several turns to reload after firing.

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07/26/17

Raid on the Marshall Islands – an Order of Battle Pacific AAR, part 2

Airboy’s raid on the Japanese, early in the war, rolls on ~

Avery Abernethy, 26 July 2017

As introduced last episode – This is an after action report (AAR) from Order of Battle: World War 2 the US Pacific Campaign and the Marshalls – Gilbert Islands Raid scenario. I played this scenario as part of the US Pacific Campaign. 

 

Objective Black 1 was hit by my air wing on Turn 2. The aircraft were on the ground and two Jap ships were at the island. Unfortunately, there is also a Jap coastal battery on the island. My air groups immediately sink one Jap ship and strafe the parked planes. My carrier must stand off until the coastal battery is taken care of.

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07/24/17

Raid on the Marshall Islands – an Order of Battle Pacific AAR, part 1

After Pearl Harbor, it’s time for the US to strike back ~

Avery Abernethy, 24 July 2017

After the Japanese destroyed most of the US Pacific Fleet at Pearl Harbor on December 7, 1941 the US Naval Command and President Roosevelt were under tremendous pressure to position the US Carriers into a defensive position. Some argued the carriers should defend Hawaii. Others suggested pulling the carriers back to protect the US West Coast. After taking command of the Pacific Fleet on December 31, 1941, Admiral Nimitz was responsible for how the US Fleet would be deployed.

Instead of a strict defensive deployment, Nimitz used the remaining US ships centered on the aircraft carriers to both ferry planes to Pacific outposts and also to launch raids against the Japanese. The decision to launch raids against Japan was a very ballsy move by Nimitz. The most famous raid was by Doolittle’s group from the Carrier Hornet. But a more extensive raid against the Gilbert Islands came first.

This is an after action report (AAR) from Order of Battle: World War 2 the US Pacific Campaign and the Marshalls – Gilbert Islands Raid scenario. I played this scenario as part of the US Pacific Campaign.

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